Compare ZeroSpace prices across trusted key stores and find the best deal. Developed by Starlance Studios, Ironward. Published by Starlance Studios, Gamersky Games. Released on 7/20/2026. Available on PC. Genres: Action, Indie, Massively Multiplayer, RPG, Simulation, Strategy, Early Access.

Solid RTS bones wrapped in Mass Effect ambitions - ZeroSpace is the most structurally interesting hybrid the genre has seen in years, rough Early Access edges and all.

I've been tracking ZeroSpace since its Kickstarter cleared 400% of its funding goal, so arriving at Early Access launch with clear eyes was the only responsible approach. The core pitch holds up: this is an RTS built by people who know the genre deeply - the development team includes StarCraft II veterans and noted competitive players - and that pedigree shows in how the unit management feels. The control system is genuinely streamlined without gutting the decision space that strategy players actually care about. The structural ambition here is what separates ZeroSpace from the Stormgates of the world. Rather than betting everything on competitive ladders, the game ships with three distinct mode pillars. The solo campaign follows Prefect Aster through branching dialogue and relationship choices drawn straight from the Mass Effect playbook, with the Early Access build containing Act 1's 12 missions. Alongside that sits PvE co-op, 1v1 and 2v2 ranked PvP, and the standout addition: Galactic War, a persistent seasonal meta-game where player alliances fight over a shared galactic map for regional control and the Galactic Emperor title. That is a credible content spread for an Early Access launch. The faction design deserves specific attention. Four main factions - The Protectorate, the Grell, the synthetic Xol, and The Legion - each play genuinely differently, and reviewers consistently flag this asymmetry as a strength that encourages experimentation. On top of your main faction, a modular loadout system lets you slot in one of six mercenary sub-factions, adjusting your army composition and hero build between matches. The Anti-Snowball mechanic, which charges faster the more units you lose, actively resists runaway wins and keeps matches closer than traditional RTS snowball dynamics would allow. That is the kind of systemic thinking that separates a development team that has studied the genre from one that is just iterating on templates. Now for the honest accounting. The UI is rough, and player reviews are consistent about that. Economy systems feel underdeveloped relative to the combat, and base-building lacks the texture that Brood War-era players will miss. Pacing runs fast enough that the macro game can feel compressed. The Xol faction is also being kept out of ranked matchmaking while balance is finalized, which narrows the competitive pool at launch. These are Early Access problems with Early Access solutions, but they are real enough that players who want a polished experience should wait. The 81% positive score on Steam reflects a community that sees the potential clearly but is not blind to the gaps. For strategy players who can tolerate rough UI and want something with genuine structural ambition, ZeroSpace is worth getting into now. The faction variety and Galactic War give it a longer shelf life than a single-mode RTS, and Starlance Studios has signaled active post-launch development with balance passes and seasonal content on the roadmap. Go in as a builder who enjoys shaping a game during its formative phase and you will get your money's worth. Go in expecting StarCraft II production values and you will be disappointed. Diego, Scout Team

ZeroSpace

ZeroSpace

Jul 20, 2026Starlance Studios, IronwardStarlance Studios, Gamersky Games
GamerScout Says

Solid RTS bones wrapped in Mass Effect ambitions - ZeroSpace is the most structurally interesting hybrid the genre has seen in years, rough Early Access edges and all.

PC
Best Price Available
€35.65
at Gamivo
Lowest tracked: €35.65
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GamerScout Verdict

Best for RTS veterans who want faction depth and a live meta-game and can stomach Early Access UI rough edges.

