Compare Archery Simulator prices across 50+ stores and find the best deal. Developed by DNZY Games. Published by DNZY Games. Released on 3/13/2023. Available on PC. Genres: Casual, Indie, Simulation.

A micro-budget first-person archery game with a mild puzzle-adventure twist - worth a glance if you want something genuinely short, low-stakes, and mildly surprising at the finish line.

My first impression of Archery Simulator was honest skepticism: a sub-two-dollar indie from a one-game developer, first-person bow mechanics, and a community discussion board where a single player spent most of their forum post puzzling over a math problem with bottles and apples at 55 metres. That is the whole audience, and I mean that with more affection than it sounds. What you actually get is a first-person, level-based archery shooter that spans multiple maps and swaps out both bows and targets as you progress. The structure is simple: clear a stage's point threshold, unlock the next stage, repeat. Community tags flag it as touching on puzzle and roguelike territory, but don't misread that signal. The puzzle element amounts to working out shot order and point efficiency on each level, and the roguelike tag is almost certainly aspirational or accidental. What's real is the physics-lite arrow trajectory, a range of target types including bottles and apples at escalating distances, and a modest selection of bows that change your effective range and feel. There is also a mini-story threaded through the level progression, and completing all standard levels unlocks a secret section with a surprise ending. Whether that ending justifies the label "big secret" is, charitably, subjective. From a depth-of-decision standpoint, this is not a game I can evaluate the same way I would a Paradox title. There are no build orders, no tech trees, no AI to complain about. What I can tell you is that the scoring system on later levels creates genuine target-priority decisions: you are choosing between bottle clusters at 15 points each and apple shots from over 50 metres, rationing arrows, and doing real-time arithmetic to figure out whether you can still hit the required score threshold with what's left. For about 30 to 60 minutes, that loop is more engaging than it deserves to be. The Steam achievement count sits at two, which tells you everything you need to know about post-completion ambitions. The criticisms write themselves. The review count is tiny, the engine reuses asset kits that observant players on the community board have noted appearing across many other low-budget Steam titles, and there is no breath-control mechanic for steadying shots despite at least one community request for it. The game has no multiplayer, no mod support, no post-launch content on record. One concurrent player on peak days is the entire active population. If you need longevity, look elsewhere. Where Archery Simulator earns its place is in a very specific context: someone working through a subscription bundle or looking for a self-contained, 45-minute experience with a beginning, middle, and an end. The difficulty curve is genuine enough that the final levels require actual accuracy rather than just button mashing, and the multi-map structure gives the session just enough visual variety to stay awake. Approach it as a palette-cleanser between heavier titles, not as a primary purchase, and your expectations will land closer to the target than your first few arrows. Diego, Scout Team

Archery Simulator
CasualIndieSimulation

Archery Simulator

Mar 13, 2023DNZY Games
GamerScout Says

A micro-budget first-person archery game with a mild puzzle-adventure twist - worth a glance if you want something genuinely short, low-stakes, and mildly surprising at the finish line.

PC
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About Archery Simulator

My first impression of Archery Simulator was honest skepticism: a sub-two-dollar indie from a one-game developer, first-person bow mechanics, and a community discussion board where a single player spent most of their forum post puzzling over a math problem with bottles and apples at 55 metres. That is the whole audience, and I mean that with more affection than it sounds. What you actually get is a first-person, level-based archery shooter that spans multiple maps and swaps out both bows and targets as you progress. The structure is simple: clear a stage's point threshold, unlock the next stage, repeat. Community tags flag it as touching on puzzle and roguelike territory, but don't misread that signal. The puzzle element amounts to working out shot order and point efficiency on each level, and the roguelike tag is almost certainly aspirational or accidental. What's real is the physics-lite arrow trajectory, a range of target types including bottles and apples at escalating distances, and a modest selection of bows that change your effective range and feel. There is also a mini-story threaded through the level progression, and completing all standard levels unlocks a secret section with a surprise ending. Whether that ending justifies the label "big secret" is, charitably, subjective. From a depth-of-decision standpoint, this is not a game I can evaluate the same way I would a Paradox title. There are no build orders, no tech trees, no AI to complain about. What I can tell you is that the scoring system on later levels creates genuine target-priority decisions: you are choosing between bottle clusters at 15 points each and apple shots from over 50 metres, rationing arrows, and doing real-time arithmetic to figure out whether you can still hit the required score threshold with what's left. For about 30 to 60 minutes, that loop is more engaging than it deserves to be. The Steam achievement count sits at two, which tells you everything you need to know about post-completion ambitions. The criticisms write themselves. The review count is tiny, the engine reuses asset kits that observant players on the community board have noted appearing across many other low-budget Steam titles, and there is no breath-control mechanic for steadying shots despite at least one community request for it. The game has no multiplayer, no mod support, no post-launch content on record. One concurrent player on peak days is the entire active population. If you need longevity, look elsewhere. Where Archery Simulator earns its place is in a very specific context: someone working through a subscription bundle or looking for a self-contained, 45-minute experience with a beginning, middle, and an end. The difficulty curve is genuine enough that the final levels require actual accuracy rather than just button mashing, and the multi-map structure gives the session just enough visual variety to stay awake. Approach it as a palette-cleanser between heavier titles, not as a primary purchase, and your expectations will land closer to the target than your first few arrows. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Score-Threshold LevelsArrow RationingSurprise EndingShort-Form SessionTarget Priority PuzzleMulti-Map ProgressionNo Mod SupportAchievement Hunting

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
647 MB available space
Graphics
OpenGL 3.0 compliant with 512MB of video RAM.
Processor
Dual Core CPU

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
647 MB available space
Graphics
OpenGL 3.0 compliant with 1.0 GB of video RAM.
Processor
Dual Core CPU

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Game Info

Developer
DNZY Games
Publisher
DNZY Games
Release Date
Mar 13, 2023

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How much does Archery Simulator cost?

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What platforms is Archery Simulator available on?

Archery Simulator is available on PC.

When was Archery Simulator released?

Archery Simulator was released on 13 March 2023.

Who developed Archery Simulator?

Archery Simulator was developed by DNZY Games.