Compare Warhammer 40,000: Battlesector - Tyranid Elites prices across trusted key stores and find the best deal. Developed by Slitherine Ltd.. Published by Slitherine Ltd.. Released on 7/22/2021. Available on PC. Genres: Strategy.

Two units that quietly fix the Tyranid army's biggest tactical gaps, but only if you already love the base game enough to want more roster depth.

I track Battlesector's DLC releases the way other people track Paradox patch notes, so let me give you the honest version of what Tyranid Elites actually delivers. The base game is a tightly designed turn-based tactics experience built on grid-based maps with armies of 10 to 25 units, and its Momentum system is genuinely the most interesting mechanical wrinkle in the genre right now. Tyranids gain Momentum by clustering near Synaptic leaders, and once that meter hits 100, you can either Surge a unit for a bonus action or power up one of its active abilities. That asymmetry between factions is what makes the game tick, and this DLC's two additions slot into that system with real purpose. The Broodlord is the melee brawler the Tyranid roster was missing. It hits hard, disrupts enemy psychology through mind-interference abilities, and turns the swarm's close-quarter identity into something with a genuine focal point rather than just a pile of bodies. The Hive Guard fills the other hole: a hulking armoured ranged platform with a choice between two bio-cannons that actually change how you play. The Impaler Cannon ignores cover almost entirely, which collapses the positional safe zones your opponent thought they had. The Shockcannon exists to cripple mechanised targets, cracking armour ratings and leaving tanks unable to reposition. That weapon-choice decision alone adds a layer of pre-battle army-building that the base Tyranid list lacked at range. The honest caveat is scope. This is two units. It unlocks them for skirmish, multiplayer, and the Age of Crimson campaign (though the units appear as enemies in the campaign even if you do not own the DLC, which is a fair way to handle it). If you are buying this expecting new missions, a new narrative thread, or a redesigned UI, you will be disappointed. The value is almost entirely felt in skirmish and online PvP, where roster construction actually matters. Against a human opponent who knows the cover-dependent weaknesses of Blood Angels or Necron forces, a well-placed Hive Guard unit with an Impaler Cannon is a genuine problem to solve. That is where this DLC earns its keep. For newcomers trying to evaluate whether to jump into the full Battlesector ecosystem: the base game has four difficulty levels ranging from Initiate to Company Captain, and the tutorial actually does its job without being condescending. The Momentum, evasion, and armor-penetration systems look intimidating on paper but become intuitive within a few missions. The Tyranid Elites DLC, however, is firmly an intermediate-to-advanced purchase. You want to already understand why the Tyranid faction plays differently before adding units that demand you think more carefully about weapon loadout synergies and positioning lines. Bottom line on the reception: the base game sits at 87% positive across nearly 7,000 Steam reviews, which is a strong signal that the foundation is solid. The DLC itself has a narrower review pool and a slightly lower approval rate, which tracks, since narrow unit-pack DLC always polarises people who expected more content. If you are a Tyranid player who has felt the roster's range limitations during multiplayer, this is a targeted fix. If you are still in your first campaign playthrough, finish that first. Diego, Scout Team

Warhammer 40,000: Battlesector - Tyranid Elites

Warhammer 40,000: Battlesector - Tyranid Elites

Jul 22, 2021Slitherine Ltd.
GamerScout Says

Two units that quietly fix the Tyranid army's biggest tactical gaps, but only if you already love the base game enough to want more roster depth.

PC
Best Price Available
€2.23-6%
at GameBillet
Lowest tracked: €2.23
Track this price

GamerScout Verdict

Solid roster surgery for committed Tyranid players, but too narrow in scope to justify the buy unless you are deep into multiplayer or skirmish.

