
Zombie Wars: Invasion
A budget tower defense that checks the genre's basic boxes but skips the depth that makes the good ones memorable. Worth a glance at the lowest price tier, nothing more.
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About Zombie Wars: Invasion
My strategy instincts kicked in the moment I opened the build menu and counted six towers. Six. Minigun, Laser, Sniper, Firegun, Icegun, Electro - that is the entire toolkit on offer in Zombie Wars: Invasion, a singleplayer tower defense from DNZY Games that launched back in January 2016 and has sat in a quiet corner of the PC catalog ever since. The setup is familiar: waves of cartoon zombies march down fixed island paths, you place and upgrade towers to five levels each, and you occasionally drop bombs, call in soldiers, or deploy a hero unit to patch over the cracks. On paper, that is a functional genre checklist. In practice, the cracks are bigger than the patches. The decision-making layer is too thin to hold a strategy player's interest for long. With only six tower types and no branching upgrade paths or meaningful synergy between them, each map resolves into the same placement routine inside a few runs. The hero unit, which could have injected some variation, has no upgradable skills to speak of and hits weakly enough that players have noted it barely changes the outcome of a tough wave. Community reviewers flagged tower balance as a persistent issue, with some upgrades reportedly making towers perform worse rather than better - a bug that, years after release, appears to have never been corrected. There is also no wave preview, so information on what enemy composition is incoming simply does not exist, removing a key layer of preparation that defines quality tower defense design. The 20-plus zombie types do carry some differentiation: the Big Zombie soaks damage, the Fast Zombie punishes poor range coverage, and a handful of others carry special traits. The cartoony visual style is inoffensive and clear enough to read at a glance, which is genuinely useful in a genre where target priority matters. Twenty-four levels across island maps give the campaign a modest but not embarrassing runtime, landing somewhere around four to five hours on average before the game runs dry. Two difficulty settings exist, though balance complaints suggest the gap between them is inconsistent rather than a considered design choice. The harder honest conversation is context. The tower defense genre on PC has excellent, well-maintained alternatives at comparable or lower price points. Zombie Wars: Invasion sits on Steam with a Mixed rating built from roughly 61 percent positive reviews across a small sample, which is not a condemnation but is also not an endorsement. The mobile-port feel is real: UI quirks, occasional crashes on high-DPI displays, and a resource system that players have managed to soft-lock through bugs all point to a game that did not receive the PC-specific polish it needed. There is no mod support, no post-launch content, and no active community to speak of. If the genre is entirely new to you, the low barrier and short runtime make it a passable introduction to the basics of placement and wave economics. Experienced tower defense players will find the strategic ceiling too low to occupy them past the midpoint. Go in with calibrated expectations and you will not be blindsided. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP Service Pack 3
- Memory
- 1 GB RAM
- Storage
- 210 MB available space
- Graphics
- OpenGL 3.0 compliant with 512MB of video RAM.
- Processor
- Dual Core CPU
Recommended
- OS
- Windows XP Service Pack 3
- Memory
- 2 GB RAM
- Storage
- 210 MB available space
- Graphics
- OpenGL 3.0 compliant with 1.0GB of video RAM.
- Processor
- Dual Core CPU
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Game Info
- Developer
- DNZY Games
- Publisher
- My Way Games
- Release Date
- Jan 14, 2016
