
Abnormal world: season one
Draw candy-delivery lines for odd little creatures in a micro-casual puzzler that takes maybe an hour to clear and leaves almost no footprint behind.
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About Abnormal world: season one
I want to be honest with you before you click anything: this is about as bare-bones as a Steam release gets. Kedexa's Abnormal World: Season One is a single-screen casual puzzler built around one mechanic - you draw a path on screen to route candy from a tap into the mouths of the world's hungry inhabitants. That's the whole game. There is no layered progression, no unlock tree, no ambient score worth writing home about. What exists is a modest, hand-drawn visual style credited to artist Evgenia Slepisheva, and a premise that carries a faint whimsy if you squint at it the right way. The core interaction is a touch-style line-drawing mechanic more at home on a 2013 mobile storefront than a PC launcher. You trace a route, candy flows, mouths get fed, level cleared. The challenge - if it rises to that word - is in finding the cleanest path before the tap runs dry. There are no enemy types, no time-pressure escalation, and no mechanical depth waiting behind the first few levels to surprise you. What you see at level one is essentially what you get at the end. Seasoned puzzle fans will exhaust whatever this offers inside a single sitting, probably a short one. The artwork has a loose, crayon-sketch quality that feels personal, like something sketched in a notebook rather than assembled in a tile editor. That handmade texture is genuinely the most interesting thing here. It hints at a creator who had a visual idea and built the simplest possible game around it. Whether that counts as charming or underdeveloped depends entirely on your patience for micro-releases with no surrounding context. The Steam page mentions three planned seasons with free updates, but years have passed since the 2018 release and community activity is essentially silent, which does not inspire confidence that the roadmap went anywhere. Where this might find a fair audience: very young players who need a no-stakes introduction to mouse-drawing mechanics, or collectors who treat low-price oddities as curiosities rather than games to be completed. For anyone else - puzzle veterans, narrative seekers, even light-casual players expecting the rhythm of something like Ticket to Ride or any competent mobile port - there is not enough here to hold attention past the first coffee break. The honest read is that this is a proof-of-concept wearing a release label. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 7,8,10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 400 MB available space
- Graphics
- nvidia gt 9600 (or equivalent)
- Processor
- core 2 duo (or equivalent)
- Sound Card
- High Definition Audio
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Game Info
- Developer
- Kedexa
- Publisher
- Kedexa
- Release Date
- Apr 18, 2018
