Compare Afterlove EP prices across 50+ stores and find the best deal. Developed by Pikselnesia. Published by Fellow Traveller. Released on 2/14/2025. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 71/100.

Grief processed through manga panels, Jakarta street corners, and rhythm sessions with a band that might not survive the month. Quietly devastating, occasionally buggy, worth every slow Tuesday.

My instinct with games like this is to sit with them a while before writing anything. Afterlove EP earned that patience. It places you inside Rama, frontman of Sigmund Feud, a young man who has spent a year dissolving into his own apartment after the sudden death of his girlfriend Cinta. The 28-day structure gives you mornings and evenings to allocate between bandmates Tasya and Adit, three potential love interests, a therapist named Dr. Santi, and the option to simply busk on a street corner and go home. That last choice being available at all tells you something about what the game understands about grief. The bones of the design sit closer to a visual novel than anything else, with a light Persona-style overworld where Rama's phone handles fast travel, messages, and a map showing where characters are at any given time of day. The rhythm minigames, which arrive during Sigmund Feud rehearsals and performances, use a two-track note highway where inputs converge at a central point. They are not hard. Even rhythm-game newcomers will coast through on normal difficulty, and the feedback on whether your performance actually affects anything is genuinely unclear. What they do well is different: L'Alphalpha, the Jakarta-based indie band behind seven original songs for the game, wrote music worth stopping to hear. When a song lands, the minigame stops feeling like a mechanic and starts feeling like punctuation for a chapter that just cracked something open in your chest. The romance routes are where the game earns its messiest reviews. There are four character paths available, each branching into multiple endings depending on choices that the game rarely telegraphs clearly. An opaque affection system means you can believe you have repaired a relationship only to hit an ending that contradicts everything the last three days suggested. Some reviewers flagged this as a bug in launch builds; others read it as intentional ambiguity. Either way, carry manual saves. The bugs that surfaced at launch, including audio glitches and occasional map marker failures, were real enough to warrant mention, though patches have addressed the sharpest edges since release. What persists beyond the mechanical frustrations is the city itself and the art holding it together. Lead artist Soyatu renders Jakarta in a manga-influenced style where costume design is character design. Rama's disheveled look is not incidental. Real South Jakarta locations, Ayodya Park, a version of Blok M, a rooftop bar, populate the side-scrolling panels with enough texture that several reviewers admitted to looking up the food their characters ordered at warungs. The ambient score shifts register and instrumentation depending on which street you are walking down, and the day-night cycle gives the city a quality that feels both bustling and quietly lonely in exactly the right ratio. One more thing worth knowing: Pikselnesia finished this game after creative director Mohammad Fahmi passed away in 2022, working from his documents and outline. The whole project carries the weight of that without once making it a selling point. It shows in the craft, not the marketing. At six to eight hours for a single run, with multiple routes and endings giving genuine replay value, this is a game that knows when to end. It is not trying to be Coffee Talk. It is sadder, thornier, and more willing to show you that grief can make a person genuinely difficult to be around. If that honesty sounds like something you need right now, or something you have been waiting for a small Indonesian studio to finally hand you, Afterlove EP delivers it with care. Kai, Scout Team

Afterlove EP
AdventureCasualIndie

Afterlove EP

Feb 14, 2025PikselnesiaFellow Traveller
GamerScout Says

Grief processed through manga panels, Jakarta street corners, and rhythm sessions with a band that might not survive the month. Quietly devastating, occasionally buggy, worth every slow Tuesday.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Afterlove EP

My instinct with games like this is to sit with them a while before writing anything. Afterlove EP earned that patience. It places you inside Rama, frontman of Sigmund Feud, a young man who has spent a year dissolving into his own apartment after the sudden death of his girlfriend Cinta. The 28-day structure gives you mornings and evenings to allocate between bandmates Tasya and Adit, three potential love interests, a therapist named Dr. Santi, and the option to simply busk on a street corner and go home. That last choice being available at all tells you something about what the game understands about grief. The bones of the design sit closer to a visual novel than anything else, with a light Persona-style overworld where Rama's phone handles fast travel, messages, and a map showing where characters are at any given time of day. The rhythm minigames, which arrive during Sigmund Feud rehearsals and performances, use a two-track note highway where inputs converge at a central point. They are not hard. Even rhythm-game newcomers will coast through on normal difficulty, and the feedback on whether your performance actually affects anything is genuinely unclear. What they do well is different: L'Alphalpha, the Jakarta-based indie band behind seven original songs for the game, wrote music worth stopping to hear. When a song lands, the minigame stops feeling like a mechanic and starts feeling like punctuation for a chapter that just cracked something open in your chest. The romance routes are where the game earns its messiest reviews. There are four character paths available, each branching into multiple endings depending on choices that the game rarely telegraphs clearly. An opaque affection system means you can believe you have repaired a relationship only to hit an ending that contradicts everything the last three days suggested. Some reviewers flagged this as a bug in launch builds; others read it as intentional ambiguity. Either way, carry manual saves. The bugs that surfaced at launch, including audio glitches and occasional map marker failures, were real enough to warrant mention, though patches have addressed the sharpest edges since release. What persists beyond the mechanical frustrations is the city itself and the art holding it together. Lead artist Soyatu renders Jakarta in a manga-influenced style where costume design is character design. Rama's disheveled look is not incidental. Real South Jakarta locations, Ayodya Park, a version of Blok M, a rooftop bar, populate the side-scrolling panels with enough texture that several reviewers admitted to looking up the food their characters ordered at warungs. The ambient score shifts register and instrumentation depending on which street you are walking down, and the day-night cycle gives the city a quality that feels both bustling and quietly lonely in exactly the right ratio. One more thing worth knowing: Pikselnesia finished this game after creative director Mohammad Fahmi passed away in 2022, working from his documents and outline. The whole project carries the weight of that without once making it a selling point. It shows in the craft, not the marketing. At six to eight hours for a single run, with multiple routes and endings giving genuine replay value, this is a game that knows when to end. It is not trying to be Coffee Talk. It is sadder, thornier, and more willing to show you that grief can make a person genuinely difficult to be around. If that honesty sounds like something you need right now, or something you have been waiting for a small Indonesian studio to finally hand you, Afterlove EP delivers it with care. Kai, Scout Team

Tags

singleplayercontroller-supporttier:indieGrief NarrativeTime Management LightMultiple RoutesJakarta SettingManga Art StyleRhythm MinigamesDating Sim ElementsMultiple EndingsHand-Drawn Overworld

System Requirements

Minimum

OS
Windows 7+
Memory
4 GB RAM
Storage
2 GB available space
Graphics
DirectX 11 compatible GPU
Processor
2GHz Dual Core

Reviews & Ratings

Metacritic
71

Game Info

Developer
Pikselnesia
Publisher
Fellow Traveller
Release Date
Feb 14, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Pikselnesia