
Warhammer 40,000: Space Marine 2 1-Year Anniversary Edition
A horde shooter that heals you for charging in, not backing off. Loud, heavy, and best played with two friends who'd rather melee a Carnifex than shoot it.
GamerScout Verdict
Best for co-op players who want weighty melee and hundreds of bugs on screen; skip it if you want a long campaign or PvP scene.
Compare Prices(5 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
About Warhammer 40,000: Space Marine 2 1-Year Anniversary Edition
Helldivers 2 taught me to backpedal, kite the swarm and let a stratagem do the cleanup, and Space Marine 2 spent its entire first hour beating that instinct out of me. The difference that matters is the health economy: your armor only comes back when you close the distance and execute something, and contested health only returns if you hit back fast after taking a hit. Retreating is how you die here. Saber Interactive's sequel launched in September 2024 with a swarm engine capable of putting hundreds of Tyranids on screen at once, and its whole design argument is that melee should be the primary weapon system rather than the panic button you mash when reloading goes wrong. The combat loop is simple to describe and surprisingly hard to master. Blue-flash attacks get parried, which opens a gun strike, which chains into an execution, which refills armor plates. Orange attacks can only be dodged. Everything else is a question of which end of your kit you want to lean on: chainsword and thunder hammer for grinding through gaunts, power fist for staggering the bigger stuff, bolt rifle variants and plasma weapons for the ranged pressure, melta for when a Warrior gets uncomfortably close. Weight is the defining sensation. Titus does not sprint so much as tank forward, animations commit you, and the game is honest about that tradeoff instead of pretending you're agile. Enemy design earns the system too. Ranged Tyranid types force you to break off from the melee blender, and the Thousand Sons half of the roster swaps chittering bodies for Rubric Marines who shoot back with discipline, which changes the rhythm completely. There are three things in the box and they are not equally good. The campaign runs roughly eight to ten hours, playable solo with two AI battle brothers or in three-player co-op, and it works better as a showcase reel than a story. Operations is the real product: PvE missions running parallel to campaign events, six classes (Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy) with separate perk trees, weapon mastery tracks and armor customization that goes down to individual pauldrons and chapter heraldry. Eternal War, the 6v6 PvP mode, is the neglected corner and has been since launch. This particular edition bundles the base game with the first year of paid cosmetic content, which is worth understanding clearly: the meaningful additions from that year (extra Operations, higher difficulty tiers, a horde-style mode, new weapons) went out free to everyone. What you're buying on top is armor sets and colors. Where it disappoints depends on what you came for. The campaign assumes you already know why the Imperium is like this, so newcomers get spectacle without much grounding, and Titus's arc resolves in a way that feels pre-written for a sequel. Operations reuse their maps aggressively, so the same corridors show up across dozens of runs, and progression is deliberately slow enough that grinding a weapon to mastery means replaying content you've seen. The top difficulty tiers assume a coordinated trio with complementary classes, and dropping into random matchmaking at that level is usually a fast trip back to the lobby. Connection stability has been the long-running complaint, with mid-mission disconnects wiping progress. And PvP still feels like a mode that exists because a shooter is supposed to have one, with a thin map and mode count and balance that follows PvE decisions rather than leading them. So who's this for. If you want a co-op PvE game with genuine physical impact, a class system deep enough to give three friends distinct jobs, and a fantasy that pays off every time you shoulder-charge into a wall of bodies, this is one of the best executions of that in years. If you want a rich single-player campaign, a competitive scene, or randomized loot chasing, the shape of the game will frustrate you within a week. I'd go in expecting a hundred hours of Operations with people you actually talk to, not a story to finish. On those terms it delivers more consistently than almost anything else in the horde space.

Catch-all
Tags
System Requirements
Keep exploring
Community Discussion
Be the first to comment on Warhammer 40,000: Space Marine 2 1-Year Anniversary Edition.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Unknown
- Publisher
- Unknown
- Release Date
- TBA