Compare The Adventurer - Episode 2: New Dreams prices across 50+ stores and find the best deal. Developed by ZemunBRE. Published by SA Industry. Released on 11/16/2020. Available on PC. Genres: Adventure, Casual, Indie, RPG.

A bite-sized RPGMaker dream-hopper from a one-person studio that asks almost nothing of your PC and barely an hour of your time - approach it as a curiosity, not a commitment.

My honest first thought when loading this up was: who made this, and why? That question is actually a compliment. New Dreams is the second episode in ZemunBRE's quietly strange RPGMaker series, where a protagonist literally falls asleep and wanders into a new scenario each time. The dream-as-adventure framing is not just a coat of paint - it gives the developer permission to keep the scope small and the logic loose, which is either charming or frustrating depending on what you bring to the table. The construction is RPGMaker through and through: top-down 3D maps you navigate with arrow keys, turn-based combat that fans of the classic format will recognize immediately, and a rotating camera system (Q, E to rotate, R and F to shift angle, B to swap cameras entirely) that at least tries to dress things up a little. The humor the developer flags is of the understated, slightly offbeat variety - nothing that will make you snort, but enough personality to distinguish it from a template clone. The episodic structure means the story drops you into a contained scenario rather than sprawling across dozens of hours, which suits the dream logic perfectly. If Episode 1's Kingdom of Bisera rescue quest was your entry point, Episode 2 continues the same sensibility with a fresh scenario rather than a mechanical overhaul. Here is where honesty matters. This is not a polished production. The visual presentation is functional rather than atmospheric - the pixel work is modest, the sound design does a job without leaving much of an impression, and the writing leans on lightness rather than depth. There is no Steam review consensus to lean on here, and the community around it is tiny. The handful of people who surface in the Steam forums do so warmly, with one returning player writing simply that they enjoyed Episode 1 and were glad Episode 2 existed. That is the energy of the audience: patient, affectionate toward small things, not expecting AAA craft. The system requirements practically beg to be run on a decade-old laptop, which at least signals that the developer understands their lane. Who is this actually for? Players who have a soft spot for the scrappier end of the RPGMaker catalogue - the kind of games that exist because someone had a story they wanted to tell, not because a publisher greenlit a budget. If you finished Episode 1 and felt the premise deserved another chapter, this delivers exactly that, nothing more and nothing less. If you are jumping in cold expecting polished JRPG craft, you will find the seams showing quickly. The dream conceit could have been pushed much further - a genuinely surreal structure, stranger encounters, a soundscape that leans into the liminal weirdness of sleep. That remains the road not taken. What you do get is a short, sincere, low-stakes adventure from a developer who clearly cares about the series even if the tools and resources cap the ceiling. Kai, Scout Team

The Adventurer - Episode 2: New Dreams
AdventureCasualIndieRPG

The Adventurer - Episode 2: New Dreams

Nov 16, 2020ZemunBRESA Industry
GamerScout Says

A bite-sized RPGMaker dream-hopper from a one-person studio that asks almost nothing of your PC and barely an hour of your time - approach it as a curiosity, not a commitment.

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About The Adventurer - Episode 2: New Dreams

My honest first thought when loading this up was: who made this, and why? That question is actually a compliment. New Dreams is the second episode in ZemunBRE's quietly strange RPGMaker series, where a protagonist literally falls asleep and wanders into a new scenario each time. The dream-as-adventure framing is not just a coat of paint - it gives the developer permission to keep the scope small and the logic loose, which is either charming or frustrating depending on what you bring to the table. The construction is RPGMaker through and through: top-down 3D maps you navigate with arrow keys, turn-based combat that fans of the classic format will recognize immediately, and a rotating camera system (Q, E to rotate, R and F to shift angle, B to swap cameras entirely) that at least tries to dress things up a little. The humor the developer flags is of the understated, slightly offbeat variety - nothing that will make you snort, but enough personality to distinguish it from a template clone. The episodic structure means the story drops you into a contained scenario rather than sprawling across dozens of hours, which suits the dream logic perfectly. If Episode 1's Kingdom of Bisera rescue quest was your entry point, Episode 2 continues the same sensibility with a fresh scenario rather than a mechanical overhaul. Here is where honesty matters. This is not a polished production. The visual presentation is functional rather than atmospheric - the pixel work is modest, the sound design does a job without leaving much of an impression, and the writing leans on lightness rather than depth. There is no Steam review consensus to lean on here, and the community around it is tiny. The handful of people who surface in the Steam forums do so warmly, with one returning player writing simply that they enjoyed Episode 1 and were glad Episode 2 existed. That is the energy of the audience: patient, affectionate toward small things, not expecting AAA craft. The system requirements practically beg to be run on a decade-old laptop, which at least signals that the developer understands their lane. Who is this actually for? Players who have a soft spot for the scrappier end of the RPGMaker catalogue - the kind of games that exist because someone had a story they wanted to tell, not because a publisher greenlit a budget. If you finished Episode 1 and felt the premise deserved another chapter, this delivers exactly that, nothing more and nothing less. If you are jumping in cold expecting polished JRPG craft, you will find the seams showing quickly. The dream conceit could have been pushed much further - a genuinely surreal structure, stranger encounters, a soundscape that leans into the liminal weirdness of sleep. That remains the road not taken. What you do get is a short, sincere, low-stakes adventure from a developer who clearly cares about the series even if the tools and resources cap the ceiling. Kai, Scout Team

Tags

singleplayertier:sub-5RPGMakerDream SettingEpisodicTurn-Based CombatShort PlaythroughIsometric 3DSolo DevText-Based

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 11
Storage
250 MB available space
Graphics
Any integrated card with 512mb
Processor
Pentium 4

Recommended

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 11
Storage
250 MB available space
Graphics
Any Integrated card with 1GB
Processor
Dual Core

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Game Info

Developer
ZemunBRE
Publisher
SA Industry
Release Date
Nov 16, 2020

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The Adventurer - Episode 2: New Dreams is available on PC.

When was The Adventurer - Episode 2: New Dreams released?

The Adventurer - Episode 2: New Dreams was released on 16 November 2020.

Who developed The Adventurer - Episode 2: New Dreams?

The Adventurer - Episode 2: New Dreams was developed by ZemunBRE and published by SA Industry.