Compare Yakuza 0 prices across trusted key stores and find the best deal. Developed by Ryu Ga Gotoku Studio. Published by SEGA. Released on 8/1/2018. Available on PC, Xbox. Genres: Action, Adventure, RPG. Metacritic score: 86/100.

Forget everything you think you know about crime games: Yakuza 0 spends one minute making you sob over a friend's grave and the next making you manage a cabaret club empire in 1988 Osaka. Buckle in.

I have finished Disco Elysium three times and I still was not prepared for Goro Majima. That is the highest compliment I can give Yakuza 0's writing: it hands you a character the marketing frames as a side piece, and by hour fifteen he has quietly become one of the most compelling figures in modern action-RPG storytelling. Kiryu, the Dragon of Dojima in his punk-kid origins, is the ostensible lead, but the dual-protagonist structure is the real engine here. The game alternates between Kiryu trying to clear his name over a murder he did not commit in Tokyo's Kamurocho, and Majima trapped in Osaka's Sotenbori and tasked with an assassination he wants no part of. Two cities, two arcs, and the story threads pull toward each other with the kind of slow-burn convergence that rewards anyone patient enough to sit through the slower opening chapters. The combat is a style-switcher at heart, and it is more interesting than it first appears. Kiryu carries three styles: the balanced Brawler, the fast boxing-oriented Rush, and the heavy Beast mode that lets him weaponize bicycles and guardrails. Majima counters with Thug, the bat-swinging Slugger (genuinely awkward in narrow corridors, which is a feature as much as a complaint), and the absurd, glorious Breaker style built around breakdancing. Heat Actions, the context-sensitive finishers that trigger when your gauge fills from landing hits, are equal parts tactically relevant and cinematically ridiculous, and using the same one repeatedly actually reduces its damage output, so the game gently nudges you toward variety. Sticking to one style the whole run is the classic new-player trap. The combat does feel stiff by the standards of later Dragon Engine entries, and some players will bounce off the animation speed, but anyone willing to learn the rhythm finds a system with genuine depth. Mr. Shakedown, the roaming bruiser who can strip all your cash in a single fight, is one of the better money-sink designs I have seen in an RPG: terrifying early, farmable late, always present as a tension spike. The currency system itself is clever. Instead of traditional XP, you spend money earned from fights and side businesses to unlock skills on each character's tree. Kiryu runs a Real Estate Royale operation across Kamurocho; Majima commands a Cabaret Club Czar network in Sotenbori. Both are substantial side-game loops, not thin window dressing, though the Real Estate side is noticeably more passive than the cabaret management. Completing these unlocks Legend fighting styles for each character, which are satisfying to slot in for the endgame. The city minigames pile on further: Pocket Circuit racing, the Telephone Club, fully playable Sega arcade classics including Out Run and Space Harrier, batting cages, bowling, mahjong, and karaoke. Completionists will push 60-plus hours without blinking. The substories are where Yakuza 0 earns its reputation. These optional side missions range from quietly heartbreaking to completely unhinged, and they are not marked on the map, which forces you to actually walk the streets and pay attention. Helping a definitely-not-Michael-Jackson figure film a music video against zombies is the kind of substory that defies genre description. Some cut surprisingly deep. They are, collectively, among the best optional content in any action-RPG on PC. The main complaint is structural rather than qualitative: the core plot does lean on waves of random goons showing up to initiate every other confrontation, which gets repetitive across a 30-plus-hour main story. The tonal whiplash between gravely serious crime drama and comic nonsense is also very real, and players who want tonal consistency will find it jarring rather than charming. The PC port itself runs clean at 60 fps even at high resolutions; the main ergonomic note is that a controller is strongly preferred, and mouse camera control in confined spaces remains awkward. Yakuza 0 is the correct place to start with this series if you have never touched it, and it is also the game that veteran fans point to when the question of peak traditional Yakuza comes up. The writing rewards attention, the combat rewards experimentation, and the substories reward anyone willing to simply wander. If you rush the main story and skip the streets, you are playing a lesser version of a very good game. Monika, Scout Team

Yakuza 0

Yakuza 0

Aug 1, 2018Ryu Ga Gotoku StudioSEGA
GamerScout Says

Forget everything you think you know about crime games: Yakuza 0 spends one minute making you sob over a friend's grave and the next making you manage a cabaret club empire in 1988 Osaka. Buckle in.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€16.26
at Eneba
Lowest tracked: €15.67
Track this price

GamerScout Verdict

8.6/10

The best traditional Yakuza starting point for newcomers, and still the benchmark for fans who argue about peak series form.

