Compare Zombie Wars: Invasion prices across 50+ stores and find the best deal. Developed by DNZY Games. Published by My Way Games. Released on 1/14/2016. Available on PC. Genres: Casual, Indie, Strategy.

A budget tower defense that checks the genre's basic boxes but skips the depth that makes the good ones memorable. Worth a glance at the lowest price tier, nothing more.

My strategy instincts kicked in the moment I opened the build menu and counted six towers. Six. Minigun, Laser, Sniper, Firegun, Icegun, Electro - that is the entire toolkit on offer in Zombie Wars: Invasion, a singleplayer tower defense from DNZY Games that launched back in January 2016 and has sat in a quiet corner of the PC catalog ever since. The setup is familiar: waves of cartoon zombies march down fixed island paths, you place and upgrade towers to five levels each, and you occasionally drop bombs, call in soldiers, or deploy a hero unit to patch over the cracks. On paper, that is a functional genre checklist. In practice, the cracks are bigger than the patches. The decision-making layer is too thin to hold a strategy player's interest for long. With only six tower types and no branching upgrade paths or meaningful synergy between them, each map resolves into the same placement routine inside a few runs. The hero unit, which could have injected some variation, has no upgradable skills to speak of and hits weakly enough that players have noted it barely changes the outcome of a tough wave. Community reviewers flagged tower balance as a persistent issue, with some upgrades reportedly making towers perform worse rather than better - a bug that, years after release, appears to have never been corrected. There is also no wave preview, so information on what enemy composition is incoming simply does not exist, removing a key layer of preparation that defines quality tower defense design. The 20-plus zombie types do carry some differentiation: the Big Zombie soaks damage, the Fast Zombie punishes poor range coverage, and a handful of others carry special traits. The cartoony visual style is inoffensive and clear enough to read at a glance, which is genuinely useful in a genre where target priority matters. Twenty-four levels across island maps give the campaign a modest but not embarrassing runtime, landing somewhere around four to five hours on average before the game runs dry. Two difficulty settings exist, though balance complaints suggest the gap between them is inconsistent rather than a considered design choice. The harder honest conversation is context. The tower defense genre on PC has excellent, well-maintained alternatives at comparable or lower price points. Zombie Wars: Invasion sits on Steam with a Mixed rating built from roughly 61 percent positive reviews across a small sample, which is not a condemnation but is also not an endorsement. The mobile-port feel is real: UI quirks, occasional crashes on high-DPI displays, and a resource system that players have managed to soft-lock through bugs all point to a game that did not receive the PC-specific polish it needed. There is no mod support, no post-launch content, and no active community to speak of. If the genre is entirely new to you, the low barrier and short runtime make it a passable introduction to the basics of placement and wave economics. Experienced tower defense players will find the strategic ceiling too low to occupy them past the midpoint. Go in with calibrated expectations and you will not be blindsided. Diego, Scout Team

Zombie Wars: Invasion
CasualIndieStrategy

Zombie Wars: Invasion

Jan 14, 2016DNZY GamesMy Way Games
GamerScout Says

A budget tower defense that checks the genre's basic boxes but skips the depth that makes the good ones memorable. Worth a glance at the lowest price tier, nothing more.

PC
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About Zombie Wars: Invasion

My strategy instincts kicked in the moment I opened the build menu and counted six towers. Six. Minigun, Laser, Sniper, Firegun, Icegun, Electro - that is the entire toolkit on offer in Zombie Wars: Invasion, a singleplayer tower defense from DNZY Games that launched back in January 2016 and has sat in a quiet corner of the PC catalog ever since. The setup is familiar: waves of cartoon zombies march down fixed island paths, you place and upgrade towers to five levels each, and you occasionally drop bombs, call in soldiers, or deploy a hero unit to patch over the cracks. On paper, that is a functional genre checklist. In practice, the cracks are bigger than the patches. The decision-making layer is too thin to hold a strategy player's interest for long. With only six tower types and no branching upgrade paths or meaningful synergy between them, each map resolves into the same placement routine inside a few runs. The hero unit, which could have injected some variation, has no upgradable skills to speak of and hits weakly enough that players have noted it barely changes the outcome of a tough wave. Community reviewers flagged tower balance as a persistent issue, with some upgrades reportedly making towers perform worse rather than better - a bug that, years after release, appears to have never been corrected. There is also no wave preview, so information on what enemy composition is incoming simply does not exist, removing a key layer of preparation that defines quality tower defense design. The 20-plus zombie types do carry some differentiation: the Big Zombie soaks damage, the Fast Zombie punishes poor range coverage, and a handful of others carry special traits. The cartoony visual style is inoffensive and clear enough to read at a glance, which is genuinely useful in a genre where target priority matters. Twenty-four levels across island maps give the campaign a modest but not embarrassing runtime, landing somewhere around four to five hours on average before the game runs dry. Two difficulty settings exist, though balance complaints suggest the gap between them is inconsistent rather than a considered design choice. The harder honest conversation is context. The tower defense genre on PC has excellent, well-maintained alternatives at comparable or lower price points. Zombie Wars: Invasion sits on Steam with a Mixed rating built from roughly 61 percent positive reviews across a small sample, which is not a condemnation but is also not an endorsement. The mobile-port feel is real: UI quirks, occasional crashes on high-DPI displays, and a resource system that players have managed to soft-lock through bugs all point to a game that did not receive the PC-specific polish it needed. There is no mod support, no post-launch content, and no active community to speak of. If the genre is entirely new to you, the low barrier and short runtime make it a passable introduction to the basics of placement and wave economics. Experienced tower defense players will find the strategic ceiling too low to occupy them past the midpoint. Go in with calibrated expectations and you will not be blindsided. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Mobile Port FeelFixed-Path TDHero UnitWave Defense5-Level Tower UpgradesCasual SessionShort CampaignAbility Spam

System Requirements

Minimum

OS
Windows XP Service Pack 3
Memory
1 GB RAM
Storage
210 MB available space
Graphics
OpenGL 3.0 compliant with 512MB of video RAM.
Processor
Dual Core CPU

Recommended

OS
Windows XP Service Pack 3
Memory
2 GB RAM
Storage
210 MB available space
Graphics
OpenGL 3.0 compliant with 1.0GB of video RAM.
Processor
Dual Core CPU

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Game Info

Developer
DNZY Games
Publisher
My Way Games
Release Date
Jan 14, 2016

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2026-06-100.42(lowest)
2026-06-090.42(lowest)

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What platforms is Zombie Wars: Invasion available on?

Zombie Wars: Invasion is available on PC.

When was Zombie Wars: Invasion released?

Zombie Wars: Invasion was released on 14 January 2016.

Who developed Zombie Wars: Invasion?

Zombie Wars: Invasion was developed by DNZY Games and published by My Way Games.