Command: Modern Operations
A sprawling modern-warfare simulator covering every post-WWII engagement across air, sea, land, and sub-surface domains. Brutally detailed, genuinely unmatched in scope.
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About Command: Modern Operations
Command: Modern Operations is a tactical and operational wargame from Slitherine that puts you in command of real-world military hardware across any conflict from the late 1940s to theoretical near-future engagements. Aircraft, surface fleets, submarines, land units, satellites, and electronic warfare systems all interact inside one simulation. The scope is absurd in the best possible way: you can recreate Cold War naval cat-and-mouse in the North Atlantic, modern carrier strike operations in the Pacific, or hypothetical peer-versus-peer air campaigns. If it involves post-WWII military equipment, this engine probably models it. The depth of decision-making here is the core product. Every unit has sensor suites, weapons loadouts, fuel states, and doctrine settings you can tune. You assign missions with specific patrol areas, ROE profiles, and altitude bands. An F-18 sortie that looks like two button presses on the surface is actually a chain of decisions about radar emissions, ingress altitude, weapon pairing, and tanker coordination. The AI handles a lot of this automatically if you let it, but the moment you start overriding doctrine manually is the moment the game opens up. Experienced players build layered defensive bubbles with overlapping SAM coverage and plan SEAD corridors before a single strike package launches. That kind of thinking is what separates a solid result from a catastrophic one. Now, the honest accessibility warning. Command does not hold your hand. The UI is functional rather than friendly, tutorials exist but they front-load information fast, and the scenario database - which is enormous and community-contributed - assumes you know your way around the interface before you load anything complex. The recommended path for newcomers is to start with the included tutorials, then pick a small standalone scenario before touching any of the major campaigns. Approached that way, the learning curve is steep but structured. Think of it like a Paradox title: the first ten hours feel like reading a manual, and then something clicks and you stop noticing the friction. The payoff in strategic satisfaction is genuine. What separates Command from other wargames is database fidelity. Hundreds of real platform entries with modeled sensors, speeds, and weapons. The modding and scenario-editing community is active and has produced scenarios covering conflicts across six decades. Steam Workshop support means fresh content arrives regularly. The AI opponent is competent rather than brilliant - it will not outplan a prepared human - but it reacts correctly to threats, uses terrain masking where applicable, and does not make the kind of braindead errors that ruin immersion. Multiplayer is available, and experienced players report that human opponents are where the real tension lives. If you have a tolerance for simulation depth and a genuine interest in modern military operations, Command: Modern Operations delivers a sandbox that no competitor currently touches. If you want action every three minutes or a clean onboarding experience, this is not your entry point. For everyone else with patience and curiosity, the 85 percent positive Steam rating across over 1,500 reviews reflects a community that found exactly what it came for. Diego, Scout Team
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Game Info
- Developer
- Command Development Team
- Publisher
- Slitherine Ltd.
- Release Date
- Nov 14, 2019