Compare PAW Patrol World prices across 50+ stores and find the best deal. Developed by 3DClouds. Published by Outright Games Ltd.. Released on 9/29/2023. Available on PC, Xbox. Genres: Action, Adventure.

Couch co-op for the under-7 crowd done better than most licensed games manage. Parents will survive it; kids who love the show will lose their minds.

I do not normally review preschool open-world games about cartoon dogs. My usual frame of reference involves frame-time graphs and whether a ranked ladder is worth grinding past Platinum. But PAW Patrol World landed on the PC stack, and the honest truth is: within its extremely narrow design brief, it mostly works, and that is not something you can say about most licensed kids titles. The setup is four separate open-world zones - Adventure Bay, Jake's Mountain, the Jungle, and Barkingburg - each with story missions and side quests involving Ryder's pup crew: Chase, Skye, Marshall, Rubble, Rocky, Zuma, Tracker, and Everest. You switch between pups on the fly, drive their individual vehicles (Zuma's hovercraft across water, Rubble's bulldozer for heavy lifting), and collect pup treats scattered around the maps to unlock costumes, vehicle stickers, emotes, and art pieces for the Chickaletta Exhibition. The voice cast pulls in original UK actors from the TV show, which apparently matters a lot to the target audience. The production value on the pups themselves is clean, if a little stiff. Here is where I have to be straight with you: the core gameplay loop is walking to a waypoint, pressing the interaction button, and watching a short animation. That is it, across every mission, in every zone. There are no real puzzles, no timing challenges, no variation in the input. The co-op - technically two-player split-screen local with two controllers required on PC - works, but the second player is mostly there to also press the interaction button. Adults co-piloting this session should have something to listen to on the side. The camera controls are off by default and need to be switched to free-look manually, which is a friction point when you first sit a kid down with it. The Steam community forum also has a thread of parents struggling to get split-screen activated at all - the fix is to finish the tutorial solo first, then join via the Y button on the second controller, which is not explained anywhere obvious. For who this is actually for - kids aged roughly three to seven who already watch the show - the consensus across critical coverage lands firmly positive. The zones are sized right for small attention spans, the blue pawprint trail guides players to objectives without getting lost, and there is genuinely more content here than in previous PAW Patrol games. The collectable loop (pup treats feeding into unlocks) gives completionist-minded kids something to hunt. Flashback missions referencing classic episodes add a layer of fan service that will mean nothing to adults and everything to an eight-year-old who has seen every episode twice. Steam user reviews sit at 90% positive from parents reporting that their kids are happy. The ceiling is low and the adults in the room will feel it. Gameplay depth is close to zero for anyone who has spent time with actual action-adventure titles. But PAW Patrol World clears the bar that matters: the kid can play it independently after one tutorial run, the split-screen co-op is functional once you know how to activate it, and it does not embarrass itself the way shovelware tie-ins usually do. That is the win condition for a licensed preschool game, and it hits it. Fred, Scout Team

PAW Patrol World
ActionAdventure

PAW Patrol World

Sep 29, 20233DCloudsOutright Games Ltd.
GamerScout Says

Couch co-op for the under-7 crowd done better than most licensed games manage. Parents will survive it; kids who love the show will lose their minds.

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About PAW Patrol World

I do not normally review preschool open-world games about cartoon dogs. My usual frame of reference involves frame-time graphs and whether a ranked ladder is worth grinding past Platinum. But PAW Patrol World landed on the PC stack, and the honest truth is: within its extremely narrow design brief, it mostly works, and that is not something you can say about most licensed kids titles. The setup is four separate open-world zones - Adventure Bay, Jake's Mountain, the Jungle, and Barkingburg - each with story missions and side quests involving Ryder's pup crew: Chase, Skye, Marshall, Rubble, Rocky, Zuma, Tracker, and Everest. You switch between pups on the fly, drive their individual vehicles (Zuma's hovercraft across water, Rubble's bulldozer for heavy lifting), and collect pup treats scattered around the maps to unlock costumes, vehicle stickers, emotes, and art pieces for the Chickaletta Exhibition. The voice cast pulls in original UK actors from the TV show, which apparently matters a lot to the target audience. The production value on the pups themselves is clean, if a little stiff. Here is where I have to be straight with you: the core gameplay loop is walking to a waypoint, pressing the interaction button, and watching a short animation. That is it, across every mission, in every zone. There are no real puzzles, no timing challenges, no variation in the input. The co-op - technically two-player split-screen local with two controllers required on PC - works, but the second player is mostly there to also press the interaction button. Adults co-piloting this session should have something to listen to on the side. The camera controls are off by default and need to be switched to free-look manually, which is a friction point when you first sit a kid down with it. The Steam community forum also has a thread of parents struggling to get split-screen activated at all - the fix is to finish the tutorial solo first, then join via the Y button on the second controller, which is not explained anywhere obvious. For who this is actually for - kids aged roughly three to seven who already watch the show - the consensus across critical coverage lands firmly positive. The zones are sized right for small attention spans, the blue pawprint trail guides players to objectives without getting lost, and there is genuinely more content here than in previous PAW Patrol games. The collectable loop (pup treats feeding into unlocks) gives completionist-minded kids something to hunt. Flashback missions referencing classic episodes add a layer of fan service that will mean nothing to adults and everything to an eight-year-old who has seen every episode twice. Steam user reviews sit at 90% positive from parents reporting that their kids are happy. The ceiling is low and the adults in the room will feel it. Gameplay depth is close to zero for anyone who has spent time with actual action-adventure titles. But PAW Patrol World clears the bar that matters: the kid can play it independently after one tutorial run, the split-screen co-op is functional once you know how to activate it, and it does not embarrass itself the way shovelware tie-ins usually do. That is the win condition for a licensed preschool game, and it hits it. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementstier:aaaPreschool-FriendlyCouch Co-opOpen-World ZonesLicensed IPVehicle TraversalCollectible UnlocksController Required Co-opTV Show Tie-in

System Requirements

Minimum

OS
Windows 10 64-Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
AMD Radeon RX 550 4GB / Nvidia GTX 750
Processor
AMD Ryzen 3 1200 /Intel Core i3-7100
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows 10 64-Bit
Memory
16 GB RAM
DirectX
Version 11
Storage
16 GB available space
Graphics
AMD Radeon R9 280 / Nvidia GTX 960
Processor
AMD Ryzen 5 2500X / Intel Core i5-8400
Sound Card
DirectX Compatible Sound Card

Reviews & Ratings

No ratings available

Game Info

Developer
3DClouds
Publisher
Outright Games Ltd.
Release Date
Sep 29, 2023

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