
Warhammer: Vermintide 2 Ultimate Edition
The Ultimate bundle earns its keep on three premium careers and nothing else. Start with the standard edition if you haven't confirmed that cleave-math melee is your kind of co-op.
GamerScout Verdict
Best for co-op players sure they'll pass 100 hours; everyone else should test the melee in the standard edition first.
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About Warhammer: Vermintide 2 Ultimate Edition
Cleave is the mechanic that rewired how I play four-player co-op, and it's the reason Vermintide 2 still holds up years after release. Every melee weapon has a hit-mass budget: a two-handed hammer plows through a wall of Skaven slaves, a rapier absolutely does not, and the moment you swing the wrong weapon into the wrong crowd you're surrounded and bleeding out. So you stop mashing. You learn push-attacks to buy space, you learn to block-cancel out of a whiffed swing, you learn which sightline your ranged weapon actually covers. It turns a horde brawler into a positioning puzzle whose answer changes every twenty seconds. The base package is five heroes, each with three or four careers that swap talent trees, ultimate abilities and weapon access across a campaign of missions running through Helmgart and the rot around it. Kruber alone plays like three different games depending on whether you take Mercenary, Huntsman or Foot Knight. The writing is not Disco Elysium and never pretends to be: no branching choices, no arcs worth the name. But the between-mission bickering among Bardin, Sienna, Kerillian and the rest is genuinely funny Warhammer Fantasy grumbling, and it does more worldbuilding in throwaway lines than most games manage in codex entries. Chaos Wastes, the roguelite expedition mode with randomized pilgrimages and boon pickups, arrived as a free update, so it isn't part of what you're paying extra for here. What Ultimate folds in splits cleanly into two piles. The pile that matters is careers: Grail Knight for Kruber, Outcast Engineer for Bardin, Sister of the Thorn for Kerillian. These aren't skins. Each brings its own ultimate and talent tree, and in the Engineer's case a crank-fed minigun that changes how you hold a corridor. They're the only additions that meaningfully expand build variety past hour 40, which is precisely when the base careers start feeling solved. The second pile is content packs. Shadows Over Bogenhafen and Back to Ubersreik add mission sets (the Ubersreik maps are remixes from the first game and better than that description sounds), while Winds of Magic bolts on the Beastmen enemy faction, the Cataclysm difficulty tier and the Weaves mode. Beastmen and Cataclysm are permanent upgrades to the game you already play. Weaves is the one piece I'd call shelf-filler: a walled-off progression track with its own currency that I have never once seen a group queue into by choice. Who should skip it? Anyone who hasn't confirmed the melee clicks. The standard edition is the correct purchase there, no hedging. Vermintide 2 has a real bounce rate: the first ten hours on Recruit and Veteran are the least interesting version of the game, the loot economy is padded (chasing red-tier gear through random drops and weekly quests is an XP treadmill wearing a crafting costume), and playing solo with bots gets you maybe sixty percent of the experience. Ultimate makes sense when you already know you're the person who will push to Legend, who will care that Sister of the Thorn's wall can seal a chokepoint at the exact right second, who will run the same map an eleventh time because the group is one weapon roll from a better build. That player gets years out of this. The tourist gets a refund window. Honest summary from someone who prefers her games with dialogue trees: this is the rare horde co-op where mechanical depth compensates for the total absence of narrative depth. Nothing you choose matters, nothing rewards a re-read. What you get instead is a combat system with enough texture that mastering one weapon feels like learning an instrument, plus five loudmouth companions who make the walk between fights worth listening to. Take the bundle for the three careers, treat the cosmetic extras as packaging, and go find out what your favorite weapon's cleave actually does.

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Tags
System Requirements
Minimum
- OS
- 64-bit Windows 10
- Processor
- Intel Core i5-2300 @ 2.80 GHz / AMD FX-4350 @ 4.2 GHz
- Memory
- 6 GB RAM
- Graphics
- NVIDIA GeForce GTX 460 or AMD Radeon HD 587…
Recommended
- OS
- 64-bit Windows 10
- Processor
- Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4 GHz
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 970/1060 or ATI Radeo…
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Reviews & Ratings
Game Info
- Developer
- Fatshark
- Publisher
- Fatshark
- Release Date
- Mar 8, 2018
