Compare BattleTech prices across 50+ stores and find the best deal. Developed by Harebrained Schemes. Published by Paradox Interactive. Released on 4/24/2018. Available on PC. Genres: Action, Adventure, Strategy. Metacritic score: 78/100.

Giant mechs, brutal turn-based tactics, and a surprisingly rich mercenary campaign set in the classic BattleTech universe. Think XCOM but heavier, slower, and more punishing.

BattleTech is a turn-based tactics game set in 3025, a period in the BattleTech lore where interstellar noble houses fight over territory using massive walking war machines called BattleMechs. You run a mercenary company, which means every mission feeds into a persistent meta-layer: repair bills, pilot injuries, lance composition, and a slowly expanding roster of salvaged hardware. The campaign is not an arcade experience. Missions can last forty minutes, a single bad engagement can bench your best pilot for weeks of in-game time, and replacing a destroyed mech is a serious financial event. If that sounds more like work than fun to you, fair warning. If it sounds like exactly the right kind of problem to have, keep reading. The tactical layer is where the game earns its reputation. Each mech is divided into hit locations, and managing which components take damage, which weapons systems you are protecting, and whether you are trying to salvage enemy equipment or just get through alive creates genuinely layered decisions every turn. The called-shot mechanic, triggered when a pilot lands a head hit to destabilize a target, lets you aim for specific locations at reduced accuracy. Morale powers abilities like Vigilance and Fury. Heat management is constant, since overheating forces shutdown and turns your mech into a stationary target. There is a lot going on, and the game trusts you to learn it, which segues into a real criticism: the tutorial covers the bare minimum and the mid-game difficulty spike arrives faster than many players expect. The mercenary management side deserves its own paragraph because it is the part that keeps the clock moving past midnight. Between missions you are juggling the Argo (your dropship), hiring and training MechWarriors, deciding whether to take a high-risk mission for good salvage or a safe contract for steady C-Bills, and managing relationships with the various noble factions whose reputation with you changes your available contracts. None of this is as deep as a full grand-strategy sim, but it is deep enough that optimizing a lean four-mech lance for a specific contract type feels genuinely satisfying. The roster of mech chassis covers lights through assaults, and each tonnage class plays differently enough that bringing four assault mechs is not always the answer. Where BattleTech stumbles is performance and AI consistency. Load times on mechanical drives are long, and late-campaign maps with many units can slow noticeably. The enemy AI is competent at targeting and focus fire but occasionally makes baffling positioning choices that deflate tension in longer missions. The base game's campaign also ends somewhat abruptly, though the three DLC packs (Flashpoint, Urban Warfare, and Heavy Metal) add biomes, mission types, and new mech variants that meaningfully extend the experience. The modding community, particularly the RogueTech and BattleTech Advanced 3062 overhauls, represents hundreds of additional hours if you are willing to go down that road, and they are polished enough to recommend without hesitation once you have finished the vanilla campaign. For someone new to the genre, BattleTech is actually a reasonable entry point compared to something like a full Paradox title, because the tactical scope is contained. You manage four mechs, not an empire. A single mission teaches you the rules in a concrete, immediate way. The difficulty is real but the feedback loop is short enough that mistakes translate directly into lessons. Approach it as a campaign game, read the mech tonnage tooltips before dropping into a mission, and do not ignore the morale system. The 84% positive rating on over thirty thousand reviews reflects a game with genuine staying power and a community that still actively supports it years after release. Diego, Scout Team

BattleTech
ActionAdventureStrategy

BattleTech

Apr 24, 2018Harebrained SchemesParadox Interactive
GamerScout Says

Giant mechs, brutal turn-based tactics, and a surprisingly rich mercenary campaign set in the classic BattleTech universe. Think XCOM but heavier, slower, and more punishing.

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About BattleTech

BattleTech is a turn-based tactics game set in 3025, a period in the BattleTech lore where interstellar noble houses fight over territory using massive walking war machines called BattleMechs. You run a mercenary company, which means every mission feeds into a persistent meta-layer: repair bills, pilot injuries, lance composition, and a slowly expanding roster of salvaged hardware. The campaign is not an arcade experience. Missions can last forty minutes, a single bad engagement can bench your best pilot for weeks of in-game time, and replacing a destroyed mech is a serious financial event. If that sounds more like work than fun to you, fair warning. If it sounds like exactly the right kind of problem to have, keep reading. The tactical layer is where the game earns its reputation. Each mech is divided into hit locations, and managing which components take damage, which weapons systems you are protecting, and whether you are trying to salvage enemy equipment or just get through alive creates genuinely layered decisions every turn. The called-shot mechanic, triggered when a pilot lands a head hit to destabilize a target, lets you aim for specific locations at reduced accuracy. Morale powers abilities like Vigilance and Fury. Heat management is constant, since overheating forces shutdown and turns your mech into a stationary target. There is a lot going on, and the game trusts you to learn it, which segues into a real criticism: the tutorial covers the bare minimum and the mid-game difficulty spike arrives faster than many players expect. The mercenary management side deserves its own paragraph because it is the part that keeps the clock moving past midnight. Between missions you are juggling the Argo (your dropship), hiring and training MechWarriors, deciding whether to take a high-risk mission for good salvage or a safe contract for steady C-Bills, and managing relationships with the various noble factions whose reputation with you changes your available contracts. None of this is as deep as a full grand-strategy sim, but it is deep enough that optimizing a lean four-mech lance for a specific contract type feels genuinely satisfying. The roster of mech chassis covers lights through assaults, and each tonnage class plays differently enough that bringing four assault mechs is not always the answer. Where BattleTech stumbles is performance and AI consistency. Load times on mechanical drives are long, and late-campaign maps with many units can slow noticeably. The enemy AI is competent at targeting and focus fire but occasionally makes baffling positioning choices that deflate tension in longer missions. The base game's campaign also ends somewhat abruptly, though the three DLC packs (Flashpoint, Urban Warfare, and Heavy Metal) add biomes, mission types, and new mech variants that meaningfully extend the experience. The modding community, particularly the RogueTech and BattleTech Advanced 3062 overhauls, represents hundreds of additional hours if you are willing to go down that road, and they are polished enough to recommend without hesitation once you have finished the vanilla campaign. For someone new to the genre, BattleTech is actually a reasonable entry point compared to something like a full Paradox title, because the tactical scope is contained. You manage four mechs, not an empire. A single mission teaches you the rules in a concrete, immediate way. The difficulty is real but the feedback loop is short enough that mistakes translate directly into lessons. Approach it as a campaign game, read the mech tonnage tooltips before dropping into a mission, and do not ignore the morale system. The 84% positive rating on over thirty thousand reviews reflects a game with genuine staying power and a community that still actively supports it years after release. Diego, Scout Team

Tags

steamTurn-Based TacticsMech CustomizationMercenary ManagementCampaign ProgressionHeat ManagementSalvage SystemModdableFaction ReputationPermadeathMod-FriendlyHex Grid

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Reviews & Ratings

Metacritic
78
Steam
84%(32,813)

Game Info

Developer
Harebrained Schemes
Publisher
Paradox Interactive
Release Date
Apr 24, 2018

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