Compare XCOM 2: Digital Deluxe prices across trusted key stores and find the best deal. Developed by Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux). Published by 2K, Feral Interactive (Mac), Feral Interactive (Linux). Released on 2/4/2016. Available on PC. Genres: Strategy. Metacritic score: 88/100.

Eighty-five percent positive across over 100,000 Steam reviews and an 88 on Metacritic, XCOM 2 has earned that reputation the hard way, by making you care deeply about soldiers who can die permanently on a missed 90% shot.

I have restarted XCOM 2 campaigns more times than I care to admit, and each time the loss that triggered the restart was entirely, infuriatingly my fault. That is the core loop Firaxis built here: a turn-based tactical game layered over a resource-management strategy layer, where every decision compounds. You are running a guerrilla resistance from a converted alien ship called the Avenger, managing Intel, Supplies, Elerium, and Engineer time simultaneously while the enemy's Avatar Project ticks toward a game-over state on the Geoscape. The pressure is constant and mostly self-inflicted. On the tactical layer, your squad of up to six soldiers draws from five base classes: Ranger, Grenadier, Sharpshooter, Specialist, and Psi Operative, each with branching perk trees that meaningfully change how you play them. Rangers can spec into melee Blademaster builds or stay ranged with Shadowstrike. Grenadiers split between Demolition and heavy-weapon focus. The Specialist's Gremlin drone is one of the more clever additions to the genre, doubling as both a hacking tool against ADVENT mechanical units and a combat medic. Permadeath is on by default and it is the correct way to play: losing a Colonel-ranked Sharpshooter three missions from the endgame is genuinely gutting, and that emotional stakes are what separate XCOM 2 from every imitator. The Digital Deluxe edition bundles in the Resistance Warrior Pack cosmetics, the Anarchy's Children cosmetic DLC, the Alien Hunters DLC (which adds boss-tier Ruler enemies that act on every player action, not just their turn), and Shen's Last Gift, which introduces the SPARK mech soldier class and a standalone story mission worth playing. For newcomers worried about the complexity: the tutorial is short but functional, and the Rookie difficulty gives you enough breathing room to understand the Geoscape before it punishes you. My honest advice is to play on Commander difficulty from the start once you have two or three missions under your belt. The mid-game, when you are juggling Proving Grounds research for experimental grenades and armor while trying to suppress the Avatar Project by raiding Alien Facilities, is where XCOM 2 peaks. The late game is the one area where the base game shows cracks: once your squad is running Powered Armor and Plasma weapons, mission difficulty drops sharply and the Avatar Project timer becomes easy to manage. The community has flagged this for years, and it is a real structural issue. What saves the late game, and extends the entire package by hundreds of hours, is the mod ecosystem. Steam Workshop support is deep and Firaxis actively encouraged it. The Long War 2 overhaul by Pavonis Interactive, officially sanctioned by Firaxis, essentially rebuilds the campaign into a longer, harder, more intricate experience with expanded infiltration mechanics and new soldier classes. Beyond that, mods like A Better Advent overhaul enemy AI and spawn variety, and class packs let you build custom soldier rosters well outside the vanilla five. If you are the type who keeps a spreadsheet of research queue priorities (I do), the Workshop will keep you occupied indefinitely. One performance note: load times on mechanical HDDs were a known complaint at launch; on an SSD the experience is significantly smoother. Diego, Scout Team

XCOM 2: Digital Deluxe

XCOM 2: Digital Deluxe

Feb 4, 2016Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)2K, Feral Interactive (Mac), Feral Interactive (Linux)
GamerScout Says

Eighty-five percent positive across over 100,000 Steam reviews and an 88 on Metacritic, XCOM 2 has earned that reputation the hard way, by making you care deeply about soldiers who can die permanently on a missed 90% shot.

PC
Best Price Available
€19.99
at Steam
Lowest tracked: €19.99
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GamerScout Verdict

Best for tactics players who want a punishing, deeply moddable campaign and don't mind that the base-game late game goes soft.

