Compare X4: Split Vendetta (DLC) prices across 50+ stores and find the best deal. Developed by Egosoft. Published by Egosoft. Released on 3/31/2020. Available on PC. Genres: Action, Simulation.

X4's first major expansion doubles down on faction politics and fleet-building, adding two Split clans, new ships, and a bigger universe to micromanage.

X4: Split Vendetta is a paid expansion for X4: Foundations, Egosoft's deep space-economy sandbox. If you already know what X4 is, the pitch is simple: more map, more factions, more ships, more station modules, and a fresh slice of the economy to optimize. If you are somehow new to X4 through this DLC page, stop here, go play the base game first, and come back once you have a trade empire that embarrasses your original expectations. The headline addition is two new Split family clans, each with their own territory carved into the expanded universe. That matters more than it sounds. In X4, faction relationships are a living system - they affect trade routes, war declarations, and which stations will actually let your freighters dock. Adding two politically distinct clans means more diplomatic levers, more ways for your carefully constructed supply chain to get torched by a war you did not start, and more reputation grinding if you want access to their shipyards. The Split have always been the scrappy, aggressive corner of the X universe lore, and this expansion leans into that with ship designs and weapon loadouts that skew toward combat stats over cargo efficiency. On the hardware side, the new ships and station modules are the mechanical core of why you buy this. The Split vessels tend toward speed and firepower, which opens build variety for players who found the base-game roster a little too freighter-heavy. New station modules expand the production chain options, which means more complex manufacturing setups if you are the kind of player who stares at resource flow diagrams at 1am. The weapons additions are similarly combat-oriented, giving fleet commanders more tools for the late-game wars that inevitably consume your schedule. What does not change is the base game's rougher edges. X4: Foundations launched in a famously unpolished state and Egosoft has patched it substantially over the years, but the UI remains a lot to absorb, the tutorial still assumes a certain tolerance for confusion, and the AI wingmen can still make frustrating decisions in complex engagements. Split Vendetta inherits all of that. The expansion adds content, not polish. If the base game's learning curve already bounced you off, this does not smooth it out. For returning players already comfortable with the economy and fleet management systems, this is exactly the kind of content drop that justifies replaying from a fresh start. New faction dynamics shift the political map, new ships change fleet composition math, and more universe space means more room for the sprawling station networks that are the real endgame. The Steam Workshop ecosystem around X4 is also active enough that modders have already built on top of the Split content in interesting ways, extending the value further for anyone comfortable with light modding. Bottom line: this expansion is for players who have already decided X4: Foundations is their kind of game and want more of it with faction-specific depth added on top. Diego, Scout Team

X4: Split Vendetta (DLC)
ActionSimulation

X4: Split Vendetta (DLC)

Mar 31, 2020Egosoft
GamerScout Says

X4's first major expansion doubles down on faction politics and fleet-building, adding two Split clans, new ships, and a bigger universe to micromanage.

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About X4: Split Vendetta (DLC)

X4: Split Vendetta is a paid expansion for X4: Foundations, Egosoft's deep space-economy sandbox. If you already know what X4 is, the pitch is simple: more map, more factions, more ships, more station modules, and a fresh slice of the economy to optimize. If you are somehow new to X4 through this DLC page, stop here, go play the base game first, and come back once you have a trade empire that embarrasses your original expectations. The headline addition is two new Split family clans, each with their own territory carved into the expanded universe. That matters more than it sounds. In X4, faction relationships are a living system - they affect trade routes, war declarations, and which stations will actually let your freighters dock. Adding two politically distinct clans means more diplomatic levers, more ways for your carefully constructed supply chain to get torched by a war you did not start, and more reputation grinding if you want access to their shipyards. The Split have always been the scrappy, aggressive corner of the X universe lore, and this expansion leans into that with ship designs and weapon loadouts that skew toward combat stats over cargo efficiency. On the hardware side, the new ships and station modules are the mechanical core of why you buy this. The Split vessels tend toward speed and firepower, which opens build variety for players who found the base-game roster a little too freighter-heavy. New station modules expand the production chain options, which means more complex manufacturing setups if you are the kind of player who stares at resource flow diagrams at 1am. The weapons additions are similarly combat-oriented, giving fleet commanders more tools for the late-game wars that inevitably consume your schedule. What does not change is the base game's rougher edges. X4: Foundations launched in a famously unpolished state and Egosoft has patched it substantially over the years, but the UI remains a lot to absorb, the tutorial still assumes a certain tolerance for confusion, and the AI wingmen can still make frustrating decisions in complex engagements. Split Vendetta inherits all of that. The expansion adds content, not polish. If the base game's learning curve already bounced you off, this does not smooth it out. For returning players already comfortable with the economy and fleet management systems, this is exactly the kind of content drop that justifies replaying from a fresh start. New faction dynamics shift the political map, new ships change fleet composition math, and more universe space means more room for the sprawling station networks that are the real endgame. The Steam Workshop ecosystem around X4 is also active enough that modders have already built on top of the Split content in interesting ways, extending the value further for anyone comfortable with light modding. Bottom line: this expansion is for players who have already decided X4: Foundations is their kind of game and want more of it with faction-specific depth added on top. Diego, Scout Team

Tags

steamSpace EconomyFaction DiplomacyFleet ManagementStation BuildingExpansion DLCTrade SimulationLate-Game DepthMod Support

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Game Info

Developer
Egosoft
Publisher
Egosoft
Release Date
Mar 31, 2020

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam WorkshopSteam CloudFamily Sharing

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