Compare Zort prices across trusted key stores and find the best deal. Developed by Londer Software. Published by Londer Software. Released on 12/7/2024. Available on PC. Genres: Action, Adventure, Indie, Early Access.

Ninety percent of nearly fourteen thousand Steam reviewers can't be wrong - Zort is the scrappy co-op horror that earns its laughs and its screams in equal measure.

I'll be honest: I came into Zort half-expecting another cynical Phasmophobia clone dressed up in Early Access clothes. What I found instead was something far stranger and more sincere - a first-person co-op horror from a small independent Turkish studio that seems genuinely delighted by its own absurdity. The maps are dark, the creatures are relentless, and somewhere between the screaming and the puzzle-solving your group chat will descend into pure chaos. That tension between actual dread and involuntary laughter is Zort's real trick, and it pulls it off more consistently than it has any right to. The bones of it are straightforward enough. Up to four players drop into a dark location, scavenge for items and clues, solve environmental puzzles, and try to reach the exit before the creatures catch up with them. Each map brings its own set of monsters, and each monster operates on its own behavioral logic - some are baited, some are outrun, some require you to figure out a specific counter before the level will let you progress. The design philosophy leans toward discovery over handholding: hints exist, but the satisfying moments come when your group pieces together a creature's weakness on your own. A sanity mechanic layers psychological pressure on top of the physical danger, quietly warping your perception when stress climbs too high. Proximity voice chat with atmosphere-reactive audio filters seals the whole thing together - hearing a friend's voice crackle and distort as something approaches is a small detail that lands harder than you'd expect. Then there are the stranger edges. Musical instruments scattered through levels. Emote interactions that serve no tactical purpose but produce the kind of unscripted moments that end up clipped and sent to everyone in your friend group. The tonal whiplash is real and deliberate, and it works because the horror underneath it is grounded enough to give the comedy somewhere to land. Londer Software clearly built this around the idea of shared experience first, pure fright second. Solo play is possible, but the game is plainly designed for a full group of four - that's when all the systems sing together. The honest caveats are worth naming. Content is lean right now: a handful of levels, and some players have raised concerns about the pace of updates and developer communication since launch. Objectives can occasionally read as unclear on a first run, and a few technical rough edges remind you this is an Early Access product that still has ground to cover. The story scaffolding is thin to the point of being decorative. If you need a rich narrative or a polished ten-hour campaign, Zort is not that yet - and may never fully become it. But for two to three hours of genuinely memorable chaos with a group of friends who are willing to scream at each other through proximity chat, the experience punches well above its entry point. What keeps me warm on Zort is the craft visible underneath the roughness. The creature designs feel considered, not randomly assembled. The atmosphere in each location has a specific texture - a specific dread-frequency - that tells me someone sat with these spaces and thought about what they wanted you to feel. That intentionality is the difference between an Early Access cash-grab and an Early Access game worth watching. Zort is the latter. Keep an eye on the update cadence, but if you have three friends who enjoy horror-adjacent chaos, this small Turkish studio has made something genuinely worth your evening. Kai, Scout Team

Zort

Zort

Dec 7, 2024Londer Software
GamerScout Says

Ninety percent of nearly fourteen thousand Steam reviewers can't be wrong - Zort is the scrappy co-op horror that earns its laughs and its screams in equal measure.

PC
Best Price Available
€2.99
at Kinguin
Lowest tracked: €2.99
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GamerScout Verdict

Best for friend groups who want co-op horror that makes them laugh as often as it makes them flinch, with patience for Early Access rough edges.

