
Command:MO - Tides of War
A six-scenario South China Sea campaign for the hardcore wargame sim that trades perfect information for permanent losses and escalation spirals.
GamerScout Verdict
For CMANO veterans seeking a campaign where losses matter and tension mounts across missions.
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About Command:MO - Tides of War
I appreciate when a game lets failure stick. Tides of War bolts a continuous losses system onto Command: Modern Operations, meaning units you lose don't respawn between missions. You're managing a deteriorating hand across six scenarios set in contested waters where one wrong call compounds across the whole campaign. If you're already deep in CMANO's hex-grid warfare, this is the campaign structure the base game lacked. It's unforgiving by design, which suits the sim's audience perfectly. That said, this is a DLC-sized content pack for an existing game you need to own. The appeal is narrow: wargame enthusiasts who think spreadsheets and unit placement are more fun than flashy graphics. Casual players should stay far away. If you're the type who spent 200 hours parsing naval doctrine, though, this scratches a specific itch.

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System Requirements
Minimum
- OS
- Requires a 64-bit processor and operating system OS *: (32-bit) Windows 7 / 8 / 10
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 40 GB available space
- Graphics
- (32-bit) DX 9.0c compatible video card with 128MB+ VRAM
- Processor
- (32-bit) minimum dual-core
- Sound Card
- Compatible sound card
Recommended
- OS
- Requires a 64-bit processor and operating system OS: (64-bit) Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 40 GB available space
- Graphics
- (64-bit) DX11 compatible GeForce GT 1030+ or equivalent
- Processor
- (64-bit) quad-core, 4th-generation Intel or equivalent
- Sound Card
- Compatible sound card
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Game Info
- Developer
- Command Development Team
- Publisher
- Unknown
- Release Date
- Mar 31, 2026
