Compare Assetto Corsa Competizione prices across trusted key stores and find the best deal. Developed by Kunos Simulazioni. Published by 505 Games. Released on 5/29/2019. Available on PC, Xbox. Genres: Racing, Simulation, Sports. Metacritic score: 77/100.

If you own a racing wheel, ACC will ruin every other sim for you. If you're a gamepad-only player, prepare for a steep, occasionally unfair fight before the magic kicks in.

I've spent enough time in ACC to know exactly who it's for, and the honest answer is: wheel owners first, everyone else second. Kunos Simulazioni built this game around the GT World Challenge, which means you get a focused roster of GT3 machinery, officially licensed circuits, real-world driver and team names, and a physics engine that genuinely tries to replicate what it feels like to extract lap time from a 600-horsepower touring car. Plug in a direct-drive or belt-drive wheel with a decent pedal set and the force-feedback response is in a league that most sims can't match. The tyre model communicates slip angle, kerb load, and temperature shifts through your hands in a way that feels earned rather than scripted. The trouble starts the moment you swap to a gamepad. The game does support partial controller input, but the tuning required to make a GT3 car manageable on thumbsticks is real work. There is no rewind button, no rubber-band AI, no arcade safety net. Spin once mid-race and you are likely starting a long recovery from the back of the field with little chance of clawing your way through. The AI follows its racing line with mechanical commitment and will not deviate for you, so contact incidents often feel unfair, especially when the penalty system decides you were at fault. These are the kinds of friction points that will bounce casual players straight off the game in the first couple of sessions. The mode structure covers Championship, Career, Custom Quick Races, Special Events, and Online Multiplayer. Career begins with the Lamborghini Youngsters programme, which is a reasonable tutorial framing, but the progression is oddly flat once the intro races are done. The endurance side is where the sim genuinely shines, because the tyre wear model, fuel strategy, and changing weather conditions across a long race produce a proper strategic challenge that sprint races alone can't replicate. VR support is present and well-regarded by the community, and for anyone running an HMD with a decent GPU, it is arguably the strongest way to experience the cockpit fidelity on offer here. Speaking of GPU: ACC is built on Unreal Engine 4 and has a reputation for being more hardware-hungry than its visual output strictly justifies, so check your frame-rate headroom before committing. Content breadth is the persistent complaint. ACC leans hard into quality over quantity, and that bargain will frustrate players coming from Forza Motorsport or Gran Turismo who want a massive garage to browse. The multiplayer servers use a driver rating and safety rating system that tries to enforce clean racing, which is a good-faith attempt to keep online races disciplined, though the community debate around how fairly those ratings are applied has never fully quieted down. If clean, structured online racing is your thing, the system works reasonably well once you understand it. Bottom line from a sports-and-racing perspective: this is one of the tightest pure racing sims available without a subscription fee, and the GT3 focus means it does one thing with real conviction rather than spreading thin across ten categories. Four friends in split-screen on the couch? That is not this game at all, there is no local multiplayer and zero arcade personality. But four friends in an online lobby with wheel rigs and headsets, running a proper race weekend? That is exactly the scenario ACC was designed for. Riley, Scout Team

Assetto Corsa Competizione

Assetto Corsa Competizione

May 29, 2019Kunos Simulazioni505 Games
GamerScout Says

If you own a racing wheel, ACC will ruin every other sim for you. If you're a gamepad-only player, prepare for a steep, occasionally unfair fight before the magic kicks in.