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GamivoBest price
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€35.65
Priced in EUR by the store
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€38.89
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€40.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€49.00
Priced in EUR by the store
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Price History

Lowest tracked
€35.655 Sept 2026
Current best
€35.65
Lowest since we started tracking
Keyshops
€34.05€39.57€45.08€50.6020 Aug25 Aug30 Aug3 Sept8 Sept
Tracking prices since 20 Aug 2026
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Screenshots & Media

About ZeroSpace

I've been tracking ZeroSpace since its Kickstarter cleared 400% of its funding goal, so arriving at Early Access launch with clear eyes was the only responsible approach. The core pitch holds up: this is an RTS built by people who know the genre deeply - the development team includes StarCraft II veterans and noted competitive players - and that pedigree shows in how the unit management feels. The control system is genuinely streamlined without gutting the decision space that strategy players actually care about. The structural ambition here is what separates ZeroSpace from the Stormgates of the world. Rather than betting everything on competitive ladders, the game ships with three distinct mode pillars. The solo campaign follows Prefect Aster through branching dialogue and relationship choices drawn straight from the Mass Effect playbook, with the Early Access build containing Act 1's 12 missions. Alongside that sits PvE co-op, 1v1 and 2v2 ranked PvP, and the standout addition: Galactic War, a persistent seasonal meta-game where player alliances fight over a shared galactic map for regional control and the Galactic Emperor title. That is a credible content spread for an Early Access launch. The faction design deserves specific attention. Four main factions - The Protectorate, the Grell, the synthetic Xol, and The Legion - each play genuinely differently, and reviewers consistently flag this asymmetry as a strength that encourages experimentation. On top of your main faction, a modular loadout system lets you slot in one of six mercenary sub-factions, adjusting your army composition and hero build between matches. The Anti-Snowball mechanic, which charges faster the more units you lose, actively resists runaway wins and keeps matches closer than traditional RTS snowball dynamics would allow. That is the kind of systemic thinking that separates a development team that has studied the genre from one that is just iterating on templates. Now for the honest accounting. The UI is rough, and player reviews are consistent about that. Economy systems feel underdeveloped relative to the combat, and base-building lacks the texture that Brood War-era players will miss. Pacing runs fast enough that the macro game can feel compressed. The Xol faction is also being kept out of ranked matchmaking while balance is finalized, which narrows the competitive pool at launch. These are Early Access problems with Early Access solutions, but they are real enough that players who want a polished experience should wait. The 81% positive score on Steam reflects a community that sees the potential clearly but is not blind to the gaps. For strategy players who can tolerate rough UI and want something with genuine structural ambition, ZeroSpace is worth getting into now. The faction variety and Galactic War give it a longer shelf life than a single-mode RTS, and Starlance Studios has signaled active post-launch development with balance passes and seasonal content on the roadmap. Go in as a builder who enjoys shaping a game during its formative phase and you will get your money's worth. Go in expecting StarCraft II production values and you will be disappointed.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedHero LoadoutMercenary Sub-FactionsGalactic WarAnti-Snowball MechanicBranching CampaignAsymmetric FactionsLive SeasonsSC2-InspiredPersistent Progression

System Requirements

Minimum

OS
Windows 10
Processor
AMD / Intel CPU, 4 Cores 3 Ghz
Memory
16 GB RAM
Graphics
Nvidia 1080 Ti or RX 5700
DirectX
Version 11
Network
Broadband Internet connection…

Recommended

OS
Windows 10
Processor
AMD / Intel CPU, 8 Cores 3 Ghz
Graphics
RTX 3060Ti or RX 6800
DirectX
Version 11
Network
Broadband Internet connection Sto…

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Reviews & Ratings

Steam
81%(1,258)

Game Info

Developer
Starlance Studios, Ironward
Publisher
Starlance Studios, Gamersky Games
Release Date
Jul 20, 2026

Features

Single-playerMultiplayerMMOPvPOnline PvPCo-opOnline Co OpCamera Comfort+8 more

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Best price€35.65
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Frequently asked questions about ZeroSpace

How much does ZeroSpace cost?

As of 8 September 2026, the cheapest in-stock offer for ZeroSpace is €35.65 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy ZeroSpace cheapest?

The lowest in-stock price we track for ZeroSpace is €35.65 at Gamivo (8 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is ZeroSpace available on?

ZeroSpace is available on PC.

When was ZeroSpace released?

ZeroSpace was released on 20 July 2026.

Who developed ZeroSpace?

ZeroSpace was developed by Starlance Studios, Ironward and published by Starlance Studios, Gamersky Games.