Compare Warhammer: Chaosbane Complete DLC Collection (DLC) prices across 50+ stores and find the best deal. Developed by EKO Software. Published by Nacon. Released on 11/10/2020. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure.

If you already own Chaosbane and skipped the paid content, this collection fills every gap at once - new class, new story chapter, deeper skill trees, and a pile of cosmetics.

My honest take after looking at how this collection breaks down: if you jumped into Chaosbane and stopped at the base game, you left a meaningful chunk of content on the table. The Complete DLC Collection bundles together everything that matters and quite a bit that doesn't, and the ratio of substance to fluff is more favorable than the individual DLC releases suggested on their own. The headliner is Jurgen Haider, the Witch Hunter class. He plays noticeably differently from the base roster - his core mechanic is a stance-switch between pistol-based ranged attacks and a more aggressive melee sword mode, with skills reshuffling depending on which mode you are in. Reviewers who spent time with him found he slots closer to the Demon Hunter archetype than anything already in the game, and he adds genuine variety to co-op runs where every other player is already locked into a familiar role. He is not the strongest class in the roster by community consensus, but he is the most interesting to pilot. The Tomb Kings expansion is the bigger structural addition. It drops you into the sun-baked deserts of Nehekhara, trading the grey sewers of Nuln for golden sands and black-and-gold catacombs. The visual contrast alone is a genuine relief after the base campaign's murkier environments. There are ten tombs to clear, enemies pulled straight from Warhammer Fantasy's undead faction, and a new Relic Hunt endgame mode that layers scrollable affixes onto enemies in exchange for boosted loot. The honest caveat: the story chapter runs two to four hours depending on your gear level, and several reviewers noted it ends before it feels like it has properly started. It does not raise the level cap, so max-level characters are primarily chasing loot rather than progression. The new God Skill Trees bundled into the collection are arguably more valuable to long-term players than either of the above. They expand the passive and active ability options across all characters, and the ability to swap builds mid-combat - introduced alongside these updates - materially changes how endgame builds get optimized. The cosmetic additions (legendary headgear skins, unique familiars, bonus emotes) round out the package but will not move the needle for anyone who plays Chaosbane purely for the loot loop. Worth naming the elephant in the room: some community members have argued the base game was deliberately tuned to feel grindy in ways this DLC collection directly addresses, particularly around leveling speed and skill wheel breadth. That is a fair criticism to hold, but it cuts both ways - if the collection fixes the grind, it also fixes the game. Bottom line for Xbox One and Series X players: Chaosbane is a competent Diablo-adjacent ARPG that works well with a controller, and the Complete DLC Collection represents the fullest, most balanced version of it. The Tomb Kings chapter is shorter than it should be, but the class addition and expanded skill systems hold up as genuine improvements rather than cosmetic padding. Alex, Scout Team

Warhammer: Chaosbane Complete DLC Collection (DLC)
ActionAdventure

Warhammer: Chaosbane Complete DLC Collection (DLC)

Nov 10, 2020EKO SoftwareNacon
GamerScout Says

If you already own Chaosbane and skipped the paid content, this collection fills every gap at once - new class, new story chapter, deeper skill trees, and a pile of cosmetics.

Xbox Series XXbox OneXbox
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About Warhammer: Chaosbane Complete DLC Collection (DLC)

My honest take after looking at how this collection breaks down: if you jumped into Chaosbane and stopped at the base game, you left a meaningful chunk of content on the table. The Complete DLC Collection bundles together everything that matters and quite a bit that doesn't, and the ratio of substance to fluff is more favorable than the individual DLC releases suggested on their own. The headliner is Jurgen Haider, the Witch Hunter class. He plays noticeably differently from the base roster - his core mechanic is a stance-switch between pistol-based ranged attacks and a more aggressive melee sword mode, with skills reshuffling depending on which mode you are in. Reviewers who spent time with him found he slots closer to the Demon Hunter archetype than anything already in the game, and he adds genuine variety to co-op runs where every other player is already locked into a familiar role. He is not the strongest class in the roster by community consensus, but he is the most interesting to pilot. The Tomb Kings expansion is the bigger structural addition. It drops you into the sun-baked deserts of Nehekhara, trading the grey sewers of Nuln for golden sands and black-and-gold catacombs. The visual contrast alone is a genuine relief after the base campaign's murkier environments. There are ten tombs to clear, enemies pulled straight from Warhammer Fantasy's undead faction, and a new Relic Hunt endgame mode that layers scrollable affixes onto enemies in exchange for boosted loot. The honest caveat: the story chapter runs two to four hours depending on your gear level, and several reviewers noted it ends before it feels like it has properly started. It does not raise the level cap, so max-level characters are primarily chasing loot rather than progression. The new God Skill Trees bundled into the collection are arguably more valuable to long-term players than either of the above. They expand the passive and active ability options across all characters, and the ability to swap builds mid-combat - introduced alongside these updates - materially changes how endgame builds get optimized. The cosmetic additions (legendary headgear skins, unique familiars, bonus emotes) round out the package but will not move the needle for anyone who plays Chaosbane purely for the loot loop. Worth naming the elephant in the room: some community members have argued the base game was deliberately tuned to feel grindy in ways this DLC collection directly addresses, particularly around leveling speed and skill wheel breadth. That is a fair criticism to hold, but it cuts both ways - if the collection fixes the grind, it also fixes the game. Bottom line for Xbox One and Series X players: Chaosbane is a competent Diablo-adjacent ARPG that works well with a controller, and the Complete DLC Collection represents the fullest, most balanced version of it. The Tomb Kings chapter is shorter than it should be, but the class addition and expanded skill systems hold up as genuine improvements rather than cosmetic padding. Alex, Scout Team

Tags

xboxDLC BundleWitch Hunter ClassStance-Switch CombatTomb Kings ChapterGod Skill TreeRelic Hunt ModeLoot-Driven EndgameARPG ExpansionBuild Customization

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Game Info

Developer
EKO Software
Publisher
Nacon
Release Date
Nov 10, 2020

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