Compare Zombie Kill of the Week - Reborn prices across trusted key stores and find the best deal. Developed by Still Running. Published by Merge Games. Released on 3/13/2015. Available on PC. Genres: Action, Indie.

A scrappy 2D wave-survival shooter with solo and 4-player co-op that earns its 'challenging' label without apology. Guns blazing, no filler.

Zombie Kill of the Week - Reborn is a top-down, 2D wave-survival shooter that puts you on a single map, hands you a weapon, and then sends the undead in escalating waves until something finally kills you. It is not trying to be a story. It is not trying to be an open world. It knows exactly what it is, and for a game that launched in 2015 from a small team, that clarity of purpose matters more than people give it credit for. The core loop is simple but holds up: survive increasingly dense zombie waves, collect cash from kills, spend it between rounds on weapons and barricades, repeat until you die or your co-op squad collapses under pressure. The weapon selection covers the expected ground - pistols, shotguns, assault rifles, heavier gear that you unlock with enough rounds under your belt - and the gunfeel is snappy enough to make each purchase feel like a small tactical decision rather than just a number going up. Barricade placement adds a layer of spatial thinking that keeps the loop from going completely brain-dead. Solo play is punishing in a way that feels fair rather than cheap. The difficulty ramps with enough consistency that your deaths teach you something. Co-op for up to four players is where the game opens up considerably - communication matters, positioning matters, and someone always ends up as the person who forgot to repair the barricade. That chaos is exactly what this kind of game is supposed to produce, and Reborn delivers it reliably. The 91% positive rating on Steam across over a thousand reviews is not an accident; people who wanted this specific thing found it here and it delivered. What it does not do is reinvent anything. The pixel art is functional rather than expressive - it communicates what it needs to without the kind of handcrafted detail I usually look for in this space. The soundtrack is energetic and keeps the pulse up during heavier waves, but it is not the kind of score you carry home with you. There is no narrative to speak of, no meta-progression system that gives you a reason to return beyond chasing a higher wave count or a better co-op session. If you need a hook beyond the loop itself, Reborn may not hold you long. But here is the thing - not every game needs to be a slow-burn experience with a considered ending. Sometimes a game should just be tight, honest, and mechanically sound, and Reborn is all three. Still Running built something that respects your time in a different way: it does not waste it on systems that do not serve the shooting. For an evening with friends or a solo run when you want something that demands your full attention without demanding your whole weekend, this earns its place in the library. Kai, Scout Team

Zombie Kill of the Week - Reborn

Zombie Kill of the Week - Reborn

Mar 13, 2015Still RunningMerge Games
GamerScout Says

A scrappy 2D wave-survival shooter with solo and 4-player co-op that earns its 'challenging' label without apology. Guns blazing, no filler.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.15

GamerScout Verdict

A no-nonsense wave shooter that delivers exactly what it promises - best played with three friends and zero expectations beyond a good firefight.

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Price History

Historical low
€1.155 Jun 2026
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Screenshots & Media

About Zombie Kill of the Week - Reborn

Zombie Kill of the Week - Reborn is a top-down, 2D wave-survival shooter that puts you on a single map, hands you a weapon, and then sends the undead in escalating waves until something finally kills you. It is not trying to be a story. It is not trying to be an open world. It knows exactly what it is, and for a game that launched in 2015 from a small team, that clarity of purpose matters more than people give it credit for. The core loop is simple but holds up: survive increasingly dense zombie waves, collect cash from kills, spend it between rounds on weapons and barricades, repeat until you die or your co-op squad collapses under pressure. The weapon selection covers the expected ground - pistols, shotguns, assault rifles, heavier gear that you unlock with enough rounds under your belt - and the gunfeel is snappy enough to make each purchase feel like a small tactical decision rather than just a number going up. Barricade placement adds a layer of spatial thinking that keeps the loop from going completely brain-dead. Solo play is punishing in a way that feels fair rather than cheap. The difficulty ramps with enough consistency that your deaths teach you something. Co-op for up to four players is where the game opens up considerably - communication matters, positioning matters, and someone always ends up as the person who forgot to repair the barricade. That chaos is exactly what this kind of game is supposed to produce, and Reborn delivers it reliably. The 91% positive rating on Steam across over a thousand reviews is not an accident; people who wanted this specific thing found it here and it delivered. What it does not do is reinvent anything. The pixel art is functional rather than expressive - it communicates what it needs to without the kind of handcrafted detail I usually look for in this space. The soundtrack is energetic and keeps the pulse up during heavier waves, but it is not the kind of score you carry home with you. There is no narrative to speak of, no meta-progression system that gives you a reason to return beyond chasing a higher wave count or a better co-op session. If you need a hook beyond the loop itself, Reborn may not hold you long. But here is the thing - not every game needs to be a slow-burn experience with a considered ending. Sometimes a game should just be tight, honest, and mechanically sound, and Reborn is all three. Still Running built something that respects your time in a different way: it does not waste it on systems that do not serve the shooting. For an evening with friends or a solo run when you want something that demands your full attention without demanding your whole weekend, this earns its place in the library.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamWave Survival4-Player Co-opTop-Down ShooterZombie HordeBarricade DefenseArcade ChallengeScore Attack

System Requirements

Minimum

Processor
1.2GHz processor
Memory
2 GB RAM
Graphics
Dedicated graphics card with 128 MB memory
Storage
30 MB available space

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Reviews & Ratings

Steam
91%(1,124)

Game Info

Developer
Still Running
Publisher
Merge Games
Release Date
Mar 13, 2015

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What platforms is Zombie Kill of the Week - Reborn available on?

Zombie Kill of the Week - Reborn is available on PC.

When was Zombie Kill of the Week - Reborn released?

Zombie Kill of the Week - Reborn was released on 13 March 2015.

Who developed Zombie Kill of the Week - Reborn?

Zombie Kill of the Week - Reborn was developed by Still Running and published by Merge Games.