
Chicken Labyrinth Puzzles
Worth knowing upfront: this is a bare-bones maze puzzler with a three-hour runtime and the production values of a weekend project. If that sounds fine, you know who you are.
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Screenshots & Media

About Chicken Labyrinth Puzzles
I went in with low expectations and Chicken Labyrinth Puzzles more or less confirmed them, which is its own kind of honesty. This is a single-player maze game from solo developer ZemunBRE, released out of Early Access in March 2018, where you steer a chicken through a series of labyrinth stages using arrow keys to move and Q/E to rotate the camera. That is, genuinely, most of what is here. There are no narrative layers, no unlockables, no branching paths. The chicken wants to get home. The maze wants to stop it. You are in the middle. The level themes do show a little imagination. Trading card artwork references snow, lava, and winter labyrinths, so the environments cycle through at least a few distinct visual flavors rather than recycling a single tileset. Camera controls (R/F for angle, B to switch camera mode, C/V to zoom) give you more perspective options than you might expect from something this small, and fiddling with those views is occasionally the difference between finding an exit and wandering in circles. Community reports flag consistent performance problems, including frame rates that rarely climb above 15 on some hardware, which is a real issue in a game where visual clarity is your only tool. There are no achievements, a gap that even some Steam forum users noticed and politely requested. The community also flagged a small weirdness worth mentioning: enemy encounters exist, labeled as cats in the world but identified in combat text as slimes, with one-point player attacks against enemies that can swing for seven. It reads less like intentional difficulty design and more like placeholder assets that never got cleaned up. That kind of rough edge runs through the whole release. The controls are functional, the concept is sincere, but the craftsmanship stops well short of what you would hope from something charging even a nominal price. SteamSpy data puts average playtime just over three hours, which is about right for a game with this scope. Who is this actually for? Honestly, the clearest use case is badge farmers and Steam trading card collectors. The card set covers five illustrated labyrinth themes, and the foil variants fetch a little on the market. If you are picking this up as a puzzle game expecting anything resembling challenge design, pacing, or atmospheric texture, you will feel the absence of those things almost immediately. This is not a game that knows when to end so much as a game that simply stops. That is a different thing. Kai, Scout Team
Tags
Steam Deck & Linux
Runs on Linux but with crashes or issues. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Win 7
- Memory
- 1 GB RAM
- DirectX
- Version 11
- Storage
- 200 MB available space
- Graphics
- Integrated 512MB graphic card
- Processor
- Dual Core
- Sound Card
- Integrated
Recommended
- OS
- Win 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 200 MB available space
- Graphics
- 1GB Radeon 5000 series
- Processor
- Quad Core 2.4
- Sound Card
- Integrated
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- ZemunBRE
- Publisher
- SA Industry
- Release Date
- Mar 26, 2018

