WWZ Upgrade to Aftermath (DLC)
If you already own WWZ and haven't touched it since 2019, this upgrade is the reason to reinstall - six new missions, a shield-wielding Vanguard class, and Horde XL throwing over a thousand zeds at your squad.
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About WWZ Upgrade to Aftermath (DLC)
I've been waiting for WWZ to give me a reason to stop half-heartedly recommending it to co-op shooter fans with caveats, and the Aftermath upgrade is the closest Saber has come to delivering that. This is not a standalone game - it's a DLC upgrade for existing WWZ owners that bolts on two new episode packs (Rome and Kamchatka, three missions each), a new class, a revamped melee system, a first-person mode toggle, and Horde Mode XL, which pushes the on-screen zed count to numbers that stress both your GPU and your spatial awareness. Let's talk content first. The six new missions are a mixed bag. Kamchatka is the stronger of the two episodes - it introduces a cold mechanic that chips your health bar if you're not managing team coordination, and one early section where you need a flamethrower to melt icy doors turns a routine corridor push into something that actually requires squad communication. Rome looks great as a setting but plays it safe; the objectives recycle familiar WWZ beats and the episode lacks the mechanical wrinkle that makes Kamchatka memorable. The new Vanguard class - equipped with an electrified shield you can plant for cover or charge-ram through a packed horde - is a genuinely interesting tactical option, though the charge drain mechanic is badly tuned: accidentally deploying the shield eats a chunk of your equipment gauge even if you touched zero zombies with it. That feels like a balancing oversight that should have been caught in QA. The refreshed melee system adds dual-wield options like sickle-and-cleaver combos and gives the Slasher class some actual identity, which was badly needed. From a shooter-feel perspective, WWZ has always punched above its weight on the macro level - the Swarm Engine rendering liquid walls of zombies is still technically impressive and holds 60fps on Xbox Series X, which matters when you're calling shots in a horde wave and need the frame window to actually see what you're aiming at. Weapon selection spans the usual FPS archetypes (SMGs, shotguns, bolt rifles, LMGs) and while the new firearms added in Aftermath don't break new ground - most feel like lateral variations of guns already in rotation - the full eight-class roster now gives you enough team composition options to stop every pub squad from defaulting to four Gunslingers. Matchmaking, however, has been flagged as a recurring weak point: players have reported drop-outs and failed-join errors that shouldn't be present in a title this far post-launch. Saber has patched consistently, but it's a friction point worth knowing before you commit to a session. The first-person mode is worth a paragraph because it will be the first thing new buyers try. Short version: it's not a native FPS implementation. Think of it as the camera pushed forward and slightly zoomed - the aiming model underneath is still the third-person system, so ironsight discipline does not translate. It's a novelty option rather than a competitive alternative. Play third-person. The AI bots, as ever, are adequate meatshields - they revive, they body-block, they die - but they will not pick up items, hold objectives intelligently, or coordinate class abilities. If your squad is two humans short, expect to compensate. The grind structure also remains the main quality-of-life complaint across the player base: weapon progression costs are steep, stacked across multiple coin currencies, and Aftermath added more things to grind without addressing the underlying pace problem. Bottom line for Xbox owners specifically: on Series X you're getting the 4K/60 target that makes the horde spectacle actually hit. Horde Mode XL, which unleashes over a thousand zombies in escalating waves, is the mode most worth your time here and it's the best argument for the upgrade if you and a regular squad have already exhausted the base content. If you're a solo player who drifts in and out, the grind and the matchmaking friction will outlast your enthusiasm faster than the new missions will. Fred, Scout Team
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Game Info
- Developer
- Saber Interactive
- Publisher
- Saber Interactive Inc.
- Release Date
- Sep 19, 2021
