Compare World of bombs prices across 50+ stores and find the best deal. Developed by Kedexa. Published by Kedexa. Released on 8/18/2021. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, Sports, Strategy.

If you have three friends on the couch and nothing else to play, World of Bombs will fill fifteen minutes. Everyone else should look harder at the alternatives.

I went looking for something worth loading up with a group and World of Bombs is about as bare-bones as a multiplayer game gets in 2024. The premise is pure Bomberman DNA: up to four players drop bombs, blow up destructible tiles, collect upgrades scattered across the arena, and the last person standing wins. That loop is a proven one, which is basically the only compliment I can offer without stretching. The content situation is the first thing that stops any momentum cold. Three arenas, each sized specifically for two, three, or four players respectively. That is the entire map pool. There is no rotation, no unlockable stage, no modifier list to add variety over repeat sessions. The upgrade pickups follow the genre template - blast radius, bomb count, movement speed - but there is no indication from the available information that Kedexa pushed those systems far enough to create meaningful build decisions mid-round. You pick up what the arena gives you and you try not to blow yourself up, which is fine for a first session and pretty thin for a second. From a party-game standpoint, the local multiplayer and local co-op support means you can get four people on one machine without needing online infrastructure, which removes the netcode question entirely but also removes the ability to play with anyone not physically in your room. The top-down perspective is readable enough that a newcomer can understand what is happening immediately, and rounds presumably stay short, which is the correct design call for this genre. The issue is that Super Bomberman R Online, Splody, and even browser-based alternatives offer considerably more content, online play, and post-match longevity for the same or lower cost. The Steam review pool is too small to draw any conclusions from, and there is no critical coverage to cross-reference. That is a real warning sign for a multiplayer title that depends entirely on other people wanting to sit down with you. A game with almost no community footprint makes organising even a casual session harder than it should be, because the person you are trying to convince to play has nowhere to look it up and feel reassured. If you genuinely need something that runs on older hardware, needs zero setup, and puts four players in the same room with minimal friction, World of Bombs technically functions. But the genre has better options at every price point, and this one brings almost nothing to the table that justifies choosing it over them. Fred, Scout Team

World of bombs
ActionAdventureIndieMassively MultiplayerSportsStrategy

World of bombs

Aug 18, 2021Kedexa
GamerScout Says

If you have three friends on the couch and nothing else to play, World of Bombs will fill fifteen minutes. Everyone else should look harder at the alternatives.

PC
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Screenshots & Media

Screenshot

About World of bombs

I went looking for something worth loading up with a group and World of Bombs is about as bare-bones as a multiplayer game gets in 2024. The premise is pure Bomberman DNA: up to four players drop bombs, blow up destructible tiles, collect upgrades scattered across the arena, and the last person standing wins. That loop is a proven one, which is basically the only compliment I can offer without stretching. The content situation is the first thing that stops any momentum cold. Three arenas, each sized specifically for two, three, or four players respectively. That is the entire map pool. There is no rotation, no unlockable stage, no modifier list to add variety over repeat sessions. The upgrade pickups follow the genre template - blast radius, bomb count, movement speed - but there is no indication from the available information that Kedexa pushed those systems far enough to create meaningful build decisions mid-round. You pick up what the arena gives you and you try not to blow yourself up, which is fine for a first session and pretty thin for a second. From a party-game standpoint, the local multiplayer and local co-op support means you can get four people on one machine without needing online infrastructure, which removes the netcode question entirely but also removes the ability to play with anyone not physically in your room. The top-down perspective is readable enough that a newcomer can understand what is happening immediately, and rounds presumably stay short, which is the correct design call for this genre. The issue is that Super Bomberman R Online, Splody, and even browser-based alternatives offer considerably more content, online play, and post-match longevity for the same or lower cost. The Steam review pool is too small to draw any conclusions from, and there is no critical coverage to cross-reference. That is a real warning sign for a multiplayer title that depends entirely on other people wanting to sit down with you. A game with almost no community footprint makes organising even a casual session harder than it should be, because the person you are trying to convince to play has nowhere to look it up and feel reassured. If you genuinely need something that runs on older hardware, needs zero setup, and puts four players in the same room with minimal friction, World of Bombs technically functions. But the genre has better options at every price point, and this one brings almost nothing to the table that justifies choosing it over them. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayerlocal-cooptier:aaaLocal Party GameTop-Down ArenaDestructible EnvironmentLast-Man-StandingCouch PvPPickup-and-PlayShort SessionsUpgrade Pickups

System Requirements

Minimum

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
750 MB available space
Graphics
Rx 580 (or equivalent)
Processor
core i5 3470
Sound Card
High Definition Audio

Reviews & Ratings

No ratings available

Game Info

Developer
Kedexa
Publisher
Kedexa
Release Date
Aug 18, 2021

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