Compare Construction Simulator Extended Edition prices across 50+ stores and find the best deal. Developed by weltenbauer. Software Entwicklung GmbH. Published by astragon Entertainment. Released on 9/20/2022. Available on PC. Genres: Casual, Simulation.

Run your own construction company across two European towns, operating licensed heavy machinery from CAT, Liebherr, and BOMAG. Slow-paced but oddly satisfying.

Construction Simulator Extended Edition is a business-management and vehicle-operation sim where you build a construction company from a single beat-up truck into a fleet of licensed heavy equipment. The Extended Edition bundles the base game with its DLC content, giving you two distinct maps set in fictionalized European towns, a roster of real-brand machines spanning excavators, concrete mixers, cranes, asphalt pavers, and more, and a contract system that strings together dozens of individual build jobs into something resembling a campaign. The core loop is methodical: accept a contract, rent or buy the required machines, drive them to the site, and execute multi-step tasks like laying foundations, pouring concrete, or paving roads. Each step has a mini-objective that scores your precision. It is not twitchy. The closest thing to pressure is managing your cash flow - overspending on equipment for early contracts is a classic trap, and learning to read upcoming job requirements before committing capital is where most of the strategy lives. If you have ever built a purchase-order spreadsheet in a Paradox game before signing a peace deal, that instinct transfers directly here. Online co-op supports up to four players, and this is genuinely where the game opens up. Splitting roles - one person on the excavator, another driving material deliveries - turns solo busywork into something with actual coordination overhead. The session structure is flexible enough that dropping in and out does not derail a friend's campaign, which is a practical win for people with irregular schedules. Controller support is solid, and the accessibility options (no timed inputs, custom volume controls, camera comfort toggles) suggest the developers were thinking about a wider audience than the hardcore sim crowd. The weaknesses are real. AI traffic is decorative rather than dynamic. The tutorial covers controls adequately but does not explain financial management, which is where new players will quietly go bankrupt on their first few jobs. Map variety improves with the DLC content included in this edition, but the underlying contract structure follows the same template throughout - there is no late-game complexity spike to reward players who have mastered the basics. Modding support exists but the ecosystem is modest compared to something like Farming Simulator, so do not buy this expecting a community that rewrites the game every six months. Who is this for? Primarily: players who find satisfaction in incremental progress and real-world machine operation. The licensed equipment is a genuine draw - driving a Liebherr crane through a narrow street because you miscalculated your route is a specific kind of frustrating that fans of the genre will recognize as content. Secondarily: co-op groups looking for something low-stakes to run alongside voice chat. It is not a demanding experience, and that is by design rather than accident. Diego, Scout Team

Construction Simulator Extended Edition
CasualSimulation

Construction Simulator Extended Edition

Sep 20, 2022weltenbauer. Software Entwicklung GmbHastragon Entertainment
GamerScout Says

Run your own construction company across two European towns, operating licensed heavy machinery from CAT, Liebherr, and BOMAG. Slow-paced but oddly satisfying.

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About Construction Simulator Extended Edition

Construction Simulator Extended Edition is a business-management and vehicle-operation sim where you build a construction company from a single beat-up truck into a fleet of licensed heavy equipment. The Extended Edition bundles the base game with its DLC content, giving you two distinct maps set in fictionalized European towns, a roster of real-brand machines spanning excavators, concrete mixers, cranes, asphalt pavers, and more, and a contract system that strings together dozens of individual build jobs into something resembling a campaign. The core loop is methodical: accept a contract, rent or buy the required machines, drive them to the site, and execute multi-step tasks like laying foundations, pouring concrete, or paving roads. Each step has a mini-objective that scores your precision. It is not twitchy. The closest thing to pressure is managing your cash flow - overspending on equipment for early contracts is a classic trap, and learning to read upcoming job requirements before committing capital is where most of the strategy lives. If you have ever built a purchase-order spreadsheet in a Paradox game before signing a peace deal, that instinct transfers directly here. Online co-op supports up to four players, and this is genuinely where the game opens up. Splitting roles - one person on the excavator, another driving material deliveries - turns solo busywork into something with actual coordination overhead. The session structure is flexible enough that dropping in and out does not derail a friend's campaign, which is a practical win for people with irregular schedules. Controller support is solid, and the accessibility options (no timed inputs, custom volume controls, camera comfort toggles) suggest the developers were thinking about a wider audience than the hardcore sim crowd. The weaknesses are real. AI traffic is decorative rather than dynamic. The tutorial covers controls adequately but does not explain financial management, which is where new players will quietly go bankrupt on their first few jobs. Map variety improves with the DLC content included in this edition, but the underlying contract structure follows the same template throughout - there is no late-game complexity spike to reward players who have mastered the basics. Modding support exists but the ecosystem is modest compared to something like Farming Simulator, so do not buy this expecting a community that rewrites the game every six months. Who is this for? Primarily: players who find satisfaction in incremental progress and real-world machine operation. The licensed equipment is a genuine draw - driving a Liebherr crane through a narrow street because you miscalculated your route is a specific kind of frustrating that fans of the genre will recognize as content. Secondarily: co-op groups looking for something low-stakes to run alongside voice chat. It is not a demanding experience, and that is by design rather than accident. Diego, Scout Team

Tags

steamLicensed VehiclesCompany ManagementOnline Co-op 4-playerContract SystemCash Flow ManagementAccessibility OptionsHeavy EquipmentIncremental Progress

System Requirements

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Game Info

Developer
weltenbauer. Software Entwicklung GmbH
Publisher
astragon Entertainment
Release Date
Sep 20, 2022

Features

Single-playerMulti-playerCo-opOnline Co-opSteam AchievementsFull controller supportCamera ComfortCustom Volume Controls+4 more

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