Compare Yakuza Kiwami prices across trusted key stores and find the best deal. Developed by Ryu Ga Gotoku Studio. Published by SEGA. Released on 12/11/2025. Available on PC, Xbox. Genres: Action, Adventure, RPG. Metacritic score: 74/100.

Kiryu's origin story holds up as a crime drama worth your time, but come in knowing it lives in Yakuza 0's shadow and is shorter, scrappier, and noisier about it.

I came to Yakuza Kiwami immediately after finishing Yakuza 0, which is exactly what the game seems designed for and also the single biggest liability it carries. The setup is compelling on paper: Kazuma Kiryu takes the fall for his best friend Nishiki's crime, does a decade in prison, walks out into a Kamurocho that has moved on without him, and has to untangle a conspiracy around ten billion missing yen while keeping a traumatized orphan named Haruka alive. That is a genuinely good crime drama skeleton. The problem is that Yakuza 0 told a richer, longer, more mechanically generous version of the same genre first, and Kiwami never fully escapes that comparison. On the combat side, Kiryu has four style-switching modes: Brawler for balanced counterplay, Rush for fast aggressive pressure, Beast for raw grapple power, and the Dragon style that ties directly into the Majima Everywhere system. Speaking of which, Majima Everywhere is the remake's signature new addition, sending the fan-favorite Goro Majima to ambush Kiryu across Kamurocho in ludicrous disguises ranging from police officer to zombie to pop idol. Beating him in each encounter feeds XP into your Dragon style, which would otherwise stay locked and weak for most of the game. In small doses, the system is a delight. Majima remains an absolute scene-stealer and his escalating respect for Kiryu gives the two characters some of their best dynamic in the whole series. But the randomness starts to grate: encounters can interrupt exploration mid-substory, and early in the run when Kiryu is underpowered, the ambushes tip from exciting to tedious. The community is genuinely split on it, and after about fifteen hours I found myself wishing for an off switch. The substory roster is substantial, with 78 side stories scattered across Kamurocho ranging from one-beat comedy sketches to multi-stage personal dramas. This is where the game earns its Yakuza credentials. The writing in the substories is warm, weird, occasionally heartbreaking, and often laugh-out-loud absurd in that very specific way the series does better than almost anyone. Minigames carry over from Yakuza 0, so karaoke, batting cages, and arcade cabinets are all present. The main story runs roughly fifteen to twenty hours on its own; full completion pushes well past eighty. The newly added Nishikiyama cutscenes, showing what happened to Kiryu's best friend during those missing ten years, are the smartest addition in the remake and genuinely deepen a character whose arc pays off in ways the original PS2 version never fully earned. Where Kiwami stumbles hardest is in its boss fights. The main story confrontations lack the operatic build-up that made Yakuza 0's encounters so satisfying, and one late-game chapter built around dodging gunfire is the kind of design decision that ages badly. The soundtrack, while serviceable, does not hit the highs of its predecessor, and a handful of chapters feel padded in ways the writing cannot fully rescue. None of this makes Kiwami a bad game. It makes it a slightly undernourished one that happens to follow a masterpiece. For series newcomers who have not yet played Yakuza 0, the conventional wisdom still holds: start there. But if you have already put in your time in Kamurocho in the eighties and want to follow Kiryu's story forward, Kiwami is the only honest starting point for the main saga. The Kiryu and Haruka relationship, seeded here for the first time, is the emotional core that powers every entry that follows. That alone makes it worth the investment, flaws and all. Monika, Scout Team

Yakuza Kiwami

Yakuza Kiwami

Dec 11, 2025Ryu Ga Gotoku StudioSEGA
GamerScout Says

Kiryu's origin story holds up as a crime drama worth your time, but come in knowing it lives in Yakuza 0's shadow and is shorter, scrappier, and noisier about it.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €10.36

GamerScout Verdict

Play it after Yakuza 0 for the story payoff, but don't expect the same mechanical generosity or boss spectacle.

