Compare Docked prices across trusted key stores and find the best deal. Developed by Saber Interactive. Published by Saber Interactive. Released on 3/5/2026. Available on PC, Xbox. Genres: Simulation.

Saber Interactive takes their blue-collar sim formula to the waterfront, and the result is focused, satisfying crane work wrapped in a light story - with shallow management that only bites back on Hard mode.

I went into Docked expecting something closer to RoadCraft with a nautical coat of paint. What I found was narrower in scope but oddly committed to a single idea: that operating a colossal Ship-to-Shore crane, aligning a spreader bar with pixel precision above a shipping container, and lowering it onto a terminal tractor flatbed can be genuinely absorbing. The game does not apologize for that focus, and most of the time it does not need to. The machine roster is the strongest argument for buying in. Saber shipped eight distinct pieces of port equipment at launch, including the STS crane, Reach Stacker, Straddle Carrier, Rail-Mounted Gantry, Rubber-Tired Gantry, Mobile Harbor Crane, Terminal Tractor, and Hopper. Each has its own control scheme, its own boarding procedure, and its own spatial logic. Getting into the STS crane alone involves powering up the unit and navigating multi-level walkways before you even reach the cab - a first-person ritual that does more for immersion than any cutscene could. The controls are deep enough to feel earned but the in-cab prompts are clear, so newcomers to the sub-genre are not punished for starting here. Machinery wear is tracked, and when equipment degrades you break out an X-ray tool to locate the fault, then work through one of five distinct repair mini-games covering cog jump-starts, circuit board swaps, pressure releases, wire matching, and disc plugging. It is fiddly in a satisfying way. The management layer is where Docked runs into its structural ceiling. Signing contracts, purchasing vehicle lots, upgrading fuel capacity, and hitting long-term Milestones form the economic backbone of Port Wake's recovery. On Normal difficulty, none of these decisions carry real consequence - money accumulates, nothing breaks the loop, and you can coast to the credits without ever stress-testing a budget. Switch to Hard mode and the picture changes: cargo hooking uses stricter physics, Milestone deadlines become genuine lose conditions, and suddenly the resource planning actually matters. The gap between those two difficulty settings is so wide it effectively creates two different games. Players who want a spreadsheet to care about should go straight to Hard. Two absences sting. First, there is no sandbox or free-play mode after the campaign concludes. The post-game loop that most sim players expect - open port, self-directed operations, no script - simply does not exist at launch. Reviewers and player feedback both flag this as the sharpest disappointment. Second, nearly every other Saber sim supports co-op, but Docked is strictly single-player. The fantasy of coordinating crane and tractor ops with a second operator is obvious and the game does not deliver it. A post-launch roadmap is confirmed, promising new machinery including a magnet gripper and a forklift alongside new jobs, so these gaps may shrink over time - but right now, content-hungry players will hit the wall faster than they would in RoadCraft or SnowRunner. For the target audience - patient, methodical players who find mastery of a single complex system more rewarding than breadth - Docked delivers a well-built loop with surprisingly solid voice acting, a functional if thin story following Tommy and his family's Port Wake recovery, and enough mechanical depth in the crane controls to justify the runtime on Normal and replay on Hard. If you bounced off SnowRunner's open world and wished the game would just let you execute one task really well, this is the closer fit. If you need an open sandbox, a management sim with teeth on the default setting, or co-op, file this one under "wait for more content." Diego, Scout Team

Docked

Docked

Mar 5, 2026Saber Interactive
GamerScout Says

Saber Interactive takes their blue-collar sim formula to the waterfront, and the result is focused, satisfying crane work wrapped in a light story - with shallow management that only bites back on Hard mode.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €19.99

GamerScout Verdict

Best for precision-sim fans happy to master eight machines across a linear campaign, provided they play on Hard mode.