Compare Prices(4 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€16.26
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.80
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€44.48
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€45.13
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€48.00-9%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€52.09
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€53.69
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€15.6711 Aug 2026
Current best
€16.26
Keyshops
€15.09€17.08€19.06€21.055 Jun25 Jun16 Jul5 Aug25 Aug
5 Jun — 25 Aug
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Screenshots & Media

About Yakuza 0

I have finished Disco Elysium three times and I still was not prepared for Goro Majima. That is the highest compliment I can give Yakuza 0's writing: it hands you a character the marketing frames as a side piece, and by hour fifteen he has quietly become one of the most compelling figures in modern action-RPG storytelling. Kiryu, the Dragon of Dojima in his punk-kid origins, is the ostensible lead, but the dual-protagonist structure is the real engine here. The game alternates between Kiryu trying to clear his name over a murder he did not commit in Tokyo's Kamurocho, and Majima trapped in Osaka's Sotenbori and tasked with an assassination he wants no part of. Two cities, two arcs, and the story threads pull toward each other with the kind of slow-burn convergence that rewards anyone patient enough to sit through the slower opening chapters. The combat is a style-switcher at heart, and it is more interesting than it first appears. Kiryu carries three styles: the balanced Brawler, the fast boxing-oriented Rush, and the heavy Beast mode that lets him weaponize bicycles and guardrails. Majima counters with Thug, the bat-swinging Slugger (genuinely awkward in narrow corridors, which is a feature as much as a complaint), and the absurd, glorious Breaker style built around breakdancing. Heat Actions, the context-sensitive finishers that trigger when your gauge fills from landing hits, are equal parts tactically relevant and cinematically ridiculous, and using the same one repeatedly actually reduces its damage output, so the game gently nudges you toward variety. Sticking to one style the whole run is the classic new-player trap. The combat does feel stiff by the standards of later Dragon Engine entries, and some players will bounce off the animation speed, but anyone willing to learn the rhythm finds a system with genuine depth. Mr. Shakedown, the roaming bruiser who can strip all your cash in a single fight, is one of the better money-sink designs I have seen in an RPG: terrifying early, farmable late, always present as a tension spike. The currency system itself is clever. Instead of traditional XP, you spend money earned from fights and side businesses to unlock skills on each character's tree. Kiryu runs a Real Estate Royale operation across Kamurocho; Majima commands a Cabaret Club Czar network in Sotenbori. Both are substantial side-game loops, not thin window dressing, though the Real Estate side is noticeably more passive than the cabaret management. Completing these unlocks Legend fighting styles for each character, which are satisfying to slot in for the endgame. The city minigames pile on further: Pocket Circuit racing, the Telephone Club, fully playable Sega arcade classics including Out Run and Space Harrier, batting cages, bowling, mahjong, and karaoke. Completionists will push 60-plus hours without blinking. The substories are where Yakuza 0 earns its reputation. These optional side missions range from quietly heartbreaking to completely unhinged, and they are not marked on the map, which forces you to actually walk the streets and pay attention. Helping a definitely-not-Michael-Jackson figure film a music video against zombies is the kind of substory that defies genre description. Some cut surprisingly deep. They are, collectively, among the best optional content in any action-RPG on PC. The main complaint is structural rather than qualitative: the core plot does lean on waves of random goons showing up to initiate every other confrontation, which gets repetitive across a 30-plus-hour main story. The tonal whiplash between gravely serious crime drama and comic nonsense is also very real, and players who want tonal consistency will find it jarring rather than charming. The PC port itself runs clean at 60 fps even at high resolutions; the main ergonomic note is that a controller is strongly preferred, and mouse camera control in confined spaces remains awkward. Yakuza 0 is the correct place to start with this series if you have never touched it, and it is also the game that veteran fans point to when the question of peak traditional Yakuza comes up. The writing rewards attention, the combat rewards experimentation, and the substories reward anyone willing to simply wander. If you rush the main story and skip the streets, you are playing a lesser version of a very good game.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayerachievementscontroller-supportcloud-savesDual ProtagonistsHeat ActionsStyle SwitchingBusiness ManagementSubstory-RichCrime Drama1980s SettingBrawler-RPGMr. ShakedownCrime ThrillerStyle SwitcherDual NarrativeCabaret ManagementReal Estate SimPocket CircuitHeat Action CombatCompletionist TrapArcade ClassicsPrequel

System Requirements

Minimum

Processor
Intel Core i3-8100, 3.6GHz or AMD Ryzen 3 2300X, 3.5GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX960, 4GB or AMD Radeon RX460, 4GB or Intel Arc A380, 6GB
DirectX
Version 12
Network
Broadband…

Recommended

OS
Windows 10 64bit
Processor
Intel Core i7-6700, 3.4 GHz / AMD Ryzen 7 1700, 3.7 GHz
Memory
16 GB RAM
Graphics
GeForce GTX 1070, 8 GB / Radeon RX Ve…

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Community Discussion

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Reviews & Ratings

GamerScout
8.6/10
Metacritic
86

Game Info

Developer
Ryu Ga Gotoku Studio
Publisher
SEGA
Release Date
Aug 1, 2018
Age Rating
PEGI 18

Game Modes

singleplayer
multiplayer

Languages

Subtitles (2)
EnglishJapanese

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Yakuza 0

How much does Yakuza 0 cost?

As of 25 August 2026, the cheapest in-stock offer for Yakuza 0 is €16.26 at Eneba, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Yakuza 0 cheapest?

The lowest in-stock price we track for Yakuza 0 is €16.26 at Eneba (25 August 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Yakuza 0 available on?

Yakuza 0 is available on PC, Xbox.

When was Yakuza 0 released?

Yakuza 0 was released on 1 August 2018.

Who developed Yakuza 0?

Yakuza 0 was developed by Ryu Ga Gotoku Studio and published by SEGA.

Is Yakuza 0 worth buying?

Yakuza 0 holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.