Compare 2014.Aftermath prices across trusted key stores and find the best deal. Developed by Droid Riot. Published by Conglomerate 5. Released on 4/30/2019. Available on PC. Genres: Action, Indie.

A post-nuclear side-scroller with Cold War bones and eight levels of underground grime. Honest about being a prototype, dishonest about how much friction that creates.

I have a soft spot for the kind of tiny, unpolished game that ships with a premise bigger than its budget and somehow doesn't apologise for it. 2014.Aftermath lands squarely in that category: a side-scrolling action-platformer built around one quiet, desperate image, a Soviet shelter dweller deciding, 35 years after nuclear fire swallowed the world, that it is finally time to see what is left. That premise has genuine weight. The execution is a different story. The game is structured as eight levels of subterranean and surface combat, pushing you upward through ruins, gas pipes, and hostile corridors toward daylight you are not sure you will ever trust. The level design mixes straightforward platforming with light environmental puzzles, including crate-pushing sequences and lever-gated doors that can stall progress in ways the game does not always telegraph cleanly. The weapon variety is present, if modest: you pick up what the apocalypse left behind and make do. The combat is functional rather than expressive. Zombies and other threats push back, and the atmosphere, when it lands, carries a low, grey exhaustion that suits the setting better than a polished studio effort might. Here is the part worth saying plainly. Droid Riot released 2014.Aftermath as an openly unfinished prototype, and that framing is not a disclaimer buried in fine print. The Steam page says so directly, and seven years on, the page has accumulated only a handful of user reviews, no critical coverage, and no meaningful post-launch update trail that I can trace. Community posts reference getting stuck in the earliest levels, unclear controls, and an apparent Google Translate quality to the English text. If rough edges read to you as charm and you have played games in this tier before, some of that friction dissolves. If you need a game to feel confident in its own design, this one will make you impatient inside the first level. What 2014.Aftermath offers, for the right player, is a mood. The Cold War setting, the Soviet shelter-city lore, the slow climb toward a surface that might be worse than the bunker below, these are ideas worth sitting with. The atmospheric tagging it has collected from the small player base is earned in spirit even if the mechanical execution underneath it does not always hold. Think of it less as a game to complete and more as a sketch someone left out, genuinely haunted by its own concept, waiting for someone curious enough to pick it up. Kai, Scout Team

2014.Aftermath

2014.Aftermath

Apr 30, 2019Droid RiotConglomerate 5
GamerScout Says

A post-nuclear side-scroller with Cold War bones and eight levels of underground grime. Honest about being a prototype, dishonest about how much friction that creates.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.33

GamerScout Verdict

Worth a look only for atmosphere-chasers who can tolerate prototype-level roughness and minimal post-launch support.

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Price History

Historical low
€0.335 Jun 2026
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About 2014.Aftermath

I have a soft spot for the kind of tiny, unpolished game that ships with a premise bigger than its budget and somehow doesn't apologise for it. 2014.Aftermath lands squarely in that category: a side-scrolling action-platformer built around one quiet, desperate image, a Soviet shelter dweller deciding, 35 years after nuclear fire swallowed the world, that it is finally time to see what is left. That premise has genuine weight. The execution is a different story. The game is structured as eight levels of subterranean and surface combat, pushing you upward through ruins, gas pipes, and hostile corridors toward daylight you are not sure you will ever trust. The level design mixes straightforward platforming with light environmental puzzles, including crate-pushing sequences and lever-gated doors that can stall progress in ways the game does not always telegraph cleanly. The weapon variety is present, if modest: you pick up what the apocalypse left behind and make do. The combat is functional rather than expressive. Zombies and other threats push back, and the atmosphere, when it lands, carries a low, grey exhaustion that suits the setting better than a polished studio effort might. Here is the part worth saying plainly. Droid Riot released 2014.Aftermath as an openly unfinished prototype, and that framing is not a disclaimer buried in fine print. The Steam page says so directly, and seven years on, the page has accumulated only a handful of user reviews, no critical coverage, and no meaningful post-launch update trail that I can trace. Community posts reference getting stuck in the earliest levels, unclear controls, and an apparent Google Translate quality to the English text. If rough edges read to you as charm and you have played games in this tier before, some of that friction dissolves. If you need a game to feel confident in its own design, this one will make you impatient inside the first level. What 2014.Aftermath offers, for the right player, is a mood. The Cold War setting, the Soviet shelter-city lore, the slow climb toward a surface that might be worse than the bunker below, these are ideas worth sitting with. The atmospheric tagging it has collected from the small player base is earned in spirit even if the mechanical execution underneath it does not always hold. Think of it less as a game to complete and more as a sketch someone left out, genuinely haunted by its own concept, waiting for someone curious enough to pick it up.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Post-Nuclear AtmospherePrototype-Tier PolishSoviet SettingEnvironmental PuzzlesUnderground HorrorShort Playtime

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 8.1a
Storage
200 MB available space
Graphics
DirectX compatible
Processor
CPU 1 GHz
Sound Card
DirectX compatible

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Game Info

Developer
Droid Riot
Publisher
Conglomerate 5
Release Date
Apr 30, 2019

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How much does 2014.Aftermath cost?

2014.Aftermath pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is 2014.Aftermath available on?

2014.Aftermath is available on PC.

When was 2014.Aftermath released?

2014.Aftermath was released on 30 April 2019.

Who developed 2014.Aftermath?

2014.Aftermath was developed by Droid Riot and published by Conglomerate 5.