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Price History

Historical low
€10.368 Jul 2026
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€10.04€11.13€12.23€13.325 Jun14 Jun23 Jun2 Jul11 Jul
5 Jun — 11 Jul
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About Yakuza Kiwami

I came to Yakuza Kiwami immediately after finishing Yakuza 0, which is exactly what the game seems designed for and also the single biggest liability it carries. The setup is compelling on paper: Kazuma Kiryu takes the fall for his best friend Nishiki's crime, does a decade in prison, walks out into a Kamurocho that has moved on without him, and has to untangle a conspiracy around ten billion missing yen while keeping a traumatized orphan named Haruka alive. That is a genuinely good crime drama skeleton. The problem is that Yakuza 0 told a richer, longer, more mechanically generous version of the same genre first, and Kiwami never fully escapes that comparison. On the combat side, Kiryu has four style-switching modes: Brawler for balanced counterplay, Rush for fast aggressive pressure, Beast for raw grapple power, and the Dragon style that ties directly into the Majima Everywhere system. Speaking of which, Majima Everywhere is the remake's signature new addition, sending the fan-favorite Goro Majima to ambush Kiryu across Kamurocho in ludicrous disguises ranging from police officer to zombie to pop idol. Beating him in each encounter feeds XP into your Dragon style, which would otherwise stay locked and weak for most of the game. In small doses, the system is a delight. Majima remains an absolute scene-stealer and his escalating respect for Kiryu gives the two characters some of their best dynamic in the whole series. But the randomness starts to grate: encounters can interrupt exploration mid-substory, and early in the run when Kiryu is underpowered, the ambushes tip from exciting to tedious. The community is genuinely split on it, and after about fifteen hours I found myself wishing for an off switch. The substory roster is substantial, with 78 side stories scattered across Kamurocho ranging from one-beat comedy sketches to multi-stage personal dramas. This is where the game earns its Yakuza credentials. The writing in the substories is warm, weird, occasionally heartbreaking, and often laugh-out-loud absurd in that very specific way the series does better than almost anyone. Minigames carry over from Yakuza 0, so karaoke, batting cages, and arcade cabinets are all present. The main story runs roughly fifteen to twenty hours on its own; full completion pushes well past eighty. The newly added Nishikiyama cutscenes, showing what happened to Kiryu's best friend during those missing ten years, are the smartest addition in the remake and genuinely deepen a character whose arc pays off in ways the original PS2 version never fully earned. Where Kiwami stumbles hardest is in its boss fights. The main story confrontations lack the operatic build-up that made Yakuza 0's encounters so satisfying, and one late-game chapter built around dodging gunfire is the kind of design decision that ages badly. The soundtrack, while serviceable, does not hit the highs of its predecessor, and a handful of chapters feel padded in ways the writing cannot fully rescue. None of this makes Kiwami a bad game. It makes it a slightly undernourished one that happens to follow a masterpiece. For series newcomers who have not yet played Yakuza 0, the conventional wisdom still holds: start there. But if you have already put in your time in Kamurocho in the eighties and want to follow Kiryu's story forward, Kiwami is the only honest starting point for the main saga. The Kiryu and Haruka relationship, seeded here for the first time, is the emotional core that powers every entry that follows. That alone makes it worth the investment, flaws and all.

Monika
Monika · Scout Team

RPGs

Tags

steamBeat-em-upCrime DramaStyle-Switching CombatRemakeSubstory-HeavyOpen DistrictCharacter-DrivenMajima EverywhereDragon Style ProgressionHeat ActionsSeries Entry PointNishikiyama ArcKamurocho

System Requirements

Minimum

Processor
Intel Core i5-3470 | AMD FX-6300
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 560 | AMD Radeon HD 6870

Recommended

OS
Windows 11
Processor
Intel Core i5-8600K, 3.6 GHz or AMD Ryzen 5 2500X, 3.6 GHz
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX1070, 8GB or AMD Radeo…

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Reviews & Ratings

Metacritic
74
Steam
79%(879)

Game Info

Developer
Ryu Ga Gotoku Studio
Publisher
SEGA
Release Date
Dec 11, 2025

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What platforms is Yakuza Kiwami available on?

Yakuza Kiwami is available on PC, Xbox.

When was Yakuza Kiwami released?

Yakuza Kiwami was released on 11 December 2025.

Who developed Yakuza Kiwami?

Yakuza Kiwami was developed by Ryu Ga Gotoku Studio and published by SEGA.

Is Yakuza Kiwami worth buying?

Yakuza Kiwami holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.