Compare Ancestors Legacy - Saladin's Conquest (DLC) prices across 50+ stores and find the best deal. Developed by Destructive Creations. Published by 1C Entertainment. Released on 5/22/2018. Available on PC. Genres: Strategy. Metacritic score: 77/100.

A medieval RTS DLC that drops you into Saladin's campaigns with squad-level tactics and brutal close-quarters combat. More of what the base game does, for better and worse.

Ancestors Legacy is a squad-based real-time strategy game rooted in medieval history, and Saladin's Conquest is its DLC expansion adding a new faction and campaign centered on the famous Muslim commander. If you have not played the base game, the short version is this: you control squads rather than individual units, positioning and terrain matter enormously, and the pace is slower and more deliberate than StarCraft-style APM fests. Saladin's Conquest slots directly into that framework, giving you a historically flavored set of missions that lean hard on ambush tactics, flanking, and keeping your limited squads alive long enough to matter. The tactical layer is where the game earns its keep. Each squad has a defined role, and throwing a group of spearmen at cavalry head-on is a fast way to watch your numbers collapse. Saladin's forces introduce units and approaches that feel meaningfully different from the four base-game factions, rewarding players who adapt their build priorities and rally-point discipline rather than brute-forcing engagements. Chokepoints and village capture points create genuine decision points about overextension versus consolidation, which is the kind of mid-mission tension that separates decent RTS design from forgettable one. That said, the AI is a persistent weak spot. On standard difficulty it telegraphs attacks early enough that experienced players can prepare almost too comfortably, and on higher settings it cheats on resources rather than playing smarter. If you want a real test of the tactical system, the campaign missions with scripted events are actually more satisfying than skirmish mode against the AI. The tutorial does a reasonable job of explaining squad mechanics and morale, and someone new to RTS games can pick up the fundamentals without too much pain, which is worth noting for a genre that has a long history of throwing newcomers off a cliff. The DLC is short. That is the most honest thing to say about it. A focused player will clear the campaign in somewhere between four and seven hours depending on difficulty and how carefully they approach each engagement. There is replay value if you want to optimize your squad compositions and try different approaches, but the mission count is modest and the skirmish additions are limited. The mod ecosystem for Ancestors Legacy is not especially robust either, so do not expect the community to paper over the content gap the way it does for larger strategy titles. Who should pick this up? Fans of the base game who want more campaign content and an excuse to learn a new playstyle will get a satisfying, if brief, addition. Players who found the base game's pacing too slow or the squad management too micro-heavy will not find relief here, because Saladin's Conquest doubles down on exactly those elements. As a standalone entry point the DLC makes no sense without the base game. Treat it as a curated expansion rather than a full product and your expectations will land in the right place. Diego, Scout Team

Ancestors Legacy - Saladin's Conquest (DLC)
Strategy

Ancestors Legacy - Saladin's Conquest (DLC)

May 22, 2018Destructive Creations1C Entertainment
GamerScout Says

A medieval RTS DLC that drops you into Saladin's campaigns with squad-level tactics and brutal close-quarters combat. More of what the base game does, for better and worse.

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About Ancestors Legacy - Saladin's Conquest (DLC)

Ancestors Legacy is a squad-based real-time strategy game rooted in medieval history, and Saladin's Conquest is its DLC expansion adding a new faction and campaign centered on the famous Muslim commander. If you have not played the base game, the short version is this: you control squads rather than individual units, positioning and terrain matter enormously, and the pace is slower and more deliberate than StarCraft-style APM fests. Saladin's Conquest slots directly into that framework, giving you a historically flavored set of missions that lean hard on ambush tactics, flanking, and keeping your limited squads alive long enough to matter. The tactical layer is where the game earns its keep. Each squad has a defined role, and throwing a group of spearmen at cavalry head-on is a fast way to watch your numbers collapse. Saladin's forces introduce units and approaches that feel meaningfully different from the four base-game factions, rewarding players who adapt their build priorities and rally-point discipline rather than brute-forcing engagements. Chokepoints and village capture points create genuine decision points about overextension versus consolidation, which is the kind of mid-mission tension that separates decent RTS design from forgettable one. That said, the AI is a persistent weak spot. On standard difficulty it telegraphs attacks early enough that experienced players can prepare almost too comfortably, and on higher settings it cheats on resources rather than playing smarter. If you want a real test of the tactical system, the campaign missions with scripted events are actually more satisfying than skirmish mode against the AI. The tutorial does a reasonable job of explaining squad mechanics and morale, and someone new to RTS games can pick up the fundamentals without too much pain, which is worth noting for a genre that has a long history of throwing newcomers off a cliff. The DLC is short. That is the most honest thing to say about it. A focused player will clear the campaign in somewhere between four and seven hours depending on difficulty and how carefully they approach each engagement. There is replay value if you want to optimize your squad compositions and try different approaches, but the mission count is modest and the skirmish additions are limited. The mod ecosystem for Ancestors Legacy is not especially robust either, so do not expect the community to paper over the content gap the way it does for larger strategy titles. Who should pick this up? Fans of the base game who want more campaign content and an excuse to learn a new playstyle will get a satisfying, if brief, addition. Players who found the base game's pacing too slow or the squad management too micro-heavy will not find relief here, because Saladin's Conquest doubles down on exactly those elements. As a standalone entry point the DLC makes no sense without the base game. Treat it as a curated expansion rather than a full product and your expectations will land in the right place. Diego, Scout Team

Tags

steamSquad-Based TacticsHistorical RTSMedieval WarfareCampaign-FocusedMorale SystemFlanking MechanicsSingle-Player DLC

System Requirements

System requirements for Ancestors Legacy - Saladin's Conquest (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
77
Steam
79%(8,587)

Game Info

Developer
Destructive Creations
Publisher
1C Entertainment
Release Date
May 22, 2018

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