Compare All-Star Fruit Racing Steam Key prices across 50+ stores and find the best deal. Developed by 3DClouds. Published by PQube Limited. Released on 7/13/2018. Available on PC, Nintendo Switch. Genres: Action, Indie, Racing, Sports.

Four-player split-screen kart racing with a genuinely clever power-up twist, held back by rubber-band AI and an online lobby that nobody shows up to anymore.

My honest first reaction to All-Star Fruit Racing was "this is what happens when a studio has a genuinely good idea but not quite enough runway to polish it." The Juicer system - the game's centrepiece mechanic - is legitimately interesting: instead of grabbing random weapon boxes, you collect fruit pieces scattered around the track that fill four separate tanks on the back of your kart. Fill one tank and throw a single ability; fill two or three and combine them for a stronger combo; fill all four and you unlock a character-specific Mega-Juice move. It adds a thin but real layer of strategy that most kart racers skip entirely, and in a couch session where everyone is learning it at the same time, it sparks actual conversation about whether to spend juice early or hold out for the big move. The track roster gives you 21 courses across five themed islands - Spring, Summer, Fall, Winter, and a Special island - with gravity-defying tubes, volcano runs, and loops that look energetic in motion. Race types include standard Juicer races, Random Juicer (which hands out items more like the classic random-box approach), Dragster (where abilities recharge faster as you go), Elimination (last place gets knocked out each lap), and Elimination Mix (random timing on the cut). That variety is a genuine plus and keeps a local multiplayer session from going stale too fast. The career mode runs 11 cups of progressively harder events, and winning unlocks new characters from a roster of 22, plus kart cosmetics spanning body shape, wheels, rims, and horn sounds. Here is where it gets complicated for the "worth buying" question. The rubber-band AI is aggressive and inconsistent - easy mode can feel forgiving until a late-race surge punishes a single corner error, and reviewers at launch noted the difficulty swings felt almost random. The drift mechanic, which should reward skilled play with a speed boost, is widely reported as disorienting and often not worth the recovery time it costs you on a tight corner. Kart customisation is cosmetic only, so there is no build variety to chase. The audio is the weakest part - looping music that reviewers across the board called forgettable, and character voice clips that repeat until you start dreaming about them. Load times were criticised at launch and, on a spinning hard drive, they still drag. The critical question for most people browsing this page: is it fun for four players on the couch? Cautiously yes. Four-player local split-screen works, and the Juicer system gives casual players something to fiddle with beyond just steering. It is colourful, accessible within a lap or two, and chaotic enough to generate laughs. Kids and non-gamers will find the controls forgiving. But if your crew has any appetite for online play, be aware that the servers are effectively dead - community posts confirm nobody shows up to online lobbies. This is a strictly local experience now, and at the right price that is an acceptable trade. Serious kart racing fans looking for tight handling and depth should probably look elsewhere. Riley, Scout Team

All-Star Fruit Racing Steam Key
ActionIndieRacingSports

All-Star Fruit Racing Steam Key

Jul 13, 20183DCloudsPQube Limited
GamerScout Says

Four-player split-screen kart racing with a genuinely clever power-up twist, held back by rubber-band AI and an online lobby that nobody shows up to anymore.

PCNintendo Switch
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About All-Star Fruit Racing Steam Key

My honest first reaction to All-Star Fruit Racing was "this is what happens when a studio has a genuinely good idea but not quite enough runway to polish it." The Juicer system - the game's centrepiece mechanic - is legitimately interesting: instead of grabbing random weapon boxes, you collect fruit pieces scattered around the track that fill four separate tanks on the back of your kart. Fill one tank and throw a single ability; fill two or three and combine them for a stronger combo; fill all four and you unlock a character-specific Mega-Juice move. It adds a thin but real layer of strategy that most kart racers skip entirely, and in a couch session where everyone is learning it at the same time, it sparks actual conversation about whether to spend juice early or hold out for the big move. The track roster gives you 21 courses across five themed islands - Spring, Summer, Fall, Winter, and a Special island - with gravity-defying tubes, volcano runs, and loops that look energetic in motion. Race types include standard Juicer races, Random Juicer (which hands out items more like the classic random-box approach), Dragster (where abilities recharge faster as you go), Elimination (last place gets knocked out each lap), and Elimination Mix (random timing on the cut). That variety is a genuine plus and keeps a local multiplayer session from going stale too fast. The career mode runs 11 cups of progressively harder events, and winning unlocks new characters from a roster of 22, plus kart cosmetics spanning body shape, wheels, rims, and horn sounds. Here is where it gets complicated for the "worth buying" question. The rubber-band AI is aggressive and inconsistent - easy mode can feel forgiving until a late-race surge punishes a single corner error, and reviewers at launch noted the difficulty swings felt almost random. The drift mechanic, which should reward skilled play with a speed boost, is widely reported as disorienting and often not worth the recovery time it costs you on a tight corner. Kart customisation is cosmetic only, so there is no build variety to chase. The audio is the weakest part - looping music that reviewers across the board called forgettable, and character voice clips that repeat until you start dreaming about them. Load times were criticised at launch and, on a spinning hard drive, they still drag. The critical question for most people browsing this page: is it fun for four players on the couch? Cautiously yes. Four-player local split-screen works, and the Juicer system gives casual players something to fiddle with beyond just steering. It is colourful, accessible within a lap or two, and chaotic enough to generate laughs. Kids and non-gamers will find the controls forgiving. But if your crew has any appetite for online play, be aware that the servers are effectively dead - community posts confirm nobody shows up to online lobbies. This is a strictly local experience now, and at the right price that is an acceptable trade. Serious kart racing fans looking for tight handling and depth should probably look elsewhere. Riley, Scout Team

Tags

steam4-Player Split-ScreenCouch Co-opJuicer Power-Up SystemKart RacerRubber-Band AICasual-FriendlyCosmetic CustomizationDead Online

System Requirements

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Reviews & Ratings

Steam
65%(316)

Game Info

Developer
3DClouds
Publisher
PQube Limited
Release Date
Jul 13, 2018

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