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€64.99
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Price History

Lowest tracked
€19.9929 Aug 2026
Current best
€19.99
Lowest since we started tracking
Official stores
€14.59€33.19€51.79€70.3920 Aug25 Aug29 Aug3 Sept7 Sept
Tracking prices since 20 Aug 2026
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About XCOM 2: Digital Deluxe

I have restarted XCOM 2 campaigns more times than I care to admit, and each time the loss that triggered the restart was entirely, infuriatingly my fault. That is the core loop Firaxis built here: a turn-based tactical game layered over a resource-management strategy layer, where every decision compounds. You are running a guerrilla resistance from a converted alien ship called the Avenger, managing Intel, Supplies, Elerium, and Engineer time simultaneously while the enemy's Avatar Project ticks toward a game-over state on the Geoscape. The pressure is constant and mostly self-inflicted. On the tactical layer, your squad of up to six soldiers draws from five base classes: Ranger, Grenadier, Sharpshooter, Specialist, and Psi Operative, each with branching perk trees that meaningfully change how you play them. Rangers can spec into melee Blademaster builds or stay ranged with Shadowstrike. Grenadiers split between Demolition and heavy-weapon focus. The Specialist's Gremlin drone is one of the more clever additions to the genre, doubling as both a hacking tool against ADVENT mechanical units and a combat medic. Permadeath is on by default and it is the correct way to play: losing a Colonel-ranked Sharpshooter three missions from the endgame is genuinely gutting, and that emotional stakes are what separate XCOM 2 from every imitator. The Digital Deluxe edition bundles in the Resistance Warrior Pack cosmetics, the Anarchy's Children cosmetic DLC, the Alien Hunters DLC (which adds boss-tier Ruler enemies that act on every player action, not just their turn), and Shen's Last Gift, which introduces the SPARK mech soldier class and a standalone story mission worth playing. For newcomers worried about the complexity: the tutorial is short but functional, and the Rookie difficulty gives you enough breathing room to understand the Geoscape before it punishes you. My honest advice is to play on Commander difficulty from the start once you have two or three missions under your belt. The mid-game, when you are juggling Proving Grounds research for experimental grenades and armor while trying to suppress the Avatar Project by raiding Alien Facilities, is where XCOM 2 peaks. The late game is the one area where the base game shows cracks: once your squad is running Powered Armor and Plasma weapons, mission difficulty drops sharply and the Avatar Project timer becomes easy to manage. The community has flagged this for years, and it is a real structural issue. What saves the late game, and extends the entire package by hundreds of hours, is the mod ecosystem. Steam Workshop support is deep and Firaxis actively encouraged it. The Long War 2 overhaul by Pavonis Interactive, officially sanctioned by Firaxis, essentially rebuilds the campaign into a longer, harder, more intricate experience with expanded infiltration mechanics and new soldier classes. Beyond that, mods like A Better Advent overhaul enemy AI and spawn variety, and class packs let you build custom soldier rosters well outside the vanilla five. If you are the type who keeps a spreadsheet of research queue priorities (I do), the Workshop will keep you occupied indefinitely. One performance note: load times on mechanical HDDs were a known complaint at launch; on an SSD the experience is significantly smoother.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedPermadeathGeoscape ManagementLong War CompatibleModding CommunityProcedural MapsSquad CustomizationTurn-Based TacticsGuerrilla Campaign

System Requirements

Minimum

Processor
Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
Memory
4 GB RAM
Graphics
1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
DirectX
Versi…

Recommended

Processor
3GHz Quad Core
Memory
8 GB RAM
Graphics
2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
Storage
45 GB available space
Sound Card
DirectX compatible…

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Community Discussion

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Reviews & Ratings

Metacritic
88
Steam
85%(108,942)

Game Info

Developer
Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)
Publisher
2K, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date
Feb 4, 2016

Features

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudRemote Play on TabletFamily Sharing

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Frequently asked questions about XCOM 2: Digital Deluxe

How much does XCOM 2: Digital Deluxe cost?

As of 7 September 2026, the cheapest in-stock offer for XCOM 2: Digital Deluxe is €19.99 at Steam, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy XCOM 2: Digital Deluxe cheapest?

The lowest in-stock price we track for XCOM 2: Digital Deluxe is €19.99 at Steam (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is XCOM 2: Digital Deluxe available on?

XCOM 2: Digital Deluxe is available on PC.

When was XCOM 2: Digital Deluxe released?

XCOM 2: Digital Deluxe was released on 4 February 2016.

Who developed XCOM 2: Digital Deluxe?

XCOM 2: Digital Deluxe was developed by Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux) and published by 2K, Feral Interactive (Mac), Feral Interactive (Linux).

Is XCOM 2: Digital Deluxe worth buying?

XCOM 2: Digital Deluxe holds a Metacritic score of 88/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.