Compare Wolcen: Lords of Mayhem prices across trusted key stores and find the best deal. Developed by WOLCEN Studio. Published by WOLCEN Studio. Released on 2/13/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 60/100.

A visually ambitious isometric action-RPG that launched rough and never fully recovered, offering deep build theory but unreliable execution.

Wolcen: Lords of Mayhem wants desperately to be the next great action-RPG in the Diablo lineage. You get an isometric loot-fest with gorgeous Cry Engine visuals, a classless character system, and a wheel-based passive skill tree that genuinely rewards theorycrafting. On paper, the bones are strong. In practice, the game has spent years fighting its own launch reputation, and that reputation was earned. The classless build system is the headline feature and, honestly, it delivers more than the mixed reviews suggest. Rather than locking you into a warrior or mage archetype, Wolcen lets you mix skills freely, pairing physical melee abilities with spell slots, cycling through a Determination and Willpower resource system that forces real decisions about how you spend your damage budget. The passive tree, called the Umbral Gems wheel, rotates in segments so you can align different class-adjacent stat clusters without fully committing to one identity. For build-crafters, there are genuine hours of enjoyment here. Skills level independently, support gems slot in to modify behaviour, and a late-game specialisation system adds another layer of customisation that Diablo 3 never bothered with. The campaign is where things get uncomfortable. Three acts take you through a story that starts with apocalyptic promise - you are a soldier-turned-exile caught between angels and demons in a world that clearly had ambitions toward BG3-tier lore density - and then stumbles badly in the second half. Dialogue is wooden in stretches, quest logic occasionally breaks, and the pacing collapses into a repetitive loop of kill-the-big-thing, collect-the-artefact, repeat. The writing never reaches the layered payoff that the worldbuilding promises in its opening hours. Side content is thin, and most of it feels like filler padding around the combat loop rather than anything that reveals character or advances the world. Post-campaign, the endgame involves Mandates (modifier-stacked map runs) and a city-building layer called Stormfall, where you invest resources to unlock passive bonuses and crafting options. It is functional and adds replayability, but it sits at a mechanical remove from the main action, feeling more like a spreadsheet tab than a world you inhabit. Multiplayer co-op exists and works reasonably well in practice, though the playerbase is thin enough that you will likely be running it with friends or solo. The honest assessment: Wolcen is a flawed but not worthless action-RPG that suits a specific player - someone who wants a classless loot-grinder with genuine build depth and does not need the story to carry its weight. If you are chasing narrative payoff or expecting the polish of a Path of Exile or Last Epoch, you will run into rough edges that no patch has fully smoothed. But if the Umbral Gems wheel catches your eye and you want 30-40 hours of theorycrafting your way through escalating difficulty, there is a real game here underneath the launch-era baggage. Monika, Scout Team

Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

Feb 13, 2020WOLCEN Studio
GamerScout Says

A visually ambitious isometric action-RPG that launched rough and never fully recovered, offering deep build theory but unreliable execution.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
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Historical low: €3.43

GamerScout Verdict

Best for patient build-crafters who can overlook rough campaign writing in exchange for a flexible, classless loot-grinder with genuine depth.

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Price History

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€3.4316 Jul 2026
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Screenshots & Media

About Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem wants desperately to be the next great action-RPG in the Diablo lineage. You get an isometric loot-fest with gorgeous Cry Engine visuals, a classless character system, and a wheel-based passive skill tree that genuinely rewards theorycrafting. On paper, the bones are strong. In practice, the game has spent years fighting its own launch reputation, and that reputation was earned. The classless build system is the headline feature and, honestly, it delivers more than the mixed reviews suggest. Rather than locking you into a warrior or mage archetype, Wolcen lets you mix skills freely, pairing physical melee abilities with spell slots, cycling through a Determination and Willpower resource system that forces real decisions about how you spend your damage budget. The passive tree, called the Umbral Gems wheel, rotates in segments so you can align different class-adjacent stat clusters without fully committing to one identity. For build-crafters, there are genuine hours of enjoyment here. Skills level independently, support gems slot in to modify behaviour, and a late-game specialisation system adds another layer of customisation that Diablo 3 never bothered with. The campaign is where things get uncomfortable. Three acts take you through a story that starts with apocalyptic promise - you are a soldier-turned-exile caught between angels and demons in a world that clearly had ambitions toward BG3-tier lore density - and then stumbles badly in the second half. Dialogue is wooden in stretches, quest logic occasionally breaks, and the pacing collapses into a repetitive loop of kill-the-big-thing, collect-the-artefact, repeat. The writing never reaches the layered payoff that the worldbuilding promises in its opening hours. Side content is thin, and most of it feels like filler padding around the combat loop rather than anything that reveals character or advances the world. Post-campaign, the endgame involves Mandates (modifier-stacked map runs) and a city-building layer called Stormfall, where you invest resources to unlock passive bonuses and crafting options. It is functional and adds replayability, but it sits at a mechanical remove from the main action, feeling more like a spreadsheet tab than a world you inhabit. Multiplayer co-op exists and works reasonably well in practice, though the playerbase is thin enough that you will likely be running it with friends or solo. The honest assessment: Wolcen is a flawed but not worthless action-RPG that suits a specific player - someone who wants a classless loot-grinder with genuine build depth and does not need the story to carry its weight. If you are chasing narrative payoff or expecting the polish of a Path of Exile or Last Epoch, you will run into rough edges that no patch has fully smoothed. But if the Umbral Gems wheel catches your eye and you want 30-40 hours of theorycrafting your way through escalating difficulty, there is a real game here underneath the launch-era baggage.

Monika
Monika · Scout Team

RPGs

Tags

steamClassless Build SystemLoot-DrivenPassive Skill TreeCo-op CompatibleCity Building EndgameSkill Gem ModifiersPost-Campaign Endgame

System Requirements

Minimum

Processor
Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850 Direc…

Recommended

Processor
Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 570 Dir…

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Reviews & Ratings

Metacritic
60
Steam
56%(67,880)

Game Info

Developer
WOLCEN Studio
Publisher
WOLCEN Studio
Release Date
Feb 13, 2020

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What platforms is Wolcen: Lords of Mayhem available on?

Wolcen: Lords of Mayhem is available on PC, Xbox.

When was Wolcen: Lords of Mayhem released?

Wolcen: Lords of Mayhem was released on 13 February 2020.

Who developed Wolcen: Lords of Mayhem?

Wolcen: Lords of Mayhem was developed by WOLCEN Studio.

Is Wolcen: Lords of Mayhem worth buying?

Wolcen: Lords of Mayhem holds a Metacritic score of 60/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.