Warhammer 40,000: Gladius - Drukhari
The Drukhari arrive in Gladius as a raid-and-drain faction that plays nothing like the others, if you can stomach the janky launch state.
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About Warhammer 40,000: Gladius - Drukhari
Warhammer 40,000: Gladius - Relics of War is a 4X strategy game stripped to its most aggressive bones: no diplomacy, no trade, just expansion, research, and constant war across a hostile planet. The Drukhari DLC bolts on one of the most mechanically distinct factions in the base roster. These ancient, depraved survivors of the Webway cities do not simply build and grind, they raid. Their core loop revolves around harvesting souls from enemy units to fuel their own survival and upkeep, which means turtling is not an option and passive play is essentially a slow death spiral. That design philosophy alone makes them one of the more interesting additions to the game. On the mechanical side, the Drukhari bring a toolkit that rewards aggression at every turn. Their units tend toward speed and glass-cannon offensive output rather than frontline durability. You are constantly making decisions about when to strike, what to prioritise killing for maximum soul income, and how to keep your raiding parties alive long enough to actually return value. The Webway Gates mechanic adds a logistical layer that the other factions simply do not have: a shadow transport network that, when used well, lets you project force across the map in ways that feel genuinely threatening and, honestly, satisfying to execute. Mastering the gate network is the difference between a functional Drukhari run and a collapse somewhere around the mid-game when your upkeep math stops working. The problems are real, though, and the Mixed review score on Steam reflects them honestly. At release the faction shipped with balance rough edges that made certain unit compositions feel either mandatory or irrelevant, and the AI controlling Drukhari opponents does not really replicate the aggressive soul-drain pressure a human player would apply. That is a recurring issue in Gladius AI generally, but it is especially visible here because the faction's identity is so dependent on proactive decision-making. The tutorial does not walk you through the soul economy in enough detail for newcomers to understand why they are losing, which is a genuine onboarding failure. Veterans of the base game will piece it together, but expect a few failed runs before the systems click. For players new to Gladius entirely, the good news is that this DLC is not where you start. The base game has a respectable tutorial and several more forgiving factions for learning the 4X fundamentals. Once you understand Gladius's rhythm, the Drukhari become an appealing advanced challenge rather than an opaque mess. Think of them as a hard-mode faction with a genuine mechanical identity rather than a simple stat reskin. The mod ecosystem around Gladius is active enough that balance patches and community fixes do exist, and checking the Steam Workshop before diving in is a reasonable move given the launch state. Bottom line: if you have already spent time with Gladius and want a faction that demands active, numbers-aware play and punishes passivity, the Drukhari deliver that in a way the core factions do not. If you are hoping for a polished, tutorial-supported experience or you are new to the game, you will hit frustration before you hit fun. The soul-drain loop is genuinely clever design sitting inside an execution that needed a few more weeks in the oven. Diego, Scout Team
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Game Info
- Developer
- Proxy Studios
- Publisher
- Slitherine Ltd.
- Release Date
- Nov 30, 2023