
Alien Isolation Lost Contact
A ten-wave survivor challenge that turns Sevastopol into a scoreboard. Great if you loved the hiding, thin if you wanted more story.
GamerScout Verdict
For Isolation veterans who want a scoring loop to test their stealth instincts, not for anyone chasing more story.
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About Alien Isolation Lost Contact
Salvage Mode is the whole point here, and it rewires how you treat every corridor. You bank points at terminals, and banking means walking, which means the Alien hears you, so the tension stops being "can I survive" and becomes "how greedy am I willing to get before I cash out." Ten waves of objectives across a slice of the station, with androids and hostile crew filling the gaps between Xenomorph appearances. You can fight some of them. You mostly shouldn't. The motion tracker, the noisemaker, the flamethrower fuel you never have enough of: all of it matters more when a scoreboard is judging your nerve. What it isn't is a story pack. There's no new narrative, no characters, just a compact arena for people who already know Isolation's stealth systems well enough to play them offensively. If you bounced off the base game's pacing, this won't convert you. If you finished it and immediately wanted a tighter loop with stakes, this is the version of that idea. Short, replayable, and priced-as-a-side-dish in scope.

Catch-all
Tags
System Requirements
Minimum
- Processor
- 3.16Ghz Intel Core 2 Duo E8500
- Memory
- 4 GB RAM
- Graphics
- 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
Recommended
- Processor
- AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
- Memory
- 8 GB RAM
- Graphics
- 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: N…
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Reviews & Ratings
Game Info
- Developer
- Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux)
- Publisher
- SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
- Release Date
- Feb 10, 2015

