Compare XCOM 2 - Reinforcement Pack (DLC) prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by Take 2 Interactive. Released on 2/4/2016. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Strategy. Metacritic score: 88/100.

Three XCOM 2 DLC packs bundled together - more soldiers, weirder aliens, and a robot ally worth the squad slot.

The Reinforcement Pack is a bundle of three separate XCOM 2 content drops - Anarchy's Children, Alien Hunters, and Shen's Last Gift - and the honest way to evaluate it is to treat each piece individually before judging the whole. Anarchy's Children is the lightest of the three: a cosmetics-only pack that adds punk-rebel aesthetic options for your soldiers. No new mechanics, no new missions. If you already name and customize every rookie before they die on their third mission, you will get mileage here. Everyone else will open it once and forget it exists. Alien Hunters is where the bundle earns its keep from a systems perspective. It introduces three Ruler-class alien bosses - the Archon King, the Berserker Queen, and the Viper King - who behave unlike anything else in base XCOM 2. Standard enemies act on their turn. Rulers act every time any unit in the squad takes an action. That single rule change forces a complete rethink of your tactical rhythm. Overwatch-heavy builds collapse under Ruler pressure. You start treating action economy as a resource you actively conserve rather than spend freely. It also adds powerful Ruler weapons you can harvest once you take a boss down, which creates a genuine mid-campaign power spike moment that feels earned. Shen's Last Gift adds SPARK units - large mechanical soldiers that fill a squad slot and level up like biological troopers. They cannot be mind-controlled, which matters enormously on Commander and Legend difficulty where the Psionic enemy roster is punishing. The SPARK campaign mission that unlocks them is one of the better standalone scenarios in the game, with environmental storytelling that rewards players who actually read research logs. From a build perspective, SPARKs are specialists in absorbing punishment in tight corridors - not flashy, but dependably useful in the late-game urban maps. As a bundle on console, the Reinforcement Pack represents the most practical way to add meaningful mechanical variety to a XCOM 2 campaign that you have already finished once or twice. None of these three packs will fix the things that frustrate veterans - the RNG on high-percentage shots remains philosophically unchanged, and the Chosen (from the separate War of the Chosen expansion) are a bigger systemic leap than anything here. But if you want your squads to look stranger and your boss fights to require actual preparation rather than brute-force grinding, this bundle delivers that clearly and without padding. New players should be aware this is DLC requiring the base game, and Alien Hunters specifically is more enjoyable once you have a working knowledge of XCOM 2's action phases - throwing Ruler encounters at a first-run campaign can feel punishing before you understand why. Diego, Scout Team

XCOM 2 - Reinforcement Pack (DLC)
Strategy

XCOM 2 - Reinforcement Pack (DLC)

Feb 4, 2016Firaxis GamesTake 2 Interactive
GamerScout Says

Three XCOM 2 DLC packs bundled together - more soldiers, weirder aliens, and a robot ally worth the squad slot.

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About XCOM 2 - Reinforcement Pack (DLC)

The Reinforcement Pack is a bundle of three separate XCOM 2 content drops - Anarchy's Children, Alien Hunters, and Shen's Last Gift - and the honest way to evaluate it is to treat each piece individually before judging the whole. Anarchy's Children is the lightest of the three: a cosmetics-only pack that adds punk-rebel aesthetic options for your soldiers. No new mechanics, no new missions. If you already name and customize every rookie before they die on their third mission, you will get mileage here. Everyone else will open it once and forget it exists. Alien Hunters is where the bundle earns its keep from a systems perspective. It introduces three Ruler-class alien bosses - the Archon King, the Berserker Queen, and the Viper King - who behave unlike anything else in base XCOM 2. Standard enemies act on their turn. Rulers act every time any unit in the squad takes an action. That single rule change forces a complete rethink of your tactical rhythm. Overwatch-heavy builds collapse under Ruler pressure. You start treating action economy as a resource you actively conserve rather than spend freely. It also adds powerful Ruler weapons you can harvest once you take a boss down, which creates a genuine mid-campaign power spike moment that feels earned. Shen's Last Gift adds SPARK units - large mechanical soldiers that fill a squad slot and level up like biological troopers. They cannot be mind-controlled, which matters enormously on Commander and Legend difficulty where the Psionic enemy roster is punishing. The SPARK campaign mission that unlocks them is one of the better standalone scenarios in the game, with environmental storytelling that rewards players who actually read research logs. From a build perspective, SPARKs are specialists in absorbing punishment in tight corridors - not flashy, but dependably useful in the late-game urban maps. As a bundle on console, the Reinforcement Pack represents the most practical way to add meaningful mechanical variety to a XCOM 2 campaign that you have already finished once or twice. None of these three packs will fix the things that frustrate veterans - the RNG on high-percentage shots remains philosophically unchanged, and the Chosen (from the separate War of the Chosen expansion) are a bigger systemic leap than anything here. But if you want your squads to look stranger and your boss fights to require actual preparation rather than brute-force grinding, this bundle delivers that clearly and without padding. New players should be aware this is DLC requiring the base game, and Alien Hunters specifically is more enjoyable once you have a working knowledge of XCOM 2's action phases - throwing Ruler encounters at a first-run campaign can feel punishing before you understand why. Diego, Scout Team

Tags

xboxTurn-Based TacticsDLC BundleAlien HuntersSPARK UnitsBoss EncountersAction EconomySquad CustomizationLate-Game ContentPermadeath

System Requirements

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Reviews & Ratings

Metacritic
88
Steam
85%(107,821)

Game Info

Developer
Firaxis Games
Publisher
Take 2 Interactive
Release Date
Feb 4, 2016

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