
Warlock: Master of the Arcane Complete Edition
The 4X that deletes the tactical battle screen and makes you defend your farmland with the same stack you were using to conquer. The Complete bundle is the only version worth installing.
GamerScout Verdict
Take the Complete bundle if you want a finishable fantasy 4X with real faction variety; skip it if you need an AI that fights back late.
Compare Prices(2 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Warlock: Master of the Arcane Complete Edition
Turn 63, and I had a portal to another plane sitting two tiles from my only real army while a border town I had annexed half by accident was screaming for a garrison. Pull back and hold the line, or step through and hope the far side paid for the walk. I stepped through. The far side was a neutral city defended by things that ate my stack whole, and by the time I limped home my rival had doubled his territory. No tactical battle screen loaded for any of that. Every swing happened right there on the hex map, next to my farms, which is the one design decision that makes this feel different from the Civ-shaped competition. The base loop is compact: found cities, push spell research, level units that heal and gain ground in place, and win the wizard fight before the map fills up. Battles on the world map mean you cannot quarantine a war, and the plane-hopping keeps the mid-game honest because portals dump threats into your backyard on their schedule, not yours. It released in 2012 and it looks it, but turn times are quick and a full campaign fits in a couple of evenings. So what does Complete actually add. It is the base game plus the full add-on run, and the two pieces you will genuinely touch are the elf content and the artifact material. The elves are not a cosmetic reskin. Their costs and city economy pull your opening in a different direction than a human or monster start, and having a third distinct way to open the game is most of what keeps a short 4X replayable. The artifacts matter for a narrower but important reason: they give your heroes and stacks something to spend the mid-game on. This is a game that runs low on fresh decisions somewhere around turn 150, and item progression is the one system still handing you numbers to chase after the research tree stops surprising you. There is no soundtrack-and-wallpaper padding in this bundle, which I appreciate. Nothing here is the sort of digital merchandise that pads a contents list without ever loading into a match. Everything in the box is playable content. That said, be honest about your own habits. If you are the type to buy a 4X, run two campaigns and move on, the standard edition covers you and you will be done before the extra factions ever come up. Complete earns its keep if you expect six or more campaigns, if you play multiplayer skirmishes where faction variety is the entire point, or if you already know you bounce off strategy games the moment you have seen the tech tree twice. The complaints are real and worth naming. The AI expands competently and closes badly. Once you have a leveled stack and two good buff spells, the late game becomes a mopping-up exercise where you know the result forty turns before the game admits it, and unit spam is the AI's answer to everything. The 71 on Metacritic is a fair read of that ceiling. The 86 percent positive across roughly 2,600 Steam reviews is a fair read of everything that happens before it. Both numbers are describing the same game from different distances, and neither is wrong. For newcomers, this is one of the gentler doors into the genre. The tutorial does not hold your hand for long, but it does not need to, because there are far fewer moving systems here than in a Paradox campaign or a modern Civ. My advice for a first run: small map, human start, first three builds into economy rather than units. Do not chase every portal you see. Clear the neutral monsters within two tiles of your capital, then expand along a single axis instead of founding cities in all directions, because defending a scattered empire on a map where combat happens in your own fields is how first campaigns die. Learn the research order small, then bring the elves out on something bigger. If you want a fantasy 4X you can actually finish, in the version where nothing is missing, this is a straightforward yes.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Dual Core CPU
- Memory
- 2 GB RAM
- Graphics
- GeForce GT240 512Mb or comparable DirectX®:9.0c Hard Drive:4 GB HD space Sound:DirectX 9.0c compatible
Recommended
- Processor
- Quad Core CPU
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX460 1Gb or compartible DirectX®:9.0c Hard Drive:4 GB HD space Sound:DirectX 9.0c compatible
Keep exploring
Community Discussion
Be the first to comment on Warlock: Master of the Arcane Complete Edition.
Reviews & Ratings
Game Info
- Developer
- Ino-Co Plus
- Publisher
- Paradox Interactive
- Release Date
- May 8, 2012


