Compare A Game of Dwarves Key prices across 50+ stores and find the best deal. Developed by Zeal Game Studio. Published by Paradox Interactive. Released on 10/23/2012. Available on PC. Genres: Casual, Strategy. Metacritic score: 60/100.

A dwarf colony sim where you dig, build, and fight to reclaim underground territory. Charming concept, shallow execution.

A Game of Dwarves casts you as a Dwarven Prince tasked with tunneling through procedurally arranged underground levels, managing a growing colony of workers, fighters, and specialists. At its core it sits in the same neighborhood as Dwarf Fortress or Dungeon Keeper - you designate dig orders, place rooms, assign dwarves to roles, and defend against whatever the rock decides to hide. The tone is light, the art style is cartoonish, and the scope is deliberately small. Think of it as a Paradox-published casual take on the genre rather than a deep simulation. The decision-making loop has some genuine texture early on. Balancing food production, ale supply, sleeping quarters, and mining output gives you a small but real set of competing priorities. Research unlocks new room types and equipment, and there is a campaign structure built around a series of increasingly difficult levels rather than a freeform sandbox. That campaign framing actually works in the game's favor for newcomers - you get a directed objective rather than being dropped into an infinite procedural hole with no guidance. The tutorial is functional and covers the basics without insulting your intelligence. The problems show up around the midgame and never really leave. The AI pathfinding for your dwarves is unreliable enough to be genuinely frustrating - you will watch a fully equipped fighter stand motionless while enemies stroll past, and no amount of micro fixes it reliably. Combat is passive to the point of irrelevance; you position units and hope. The depth of the build system plateaus quickly. Once you understand the room unlock tree, there are few meaningful choices left. A 200-hour grand-strategy appetite will hit the ceiling here in maybe eight hours. The mod ecosystem is essentially nonexistent, which is a significant miss for a Paradox-adjacent title. Steam reviews at the time of writing sit at a mixed 63 percent across a modest review pool, and a Metacritic score around 60 reflects a game that reviewers found competent but underdeveloped at launch. Nothing substantial has changed since. If you are looking for a breezy afternoon of underground colony-building with low stakes and a cheerful aesthetic, A Game of Dwarves delivers that in a limited window. If you want systems that compound over dozens of hours, this will feel like a proof of concept that never got its full expansion. Diego, Scout Team

A Game of Dwarves  Key
CasualStrategy

A Game of Dwarves Key

Oct 23, 2012Zeal Game StudioParadox Interactive
GamerScout Says

A dwarf colony sim where you dig, build, and fight to reclaim underground territory. Charming concept, shallow execution.

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About A Game of Dwarves Key

A Game of Dwarves casts you as a Dwarven Prince tasked with tunneling through procedurally arranged underground levels, managing a growing colony of workers, fighters, and specialists. At its core it sits in the same neighborhood as Dwarf Fortress or Dungeon Keeper - you designate dig orders, place rooms, assign dwarves to roles, and defend against whatever the rock decides to hide. The tone is light, the art style is cartoonish, and the scope is deliberately small. Think of it as a Paradox-published casual take on the genre rather than a deep simulation. The decision-making loop has some genuine texture early on. Balancing food production, ale supply, sleeping quarters, and mining output gives you a small but real set of competing priorities. Research unlocks new room types and equipment, and there is a campaign structure built around a series of increasingly difficult levels rather than a freeform sandbox. That campaign framing actually works in the game's favor for newcomers - you get a directed objective rather than being dropped into an infinite procedural hole with no guidance. The tutorial is functional and covers the basics without insulting your intelligence. The problems show up around the midgame and never really leave. The AI pathfinding for your dwarves is unreliable enough to be genuinely frustrating - you will watch a fully equipped fighter stand motionless while enemies stroll past, and no amount of micro fixes it reliably. Combat is passive to the point of irrelevance; you position units and hope. The depth of the build system plateaus quickly. Once you understand the room unlock tree, there are few meaningful choices left. A 200-hour grand-strategy appetite will hit the ceiling here in maybe eight hours. The mod ecosystem is essentially nonexistent, which is a significant miss for a Paradox-adjacent title. Steam reviews at the time of writing sit at a mixed 63 percent across a modest review pool, and a Metacritic score around 60 reflects a game that reviewers found competent but underdeveloped at launch. Nothing substantial has changed since. If you are looking for a breezy afternoon of underground colony-building with low stakes and a cheerful aesthetic, A Game of Dwarves delivers that in a limited window. If you want systems that compound over dozens of hours, this will feel like a proof of concept that never got its full expansion. Diego, Scout Team

Tags

steamColony ManagementUnderground BuildingCampaign ModeCasual StrategyResource ChainDungeon Builder

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Reviews & Ratings

Metacritic
60
Steam
63%(553)

Game Info

Developer
Zeal Game Studio
Publisher
Paradox Interactive
Release Date
Oct 23, 2012

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