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KinguinBest price
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€2.99
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StandardGlobalSteam KeyKey
€3.21
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.23-19%
Priced in EUR by the store
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Price History

Lowest tracked
€2.9910 Aug 2026
Current best
€2.99
Lowest since we started tracking
Keyshops
€2.96€3.05€3.15€3.247 Aug9 Aug11 Aug13 Aug15 Aug
Tracking prices since 7 Aug 2026
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Screenshots & Media

About Zort

I'll be honest: I came into Zort half-expecting another cynical Phasmophobia clone dressed up in Early Access clothes. What I found instead was something far stranger and more sincere - a first-person co-op horror from a small independent Turkish studio that seems genuinely delighted by its own absurdity. The maps are dark, the creatures are relentless, and somewhere between the screaming and the puzzle-solving your group chat will descend into pure chaos. That tension between actual dread and involuntary laughter is Zort's real trick, and it pulls it off more consistently than it has any right to. The bones of it are straightforward enough. Up to four players drop into a dark location, scavenge for items and clues, solve environmental puzzles, and try to reach the exit before the creatures catch up with them. Each map brings its own set of monsters, and each monster operates on its own behavioral logic - some are baited, some are outrun, some require you to figure out a specific counter before the level will let you progress. The design philosophy leans toward discovery over handholding: hints exist, but the satisfying moments come when your group pieces together a creature's weakness on your own. A sanity mechanic layers psychological pressure on top of the physical danger, quietly warping your perception when stress climbs too high. Proximity voice chat with atmosphere-reactive audio filters seals the whole thing together - hearing a friend's voice crackle and distort as something approaches is a small detail that lands harder than you'd expect. Then there are the stranger edges. Musical instruments scattered through levels. Emote interactions that serve no tactical purpose but produce the kind of unscripted moments that end up clipped and sent to everyone in your friend group. The tonal whiplash is real and deliberate, and it works because the horror underneath it is grounded enough to give the comedy somewhere to land. Londer Software clearly built this around the idea of shared experience first, pure fright second. Solo play is possible, but the game is plainly designed for a full group of four - that's when all the systems sing together. The honest caveats are worth naming. Content is lean right now: a handful of levels, and some players have raised concerns about the pace of updates and developer communication since launch. Objectives can occasionally read as unclear on a first run, and a few technical rough edges remind you this is an Early Access product that still has ground to cover. The story scaffolding is thin to the point of being decorative. If you need a rich narrative or a polished ten-hour campaign, Zort is not that yet - and may never fully become it. But for two to three hours of genuinely memorable chaos with a group of friends who are willing to scream at each other through proximity chat, the experience punches well above its entry point. What keeps me warm on Zort is the craft visible underneath the roughness. The creature designs feel considered, not randomly assembled. The atmosphere in each location has a specific texture - a specific dread-frequency - that tells me someone sat with these spaces and thought about what they wanted you to feel. That intentionality is the difference between an Early Access cash-grab and an Early Access game worth watching. Zort is the latter. Keep an eye on the update cadence, but if you have three friends who enjoy horror-adjacent chaos, this small Turkish studio has made something genuinely worth your evening.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedProximity Voice ChatSanity MechanicCreature VarietyPuzzle-HorrorComedy-HorrorGroup ChaosEarly Access WatchPvE Escape

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-7400 CPU @ 3.00GHz
Memory
4 GB RAM
Graphics
NVIDIA GForce GTX 1050
DirectX
Version 11
Storage
1 GB available space

Recommended

OS
Windows 10
Processor
Intel Core i5-9400 CPU @ 3.00GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce RTX 3060
DirectX
Version 11
Storage
8 GB availab…

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Reviews & Ratings

Steam
90%(13,893)

Game Info

Developer
Londer Software
Publisher
Londer Software
Release Date
Dec 7, 2024

Features

Single-playerMultiplayerCo-opOnline Co OpLAN Co OpSteam AchievementsSteam CloudFamily Sharing+1 more

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Frequently asked questions about Zort

How much does Zort cost?

As of 15 August 2026, the cheapest in-stock offer for Zort is €2.99 at Kinguin, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Zort cheapest?

The lowest in-stock price we track for Zort is €2.99 at Kinguin (15 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Zort available on?

Zort is available on PC.

When was Zort released?

Zort was released on 7 December 2024.

Who developed Zort?

Zort was developed by Londer Software.