Compare Battletech: Flashpoint (DLC) prices across trusted key stores and find the best deal. Developed by Harebrained Schemes. Published by Paradox Interactive. Released on 11/27/2018. Available on PC. Genres: Action, Adventure, Strategy.

Flashpoint bolts a linked-mission structure onto Battletech's already crunchy turn-based mech combat, giving veteran MechWarriors a reason to stay in the cockpit longer.

Battletech: Flashpoint is the first paid expansion for Harebrained Schemes' turn-based mech tactics title, and it does exactly what a good first DLC should: it extends the systems already in place without breaking anything that works. The headline addition is the Flashpoint mission type itself, a chain of connected contracts that unfold across multiple battles without giving you a chance to retreat to your DropShip for repairs between engagements. That single design decision changes everything. You can no longer treat each mission as a self-contained puzzle solved by spamming your four heaviest mechs. Resource management, pilot injury tracking, and mid-campaign mech condition all become live variables you have to plan around before you even hit the launch button. The expansion also adds new biomes, a handful of new mechs including the Hatchetman (the first mech in the franchise to carry a physical melee weapon as a genuine equipment slot rather than a scripted animation), and a set of new flashpoint stories with named characters and branching dialogue choices. The writing is functional rather than exceptional, but the branching outcomes, some of which lock out specific rewards depending on earlier decisions, give the campaign replay value it previously lacked. For players who had already exhausted the base game's career mode, this is a meaningful addition of decision-making surface area. On the strategy layer, Flashpoint respects the depth that makes Battletech worth several hundred hours of your life. Multi-skull difficulty ratings on the linked missions push you toward genuine roster planning. You need to think about which lances can take three consecutive fights, which pilots have Guts ranks high enough to shrug off injuries, and whether you can afford to field your assault mechs knowing they might arrive at the third engagement with damaged actuators and no spare time to fix them. The AI does not suddenly become smarter, which remains one of Battletech's persistent weak points, but the multi-mission format compensates by removing the safety net you normally hide behind. The new mechs are genuinely useful rather than cosmetic additions. The Hatchetman rewards aggressive piloting styles, and the other additions slot cleanly into existing build archetypes. If you run a spreadsheet on your lance composition (and you should), these fill gaps rather than create redundancy. The mod ecosystem for Battletech is healthy, and Flashpoint's content is supported by most major overhaul mods, which extends its longevity considerably if you are willing to layer community work on top. Who should buy this? Anyone who finished the base game's story and found the endless contract grind started feeling repetitive. The Flashpoint structure is the best answer Harebrained Schemes has provided to the mid-game pacing problem, where money stops being scarce but tactical interest can dip. Who should skip it? Players still working through the main campaign, since Flashpoints are optional contracts that sit alongside normal missions rather than replacing the story. Finish the core game first, build a roster you trust, then drop into the expansion content when you're ready to be punished for sloppy lance management. Diego, Scout Team

Battletech: Flashpoint (DLC)

Battletech: Flashpoint (DLC)

Add-on / DLC for BattleTech — view full game
Nov 27, 2018Harebrained SchemesParadox Interactive
GamerScout Says

Flashpoint bolts a linked-mission structure onto Battletech's already crunchy turn-based mech combat, giving veteran MechWarriors a reason to stay in the cockpit longer.

PC
Best Price Available
€0.00
at N/A
Historical low: €3.65

GamerScout Verdict

Essential for Battletech veterans ready for multi-mission pressure; skip it if you haven't finished the base campaign yet.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€3.6512 Jul 2026
Keyshops
€3.26€4.60€5.93€7.275 Jun16 Jun26 Jun7 Jul17 Jul
5 Jun — 17 Jul
Create alert

Screenshots & Media

About Battletech: Flashpoint (DLC)

