Assetto Corsa Competizione - GT2 Pack
Six GT2 monsters and a laser-scanned Red Bull Ring land in ACC, if you thought GT3 was punishing on brakes, wait until you try stopping an AMG GT2 from full steam.
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About Assetto Corsa Competizione - GT2 Pack
I've spent enough time in ACC's GT3 roster to know exactly where every braking marker is. The GT2 Pack throws most of that muscle memory straight out the window, and honestly? That's what makes it interesting. GT2 as a real-world class sits between GT4 and GT3 in outright pace, but it gets there with substantially more power and substantially less aerodynamic downforce than a GT3 car. The result, inside ACC's physics engine, is a set of six cars that demand you brake earlier, manage weight transfer more carefully on turn-in, and respect the rear in a way the planted GT3 cars rarely require. It's a different kind of challenging. The six cars in the pack cover a genuinely wide personality range, which is the best argument for buying it. The KTM X-Bow GT2 is the lightweight oddball of the bunch, canopy entry and all, running a straight-five engine and feeling the most agile of the group through tight sections. The Maserati MC20 GT2 has the most alive rear end of the lot, practically inviting you to hang the tail out in a sim where oversteer usually ends badly. The Mercedes-AMG GT2 carries the most weight and the most power from its twin-turbo V8, which means it walks away from the field on straights but needs very long braking zones and rewards patience over aggression in corners. The two Porsches, the 935 and the 911 GT2 RS Clubsport Evo, share a platform but drive quite differently: the 935 is looser and harder to get on the stopwatch, while the 911 variant is the more confidence-inspiring of the pair. The Audi R8 LMS GT2 is the comfortable entry point if you already know the R8 GT3, though the braking distances will still catch you out. All six sit in the GT2 series preset and can also mix with the Ferrari 488 Challenge Evo and Lamborghini Huracan Super Trofeo Evo 2 for multi-class grids, which opens up some genuinely fun server configurations. The Red Bull Ring is the track included, and it's the part of the DLC that gets the most mileage in public lobbies. It's a short, fast Austrian circuit with significant elevation changes, gradients pushing 12%, and long straights that suit the GT2 power profile very well. Compared to the more technical layouts already in ACC, the Ring is relatively approachable for less experienced players but still has enough bite at the top to keep seasoned drivers chasing tenths. Post-launch data showed the track filling servers far more consistently than the GT2 cars themselves, which is a fair reflection of ACC's GT3-dominant online population. Competitive platforms like Low Fuel Motorsport have scheduled GT2 events, so organized racing is available if public lobbies feel thin. The honest limitation here is that this DLC requires you to already own ACC and to be comfortable with its steep entry curve. There is no casual couch-racing path in; no split-screen, no pad-friendly assists that magically tame a 600-horsepower GT2 car in a hardcore sim. A wheel and pedal setup is the proper way to feel what Kunos built, and the force feedback on turn-in varies noticeably between the lighter KTM and the heavier AMG. On gamepad, the experience is playable but the nuance of managing the reduced aero grip gets muddy. This is a DLC for players already invested in ACC as a sim, not a gateway product. If that's you, the car variety and the quality of the audio work across all six models make the pack a meaningful addition to the roster. Riley, Scout Team
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Game Info
- Developer
- Kunos Simulazioni
- Publisher
- 505 Games
- Release Date
- May 29, 2019
