Compare Assetto Corsa Competizione - Intercontinental GT Pack (DLC) prices across 50+ stores and find the best deal. Developed by Kunos Simulazioni. Published by Kunos Simulazioni. Released on 5/29/2019. Available on Xbox Series X, Xbox One, Xbox, PC. Genres: Racing, Simulation, Sports. Metacritic score: 77/100.

Four real-world GT circuits across four continents land in ACC's hardcore sim. Suzuka alone is worth the ticket price if you care about lap times.

Assetto Corsa Competizione is already one of the most demanding racing sims on the market, and the Intercontinental GT Pack does exactly what it says on the box: adds four international circuits pulled from the real GT World Challenge calendar. You get Kyalami in South Africa, Suzuka in Japan, and two more tracks spread across continents, each scanned and modelled with the same obsessive fidelity that defines the base game. If you have been grinding the European circuits to death and want fresh tarmac to relearn braking points on, this is a straightforward yes. Let's be upfront about what kind of game this is, though. ACC is a sim for people who are serious about going fast. The physics model rewards smooth inputs, proper trail-braking, and genuine understanding of tyre temperature windows. There is no casual on-ramp here. If you fired up the base game, spun into the gravel on lap one, and never came back, this DLC will not fix that relationship. These tracks are technically demanding - Suzuka's esses and the chicane complex will punish anyone still leaning on assists too heavily. That is not a criticism, it is just the correct audience warning. For players already comfortable in ACC, the track quality is genuinely impressive. Kyalami has an old-school flowing character that feels distinct from the European venues, and the elevation changes are well reproduced. Suzuka carries real weight because of its motorsport history, and driving it in a GT3 car with a proper force-feedback wheel setup is one of those moments where sim racing justifies its entire existence. Speaking of hardware: a wheel and pedal set transforms this from a competent game into something special. A gamepad works, assists help, but the force-feedback through Suzuka's curbs is the whole point. If you are playing on Xbox and using a controller, you will still have fun, but you are leaving a lot of the experience on the table. Multiplayer is where the long-term value sits. ACC's online racing has a proper safety rating and driver rating system that actively filters out the bumper-car crowd, so the Intercontinental circuits get used in organised lobbies with people who take racing lines seriously. It is not the most populated online scene compared to some rivals, but the quality of racing when you find a clean lobby is consistently high. There is no split-screen, no couch co-op, no "four drunk friends" mode - this is strictly a solo or online sim. Plan accordingly. The honest verdict: this is a quality track pack for an already quality sim. The circuits are well chosen, the production level matches the base game, and Suzuka alone will give dedicated players hundreds of hours of incremental improvement to chase. If you only occasionally load ACC up for a quick session, you probably do not need it immediately. But if ACC is in your regular rotation and you want competitive multiplayer variety, the Intercontinental pack earns its place in the library. Riley, Scout Team

Assetto Corsa Competizione - Intercontinental GT Pack (DLC)
RacingSimulationSports

Assetto Corsa Competizione - Intercontinental GT Pack (DLC)

May 29, 2019Kunos Simulazioni
GamerScout Says

Four real-world GT circuits across four continents land in ACC's hardcore sim. Suzuka alone is worth the ticket price if you care about lap times.

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About Assetto Corsa Competizione - Intercontinental GT Pack (DLC)

Assetto Corsa Competizione is already one of the most demanding racing sims on the market, and the Intercontinental GT Pack does exactly what it says on the box: adds four international circuits pulled from the real GT World Challenge calendar. You get Kyalami in South Africa, Suzuka in Japan, and two more tracks spread across continents, each scanned and modelled with the same obsessive fidelity that defines the base game. If you have been grinding the European circuits to death and want fresh tarmac to relearn braking points on, this is a straightforward yes. Let's be upfront about what kind of game this is, though. ACC is a sim for people who are serious about going fast. The physics model rewards smooth inputs, proper trail-braking, and genuine understanding of tyre temperature windows. There is no casual on-ramp here. If you fired up the base game, spun into the gravel on lap one, and never came back, this DLC will not fix that relationship. These tracks are technically demanding - Suzuka's esses and the chicane complex will punish anyone still leaning on assists too heavily. That is not a criticism, it is just the correct audience warning. For players already comfortable in ACC, the track quality is genuinely impressive. Kyalami has an old-school flowing character that feels distinct from the European venues, and the elevation changes are well reproduced. Suzuka carries real weight because of its motorsport history, and driving it in a GT3 car with a proper force-feedback wheel setup is one of those moments where sim racing justifies its entire existence. Speaking of hardware: a wheel and pedal set transforms this from a competent game into something special. A gamepad works, assists help, but the force-feedback through Suzuka's curbs is the whole point. If you are playing on Xbox and using a controller, you will still have fun, but you are leaving a lot of the experience on the table. Multiplayer is where the long-term value sits. ACC's online racing has a proper safety rating and driver rating system that actively filters out the bumper-car crowd, so the Intercontinental circuits get used in organised lobbies with people who take racing lines seriously. It is not the most populated online scene compared to some rivals, but the quality of racing when you find a clean lobby is consistently high. There is no split-screen, no couch co-op, no "four drunk friends" mode - this is strictly a solo or online sim. Plan accordingly. The honest verdict: this is a quality track pack for an already quality sim. The circuits are well chosen, the production level matches the base game, and Suzuka alone will give dedicated players hundreds of hours of incremental improvement to chase. If you only occasionally load ACC up for a quick session, you probably do not need it immediately. But if ACC is in your regular rotation and you want competitive multiplayer variety, the Intercontinental pack earns its place in the library. Riley, Scout Team

Tags

xboxHardcore SimForce FeedbackTrack PackOnline RankedWheel RequiredGT3Real-World CircuitsDriver Rating System

System Requirements

System requirements for Assetto Corsa Competizione - Intercontinental GT Pack (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
77
Steam
93%(45,729)

Game Info

Developer
Kunos Simulazioni
Publisher
Kunos Simulazioni
Release Date
May 29, 2019

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