Compare Call to Arms prices across 50+ stores and find the best deal. Developed by Digitalmindsoft. Published by Digitalmindsoft. Released on 4/27/2018. Available on PC. Genres: Action, Indie, Simulation, Strategy.

Modern-warfare RTS that lets you drop into 1st-person at any moment, ambitious hybrid, rough edges and all.

Call to Arms is a modern-warfare real-time strategy game from Digitalmindsoft that tries to do something genuinely different: blend traditional top-down RTS command with on-the-ground 3rd and 1st person control of any individual unit. Think Company of Heroes crossed with a budget military shooter, with all the promise and friction that comparison implies. You can issue orders from the overhead view, then drop into the boots of a rifleman to clear a building yourself, then pull back out and redirect your armored column. The loop is compelling on paper and, in honest stretches of play, it actually works. On the strategy layer, the game rewards players who respect combined-arms doctrine. Infantry need suppression fire before an assault, vehicles need infantry screens to survive urban fighting, and heavy weapons have realistic-feeling arcs and penetration values that make positioning genuinely matter. The unit roster covers modern NATO and opposing forces with modeled vehicles and a respectable depth of loadout variety. If you have ever lost 40 minutes figuring out optimal anti-armor placement in a Paradox title, you will find familiar comfort in the decision space here. The AI holds up in straightforward engagements, though it makes conspicuous mistakes in complex multi-front scenarios, which experienced strategy players will notice fast. The 1st-person mode is where expectations need calibrating. It is serviceable, not polished. Animation quality and gunfeel sit below dedicated shooters, and switching between macro RTS command and micro personal control can feel jarring rather than seamless. New players will almost certainly bounce between the two modes awkwardly for the first few hours. The tutorial exists and it covers the basics, but it does not hold your hand through the more unintuitive UI choices, so budget some time with community guides before your first real skirmish. The good news: the mod ecosystem on Steam Workshop is substantial. Community missions, unit packs, and balance patches have extended the game well past its stock content, and that ecosystem is arguably the strongest reason to commit to learning the interface quirks. The Mixed Steam review score with 79% positive across nearly 24,000 reviews tells a specific story. Players who treated this as a deep tactical sim with a novelty FPS toggle generally stuck around and found value. Players expecting a polished shooter-RTS hybrid on par with bigger studio productions walked away disappointed. Both groups are reacting to the same game accurately. If you are coming from titles like Men of War or the older Soldiers series (same DNA, different era), the learning curve here is familiar and the payoff is real. If this is your first deep-control RTS, the hybrid angle is actually an accessible on-ramp: when the strategy gets confusing, you can literally go handle it yourself at ground level. Bottomline recommendation for the spreadsheet-minded: the game has genuine strategic depth in its unit interactions and terrain use, the mod community adds serious longevity, and the 1st-person mode adds a situational awareness tool that experienced RTS players will use more tactically than casually. The rough presentation and AI inconsistencies are real costs. Approach it as a tactics sim first, action game second, and the value proposition holds up across a long play history. Diego, Scout Team

Call to Arms
ActionIndieSimulationStrategy

Call to Arms

Apr 27, 2018Digitalmindsoft
GamerScout Says

Modern-warfare RTS that lets you drop into 1st-person at any moment, ambitious hybrid, rough edges and all.

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About Call to Arms

Call to Arms is a modern-warfare real-time strategy game from Digitalmindsoft that tries to do something genuinely different: blend traditional top-down RTS command with on-the-ground 3rd and 1st person control of any individual unit. Think Company of Heroes crossed with a budget military shooter, with all the promise and friction that comparison implies. You can issue orders from the overhead view, then drop into the boots of a rifleman to clear a building yourself, then pull back out and redirect your armored column. The loop is compelling on paper and, in honest stretches of play, it actually works. On the strategy layer, the game rewards players who respect combined-arms doctrine. Infantry need suppression fire before an assault, vehicles need infantry screens to survive urban fighting, and heavy weapons have realistic-feeling arcs and penetration values that make positioning genuinely matter. The unit roster covers modern NATO and opposing forces with modeled vehicles and a respectable depth of loadout variety. If you have ever lost 40 minutes figuring out optimal anti-armor placement in a Paradox title, you will find familiar comfort in the decision space here. The AI holds up in straightforward engagements, though it makes conspicuous mistakes in complex multi-front scenarios, which experienced strategy players will notice fast. The 1st-person mode is where expectations need calibrating. It is serviceable, not polished. Animation quality and gunfeel sit below dedicated shooters, and switching between macro RTS command and micro personal control can feel jarring rather than seamless. New players will almost certainly bounce between the two modes awkwardly for the first few hours. The tutorial exists and it covers the basics, but it does not hold your hand through the more unintuitive UI choices, so budget some time with community guides before your first real skirmish. The good news: the mod ecosystem on Steam Workshop is substantial. Community missions, unit packs, and balance patches have extended the game well past its stock content, and that ecosystem is arguably the strongest reason to commit to learning the interface quirks. The Mixed Steam review score with 79% positive across nearly 24,000 reviews tells a specific story. Players who treated this as a deep tactical sim with a novelty FPS toggle generally stuck around and found value. Players expecting a polished shooter-RTS hybrid on par with bigger studio productions walked away disappointed. Both groups are reacting to the same game accurately. If you are coming from titles like Men of War or the older Soldiers series (same DNA, different era), the learning curve here is familiar and the payoff is real. If this is your first deep-control RTS, the hybrid angle is actually an accessible on-ramp: when the strategy gets confusing, you can literally go handle it yourself at ground level. Bottomline recommendation for the spreadsheet-minded: the game has genuine strategic depth in its unit interactions and terrain use, the mod community adds serious longevity, and the 1st-person mode adds a situational awareness tool that experienced RTS players will use more tactically than casually. The rough presentation and AI inconsistencies are real costs. Approach it as a tactics sim first, action game second, and the value proposition holds up across a long play history. Diego, Scout Team

Tags

steamModern WarfareHybrid RTSFirst-Person ControlCombined ArmsUnit MicromanagementWorkshop SupportTactical SimModdable

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Reviews & Ratings

Steam
79%(23,942)

Game Info

Developer
Digitalmindsoft
Publisher
Digitalmindsoft
Release Date
Apr 27, 2018

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