Compare Excive A-1000 prices across 50+ stores and find the best deal. Developed by Droid Riot. Published by Conglomerate 5. Released on 4/18/2019. Available on PC. Genres: Action, Indie.

A budget retro FPS built on the bones of 90s corridor shooters - five weapon types, twelve levels, robot carnage - but rough edges keep it from landing with the polish it clearly wants.

I spent my time with Excive A-1000 trying to figure out exactly who made it and why, and that curiosity is actually part of its charm. Droid Riot built a first-person shooter that wears its inspirations openly - the ragged hallways, the chunky pixel-art sprites, the hard-hitting drum-and-guitar soundtrack that would not feel out of place in a 90s id Software game. It is small, hand-assembled, and earnest in a way that I find genuinely disarming, even when it stumbles. The structure is straightforward: four episodes, three levels each, twelve corridors total. You carry a loadout drawn from five primary weapon types and two secondary ones, cycling through them as robotic enemies rush your position or lock onto you from across the room. The movement is fast, the pacing unforgiving on higher difficulties, and the sound design does real work - the clatter and whirr of robots detecting you carries a surprising amount of tension for a game this compact. The soundtrack, produced by 6bound studio, is the quiet standout. It shifts the atmosphere from industrial clutter to something almost ritualistic, and if you pick up the OST separately, it holds up on its own. Where things unravel is in the details that a one-person team tends to deprioritize - and fairly so, given the scale. Enemy AI is inconsistent; some units path well, others stall in corridors or lose track of you for no apparent reason. The lack of rebindable controls is a genuine friction point that community members have flagged repeatedly, and there is no resolution scaling to speak of. These are not dealbreakers if you enter knowing the context, but they sit close enough to the surface that players expecting even a modestly polished indie will notice. The environments, too, feel disconnected from the cyberpunk premise through most of the game, though the final episode brings things into tighter thematic focus. For the right player - someone who grew up respecting Wolfenstein 3D and Blake Stone, or who just wants a short, kinetic FPS with a live soundtrack and a clear sense of purpose - there is something real here worth an evening. The craftsmanship is uneven, but the intent is honest. Excive A-1000 knows what it is trying to be, and in the moments when it lands that tone, it lands it well. Kai, Scout Team

Excive A-1000
ActionIndie

Excive A-1000

Apr 18, 2019Droid RiotConglomerate 5
GamerScout Says

A budget retro FPS built on the bones of 90s corridor shooters - five weapon types, twelve levels, robot carnage - but rough edges keep it from landing with the polish it clearly wants.

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About Excive A-1000

I spent my time with Excive A-1000 trying to figure out exactly who made it and why, and that curiosity is actually part of its charm. Droid Riot built a first-person shooter that wears its inspirations openly - the ragged hallways, the chunky pixel-art sprites, the hard-hitting drum-and-guitar soundtrack that would not feel out of place in a 90s id Software game. It is small, hand-assembled, and earnest in a way that I find genuinely disarming, even when it stumbles. The structure is straightforward: four episodes, three levels each, twelve corridors total. You carry a loadout drawn from five primary weapon types and two secondary ones, cycling through them as robotic enemies rush your position or lock onto you from across the room. The movement is fast, the pacing unforgiving on higher difficulties, and the sound design does real work - the clatter and whirr of robots detecting you carries a surprising amount of tension for a game this compact. The soundtrack, produced by 6bound studio, is the quiet standout. It shifts the atmosphere from industrial clutter to something almost ritualistic, and if you pick up the OST separately, it holds up on its own. Where things unravel is in the details that a one-person team tends to deprioritize - and fairly so, given the scale. Enemy AI is inconsistent; some units path well, others stall in corridors or lose track of you for no apparent reason. The lack of rebindable controls is a genuine friction point that community members have flagged repeatedly, and there is no resolution scaling to speak of. These are not dealbreakers if you enter knowing the context, but they sit close enough to the surface that players expecting even a modestly polished indie will notice. The environments, too, feel disconnected from the cyberpunk premise through most of the game, though the final episode brings things into tighter thematic focus. For the right player - someone who grew up respecting Wolfenstein 3D and Blake Stone, or who just wants a short, kinetic FPS with a live soundtrack and a clear sense of purpose - there is something real here worth an evening. The craftsmanship is uneven, but the intent is honest. Excive A-1000 knows what it is trying to be, and in the moments when it lands that tone, it lands it well. Kai, Scout Team

Tags

singleplayertier:sub-5Old-School FPS2.5D ShooterRetro Sci-FiEnemy WavesShort CampaignSkill-Based DifficultyOriginal OSTGameMaker Engine

System Requirements

Minimum

OS
Windows 98
Memory
1 GB RAM
DirectX
Version 8.1a
Storage
200 MB available space
Graphics
DirectX compatible
Processor
CPU 1 GHz
Sound Card
DirectX compatible

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Game Info

Developer
Droid Riot
Publisher
Conglomerate 5
Release Date
Apr 18, 2019

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What platforms is Excive A-1000 available on?

Excive A-1000 is available on PC.

When was Excive A-1000 released?

Excive A-1000 was released on 18 April 2019.

Who developed Excive A-1000?

Excive A-1000 was developed by Droid Riot and published by Conglomerate 5.