Compare Wizard of Legend prices across trusted key stores and find the best deal. Developed by Contingent99. Published by Humble Bundle. Released on 5/15/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 79/100.

Fast, spell-combo-driven roguelite where a wizard build can feel godlike or glass-cannon fragile depending on how smart you are with 100+ arcana.

Wizard of Legend is a top-down roguelite dungeon crawler built around one satisfying loop: assemble a loadout of spells called Arcana, chain them together in real time, and tear through procedurally generated rooms while trying not to die in two hits. Contingent99 made this as a two-person team, and the craft shows in every animation frame. Each spell has a distinct feel - the Conduit lightning dash reads differently from the Glacial Lance, and part of the game's charm is discovering which combinations create something that feels truly yours rather than just statistically optimal. The combat system is the main event here. You equip a signature Arcana, a standard Arcana, a dash Arcana, and a passive relic, and the game expects you to use all of them. Passive waiting gets you killed fast. What keeps runs feeling fresh is the sheer variety on offer: fire builds that melt rooms in seconds, ice builds that freeze and shatter enemies for burst damage, lightning builds that reward chain-hitting multiple targets. The dash Arcana slot in particular is where a lot of the depth hides - your movement ability IS your combo extender, your escape tool, and sometimes your primary damage source all at once. The rogue elements are lean by modern standards. Runs are relatively short, the Council Chambers boss structure is clear, and progression between runs comes from unlocking new Arcana and relics in the hub town using currency you keep on death. It never overstays its welcome, and the loop compresses nicely into a 30-45 minute session. There is local co-op too, which turns the whole thing chaotic in the best possible way. Where the game shows its age and its indie scope is in boss variety - there are not many of them, and by your fifth run you have their patterns memorized. The procedural rooms also start feeling samey before long. The pixel art is genuinely lovely. Character sprites are small but readable, elemental effects pop without cluttering the screen, and the soundtrack lands somewhere between lo-fi chill and dungeon synth, which suits the pacing better than a hyperactive banger would. For a game this kinetic, the music choices show real restraint and intentionality. If you want a narrative experience or systemic depth on the level of something like Hades, look elsewhere. Wizard of Legend is not trying to be that. It is a tight, handcrafted action game with a high skill ceiling inside a contained space. For players who want to spend a few hours optimizing a spell build and getting increasingly good at converting reads into combos, the 91% positive review score is telling you something honest. At six-ish hours to see everything, it knows its own length. Kai, Scout Team

Wizard of Legend

Wizard of Legend

May 15, 2018Contingent99Humble Bundle
GamerScout Says

Fast, spell-combo-driven roguelite where a wizard build can feel godlike or glass-cannon fragile depending on how smart you are with 100+ arcana.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €3.69

GamerScout Verdict

Best for action roguelite fans who want sharp spell-combo mechanics in a compact, well-crafted package with solid local co-op.

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Price History

Historical low
€3.6926 Jun 2026
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5 Jun — 18 Jul
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About Wizard of Legend

Wizard of Legend is a top-down roguelite dungeon crawler built around one satisfying loop: assemble a loadout of spells called Arcana, chain them together in real time, and tear through procedurally generated rooms while trying not to die in two hits. Contingent99 made this as a two-person team, and the craft shows in every animation frame. Each spell has a distinct feel - the Conduit lightning dash reads differently from the Glacial Lance, and part of the game's charm is discovering which combinations create something that feels truly yours rather than just statistically optimal. The combat system is the main event here. You equip a signature Arcana, a standard Arcana, a dash Arcana, and a passive relic, and the game expects you to use all of them. Passive waiting gets you killed fast. What keeps runs feeling fresh is the sheer variety on offer: fire builds that melt rooms in seconds, ice builds that freeze and shatter enemies for burst damage, lightning builds that reward chain-hitting multiple targets. The dash Arcana slot in particular is where a lot of the depth hides - your movement ability IS your combo extender, your escape tool, and sometimes your primary damage source all at once. The rogue elements are lean by modern standards. Runs are relatively short, the Council Chambers boss structure is clear, and progression between runs comes from unlocking new Arcana and relics in the hub town using currency you keep on death. It never overstays its welcome, and the loop compresses nicely into a 30-45 minute session. There is local co-op too, which turns the whole thing chaotic in the best possible way. Where the game shows its age and its indie scope is in boss variety - there are not many of them, and by your fifth run you have their patterns memorized. The procedural rooms also start feeling samey before long. The pixel art is genuinely lovely. Character sprites are small but readable, elemental effects pop without cluttering the screen, and the soundtrack lands somewhere between lo-fi chill and dungeon synth, which suits the pacing better than a hyperactive banger would. For a game this kinetic, the music choices show real restraint and intentionality. If you want a narrative experience or systemic depth on the level of something like Hades, look elsewhere. Wizard of Legend is not trying to be that. It is a tight, handcrafted action game with a high skill ceiling inside a contained space. For players who want to spend a few hours optimizing a spell build and getting increasingly good at converting reads into combos, the 91% positive review score is telling you something honest. At six-ish hours to see everything, it knows its own length.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamSpell CombosRogueliteLocal Co-opPixel ArtBuild CraftingFast-Paced CombatDungeon CrawlerShort Run Length

System Requirements

Minimum

Processor
Intel Core i3
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space

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Reviews & Ratings

Metacritic
79
Steam
91%(20,925)

Game Info

Developer
Contingent99
Publisher
Humble Bundle
Release Date
May 15, 2018

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Frequently asked questions about Wizard of Legend

How much does Wizard of Legend cost?

Wizard of Legend pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Wizard of Legend available on?

Wizard of Legend is available on PC, Xbox.

When was Wizard of Legend released?

Wizard of Legend was released on 15 May 2018.

Who developed Wizard of Legend?

Wizard of Legend was developed by Contingent99 and published by Humble Bundle.

Is Wizard of Legend worth buying?

Wizard of Legend holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.