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Price History

Historical low
€19.996 Jul 2026
Keyshops
€19.64€20.84€22.04€23.248 Jun19 Jun30 Jun11 Jul22 Jul
8 Jun — 22 Jul
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Screenshots & Media

About Docked

I went into Docked expecting something closer to RoadCraft with a nautical coat of paint. What I found was narrower in scope but oddly committed to a single idea: that operating a colossal Ship-to-Shore crane, aligning a spreader bar with pixel precision above a shipping container, and lowering it onto a terminal tractor flatbed can be genuinely absorbing. The game does not apologize for that focus, and most of the time it does not need to. The machine roster is the strongest argument for buying in. Saber shipped eight distinct pieces of port equipment at launch, including the STS crane, Reach Stacker, Straddle Carrier, Rail-Mounted Gantry, Rubber-Tired Gantry, Mobile Harbor Crane, Terminal Tractor, and Hopper. Each has its own control scheme, its own boarding procedure, and its own spatial logic. Getting into the STS crane alone involves powering up the unit and navigating multi-level walkways before you even reach the cab - a first-person ritual that does more for immersion than any cutscene could. The controls are deep enough to feel earned but the in-cab prompts are clear, so newcomers to the sub-genre are not punished for starting here. Machinery wear is tracked, and when equipment degrades you break out an X-ray tool to locate the fault, then work through one of five distinct repair mini-games covering cog jump-starts, circuit board swaps, pressure releases, wire matching, and disc plugging. It is fiddly in a satisfying way. The management layer is where Docked runs into its structural ceiling. Signing contracts, purchasing vehicle lots, upgrading fuel capacity, and hitting long-term Milestones form the economic backbone of Port Wake's recovery. On Normal difficulty, none of these decisions carry real consequence - money accumulates, nothing breaks the loop, and you can coast to the credits without ever stress-testing a budget. Switch to Hard mode and the picture changes: cargo hooking uses stricter physics, Milestone deadlines become genuine lose conditions, and suddenly the resource planning actually matters. The gap between those two difficulty settings is so wide it effectively creates two different games. Players who want a spreadsheet to care about should go straight to Hard. Two absences sting. First, there is no sandbox or free-play mode after the campaign concludes. The post-game loop that most sim players expect - open port, self-directed operations, no script - simply does not exist at launch. Reviewers and player feedback both flag this as the sharpest disappointment. Second, nearly every other Saber sim supports co-op, but Docked is strictly single-player. The fantasy of coordinating crane and tractor ops with a second operator is obvious and the game does not deliver it. A post-launch roadmap is confirmed, promising new machinery including a magnet gripper and a forklift alongside new jobs, so these gaps may shrink over time - but right now, content-hungry players will hit the wall faster than they would in RoadCraft or SnowRunner. For the target audience - patient, methodical players who find mastery of a single complex system more rewarding than breadth - Docked delivers a well-built loop with surprisingly solid voice acting, a functional if thin story following Tommy and his family's Port Wake recovery, and enough mechanical depth in the crane controls to justify the runtime on Normal and replay on Hard. If you bounced off SnowRunner's open world and wished the game would just let you execute one task really well, this is the closer fit. If you need an open sandbox, a management sim with teeth on the default setting, or co-op, file this one under "wait for more content."

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaCrane OperationHard Mode DepthMission-BasedMachinery MasteryPort ManagementNo SandboxStory-Driven SimPrecision Handling

System Requirements

Minimum

OS
Windows 10/11 64-bit
Memory
8 GB RAM
Storage
22 GB available space
Graphics
4 GB VRAM, Nvidia GeForce GTX 1650 / AMD Radeon RX 470 / Intel ARC A580
Processor
Intel Core i5-7600 / AMD Ryzen 7 2700

Recommended

OS
Windows 10/11 64-bit
Memory
16 GB RAM
Storage
22 GB available space
Graphics
8 GB VRAM, Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT / Intel ARC B580
Processor
Intel Core i5-12600K / AMD Ryzen 5 7600X

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Game Info

Developer
Saber Interactive
Publisher
Saber Interactive
Release Date
Mar 5, 2026

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Frequently asked questions about Docked

How much does Docked cost?

Docked pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Docked available on?

Docked is available on PC, Xbox.

When was Docked released?

Docked was released on 5 March 2026.

Who developed Docked?

Docked was developed by Saber Interactive.