
Wolcen: Lords of Mayhem Deluxe Edition
The Deluxe part is a digital art book and an OST, and neither one changes a single skill gem. Worth it if you collect soundtracks. Everyone else is fine with the standard edition.
GamerScout Verdict
Best for players already sold on Wolcen who collect game soundtracks; the standard edition costs you nothing in gameplay.
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About Wolcen: Lords of Mayhem Deluxe Edition
The Deluxe badge sets an expectation of more game, and what I actually unpacked was the base ARPG plus a digital art book and a digital soundtrack. That is the entire difference. No extra campaign chapter, no bonus class (there is no class system here to bolt one onto), no cosmetic set you would ever wear into a boss fight. The store page is honest about the mayhem part: encounters really do fill the screen, and the bosses have choreography worth learning rather than tanking. It is the word Deluxe that oversells, because in practice it means two files you open outside the game, admire for ten minutes, and then quietly forget. Component by component, then. You get the full Wolcen: Lords of Mayhem campaign, identical to the standard edition, with its classless build system, socketed skill gems, boss encounters, and the post-story endgame grind. Layered on top: a digital art book and a digital soundtrack, both delivered as files rather than as anything the game itself reads. Nothing in this bundle touches your character sheet. No stash space, no experience boost, no exclusive weapon, and I count that as a point in its favor. Studios that sell power inside an edition upgrade earn my suspicion much faster than studios that sell wallpaper. This is wallpaper, at least labeled as wallpaper. Of the two extras, the soundtrack is the one with a real shelf life. Action RPG scores get an absurd amount of passive listening, because you hear them for eighty hours while half your attention is on an inventory screen, and having the tracks outside the launcher means they can follow you into other things. The art book is the harder sell. Concept collections are lovely if you are the kind of player who stops to study armor silhouettes and wants to see the designs that never shipped, and they are dead weight if you are not. Be honest with yourself about which one you are. I own a shelf of these and I have genuinely gone back to maybe three. As context, since you are still buying a game and not only a folder: this released in February 2020 into one of the rougher receptions I can remember for an action RPG with this much ambition, and the sentiment never fully recovered. Mixed at 56 percent across roughly sixty-eight thousand reviews, plus a 60 on Metacritic, is a fair snapshot of how divided people stayed. The build system is the reason to show up anyway. Dropping fixed classes and letting you socket skill gems into your kit produces exactly the tinkering I want from the genre, and a character at hour forty can look nothing like the one you rolled at hour ten. Itemization is where it wobbles. Loot pacing swings between generous and insulting with very little warning, and the endgame leans on repetition rather than on new ideas, which is the padded grind I will always grumble about. The story campaign is serviceable, competent fantasy that gets you from arena to arena, not writing you will reread for the subtext. So who is this edition actually for? Players who already know they want Wolcen, who like keeping a game's music in their own library, and who will realistically open a concept art file more than once. It is also worth noting the package sits under family sharing, single-player, and partial controller support, same as the standard release, so nothing about how you play changes here either. If you are on the fence about the base game itself, the extras will not tip you, and buying the bigger box to justify a purchase you are unsure about is how backlogs get sad. Take the standard edition, see whether the classless build tinkering hooks you past the first act, and treat the art book and OST as a small thank-you upgrade if it does. The seventy hours that matter are identical in both.

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System Requirements
Minimum
- Processor
- Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850 Direc…
Recommended
- Processor
- Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1060 / AMD Radeon RX 570 Dir…
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Game Info
- Developer
- WOLCEN Studio
- Publisher
- WOLCEN Studio
- Release Date
- Feb 13, 2020