PCXbox
Steam Deck PlayableProtonDB Gold
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Historical low: €2.44

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Screenshots & Media

About Assetto Corsa Competizione

I've spent enough time in ACC to know exactly who it's for, and the honest answer is: wheel owners first, everyone else second. Kunos Simulazioni built this game around the GT World Challenge, which means you get a focused roster of GT3 machinery, officially licensed circuits, real-world driver and team names, and a physics engine that genuinely tries to replicate what it feels like to extract lap time from a 600-horsepower touring car. Plug in a direct-drive or belt-drive wheel with a decent pedal set and the force-feedback response is in a league that most sims can't match. The tyre model communicates slip angle, kerb load, and temperature shifts through your hands in a way that feels earned rather than scripted. The trouble starts the moment you swap to a gamepad. The game does support partial controller input, but the tuning required to make a GT3 car manageable on thumbsticks is real work. There is no rewind button, no rubber-band AI, no arcade safety net. Spin once mid-race and you are likely starting a long recovery from the back of the field with little chance of clawing your way through. The AI follows its racing line with mechanical commitment and will not deviate for you, so contact incidents often feel unfair, especially when the penalty system decides you were at fault. These are the kinds of friction points that will bounce casual players straight off the game in the first couple of sessions. The mode structure covers Championship, Career, Custom Quick Races, Special Events, and Online Multiplayer. Career begins with the Lamborghini Youngsters programme, which is a reasonable tutorial framing, but the progression is oddly flat once the intro races are done. The endurance side is where the sim genuinely shines, because the tyre wear model, fuel strategy, and changing weather conditions across a long race produce a proper strategic challenge that sprint races alone can't replicate. VR support is present and well-regarded by the community, and for anyone running an HMD with a decent GPU, it is arguably the strongest way to experience the cockpit fidelity on offer here. Speaking of GPU: ACC is built on Unreal Engine 4 and has a reputation for being more hardware-hungry than its visual output strictly justifies, so check your frame-rate headroom before committing. Content breadth is the persistent complaint. ACC leans hard into quality over quantity, and that bargain will frustrate players coming from Forza Motorsport or Gran Turismo who want a massive garage to browse. The multiplayer servers use a driver rating and safety rating system that tries to enforce clean racing, which is a good-faith attempt to keep online races disciplined, though the community debate around how fairly those ratings are applied has never fully quieted down. If clean, structured online racing is your thing, the system works reasonably well once you understand it. Bottom line from a sports-and-racing perspective: this is one of the tightest pure racing sims available without a subscription fee, and the GT3 focus means it does one thing with real conviction rather than spreading thin across ten categories. Four friends in split-screen on the couch? That is not this game at all, there is no local multiplayer and zero arcade personality. But four friends in an online lobby with wheel rigs and headsets, running a proper race weekend? That is exactly the scenario ACC was designed for.

Riley
Riley · Scout Team

Sports & racing

Tags

Single-playerMulti-playerPvPOnline PvPLAN PvPVR SupportedPartial Controller SupportFamily SharingGT3 SimWheel-OptimisedForce FeedbackEndurance RacingWeather SystemTyre ModelDriver Rating SystemVR ReadyOnline ChampionshipsNo Split-Screen

System Requirements

Minimum

Processor
Intel Core i5-4460 or AMD FX-8120
Memory
4 GB RAM
Graphics
GeForce GTX 460 2GB, Radeon HD 7770
DirectX
Version 11
Storage
50 GB available space
Sound Card
Integrated Addit…

Recommended

OS
Windows 10 x64 - 21H2
Processor
Intel Core i5-8600K or AMD Ryzen 5 2600X
Memory
16 GB RAM
Graphics
GeForce GTX 1070 8 GB, Radeon RX 580 8GB Direc…

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Community Discussion

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Reviews & Ratings

Metacritic
77

Game Info

Developer
Kunos Simulazioni
Publisher
505 Games
Release Date
May 29, 2019

Game Modes

singleplayer
multiplayer

Languages

Audio (1)
English
Subtitles (12)
EnglishItalianFrenchGermanSpanish - SpainSimplified Chinese+6 more

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How much does Assetto Corsa Competizione cost?

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What platforms is Assetto Corsa Competizione available on?

Assetto Corsa Competizione is available on PC, Xbox.

When was Assetto Corsa Competizione released?

Assetto Corsa Competizione was released on 29 May 2019.

Who developed Assetto Corsa Competizione?

Assetto Corsa Competizione was developed by Kunos Simulazioni and published by 505 Games.

Is Assetto Corsa Competizione worth buying?

Assetto Corsa Competizione holds a Metacritic score of 77/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.