Battletech: Flashpoint is the first paid expansion for Harebrained Schemes' turn-based mech tactics title, and it does exactly what a good first DLC should: it extends the systems already in place without breaking anything that works. The headline addition is the Flashpoint mission type itself, a chain of connected contracts that unfold across multiple battles without giving you a chance to retreat to your DropShip for repairs between engagements. That single design decision changes everything. You can no longer treat each mission as a self-contained puzzle solved by spamming your four heaviest mechs. Resource management, pilot injury tracking, and mid-campaign mech condition all become live variables you have to plan around before you even hit the launch button. The expansion also adds new biomes, a handful of new mechs including the Hatchetman (the first mech in the franchise to carry a physical melee weapon as a genuine equipment slot rather than a scripted animation), and a set of new flashpoint stories with named characters and branching dialogue choices. The writing is functional rather than exceptional, but the branching outcomes, some of which lock out specific rewards depending on earlier decisions, give the campaign replay value it previously lacked. For players who had already exhausted the base game's career mode, this is a meaningful addition of decision-making surface area. On the strategy layer, Flashpoint respects the depth that makes Battletech worth several hundred hours of your life. Multi-skull difficulty ratings on the linked missions push you toward genuine roster planning. You need to think about which lances can take three consecutive fights, which pilots have Guts ranks high enough to shrug off injuries, and whether you can afford to field your assault mechs knowing they might arrive at the third engagement with damaged actuators and no spare time to fix them. The AI does not suddenly become smarter, which remains one of Battletech's persistent weak points, but the multi-mission format compensates by removing the safety net you normally hide behind. The new mechs are genuinely useful rather than cosmetic additions. The Hatchetman rewards aggressive piloting styles, and the other additions slot cleanly into existing build archetypes. If you run a spreadsheet on your lance composition (and you should), these fill gaps rather than create redundancy. The mod ecosystem for Battletech is healthy, and Flashpoint's content is supported by most major overhaul mods, which extends its longevity considerably if you are willing to layer community work on top. Who should buy this? Anyone who finished the base game's story and found the endless contract grind started feeling repetitive. The Flashpoint structure is the best answer Harebrained Schemes has provided to the mid-game pacing problem, where money stops being scarce but tactical interest can dip. Who should skip it? Players still working through the main campaign, since Flashpoints are optional contracts that sit alongside normal missions rather than replacing the story. Finish the core game first, build a roster you trust, then drop into the expansion content when you're ready to be punished for sloppy lance management.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsMech CustomizationLinked MissionsResource ManagementLance ManagementBranching NarrativeMod-FriendlyCareer Mode

System Requirements

Minimum

Processor
Intel® Core™ i3-2105 or AMD® Phenom™ II X3 720
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti or AMD® ATI…

Recommended

Processor
Intel® Core™ i5-4460 or AMD® FX-4300
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 670 or AMD® Radeon™ R9…

Keep exploring

Community Discussion

Be the first to comment on Battletech: Flashpoint (DLC).

Reviews & Ratings

No ratings available

Game Info

Developer
Harebrained Schemes
Publisher
Paradox Interactive
Release Date
Nov 27, 2018

Features

Single-playerMultiplayerPvPOnline PvPCross Platform MultiplayerDownloadable ContentSteam AchievementsSteam Trading Cards+2 more

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Harebrained Schemes

Buy smarter: helpful guides

Frequently asked questions about Battletech: Flashpoint (DLC)

How much does Battletech: Flashpoint (DLC) cost?

Battletech: Flashpoint (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Battletech: Flashpoint (DLC) cheapest?

Compare Battletech: Flashpoint (DLC) prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Battletech: Flashpoint (DLC) available on?

Battletech: Flashpoint (DLC) is available on PC.

When was Battletech: Flashpoint (DLC) released?

Battletech: Flashpoint (DLC) was released on 27 November 2018.

Who developed Battletech: Flashpoint (DLC)?

Battletech: Flashpoint (DLC) was developed by Harebrained Schemes and published by Paradox Interactive.