Compare Prices(4 stores)

GameBilletBest price
StandardGlobalSteam KeyKey
€2.23-6%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.38
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.20-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€40.86
Priced in EUR by the store
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Price History

Lowest tracked
€2.2321 Aug 2026
Current best
€2.23
Lowest since we started tracking
Official stores
€2.05€2.17€2.29€2.4121 Aug25 Aug30 Aug3 Sept7 Sept
Tracking prices since 21 Aug 2026
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Screenshots & Media

About Warhammer 40,000: Battlesector - Tyranid Elites

I track Battlesector's DLC releases the way other people track Paradox patch notes, so let me give you the honest version of what Tyranid Elites actually delivers. The base game is a tightly designed turn-based tactics experience built on grid-based maps with armies of 10 to 25 units, and its Momentum system is genuinely the most interesting mechanical wrinkle in the genre right now. Tyranids gain Momentum by clustering near Synaptic leaders, and once that meter hits 100, you can either Surge a unit for a bonus action or power up one of its active abilities. That asymmetry between factions is what makes the game tick, and this DLC's two additions slot into that system with real purpose. The Broodlord is the melee brawler the Tyranid roster was missing. It hits hard, disrupts enemy psychology through mind-interference abilities, and turns the swarm's close-quarter identity into something with a genuine focal point rather than just a pile of bodies. The Hive Guard fills the other hole: a hulking armoured ranged platform with a choice between two bio-cannons that actually change how you play. The Impaler Cannon ignores cover almost entirely, which collapses the positional safe zones your opponent thought they had. The Shockcannon exists to cripple mechanised targets, cracking armour ratings and leaving tanks unable to reposition. That weapon-choice decision alone adds a layer of pre-battle army-building that the base Tyranid list lacked at range. The honest caveat is scope. This is two units. It unlocks them for skirmish, multiplayer, and the Age of Crimson campaign (though the units appear as enemies in the campaign even if you do not own the DLC, which is a fair way to handle it). If you are buying this expecting new missions, a new narrative thread, or a redesigned UI, you will be disappointed. The value is almost entirely felt in skirmish and online PvP, where roster construction actually matters. Against a human opponent who knows the cover-dependent weaknesses of Blood Angels or Necron forces, a well-placed Hive Guard unit with an Impaler Cannon is a genuine problem to solve. That is where this DLC earns its keep. For newcomers trying to evaluate whether to jump into the full Battlesector ecosystem: the base game has four difficulty levels ranging from Initiate to Company Captain, and the tutorial actually does its job without being condescending. The Momentum, evasion, and armor-penetration systems look intimidating on paper but become intuitive within a few missions. The Tyranid Elites DLC, however, is firmly an intermediate-to-advanced purchase. You want to already understand why the Tyranid faction plays differently before adding units that demand you think more carefully about weapon loadout synergies and positioning lines. Bottom line on the reception: the base game sits at 87% positive across nearly 7,000 Steam reviews, which is a strong signal that the foundation is solid. The DLC itself has a narrower review pool and a slightly lower approval rate, which tracks, since narrow unit-pack DLC always polarises people who expected more content. If you are a Tyranid player who has felt the roster's range limitations during multiplayer, this is a targeted fix. If you are still in your first campaign playthrough, finish that first.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedUnit Pack DLCFaction Roster ExpansionWeapon Loadout ChoicePvP MetaCover DenialMomentum SynergyArmy Builder

System Requirements

Minimum

OS
64-bit Windows 10
Processor
i5-4460 (or equivalent)
Memory
4 GB RAM
Graphics
Geforce GTX 750 (2GB VRAM)
DirectX
Version 11
Storage
25 GB available…

Recommended

OS
64-bit Windows 10
Processor
i5-6400 (or equivalent)
Memory
8 GB RAM
Graphics
Geforce GTX 950 (2GB VRAM)
DirectX
Version 11
Storage
25 GB avail…

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Community Discussion

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Reviews & Ratings

Steam
87%(6,817)

Game Info

Developer
Slitherine Ltd.
Publisher
Slitherine Ltd.
Release Date
Jul 22, 2021

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsPartial Controller Support+3 more

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Frequently asked questions about Warhammer 40,000: Battlesector - Tyranid Elites

How much does Warhammer 40,000: Battlesector - Tyranid Elites cost?

As of 8 September 2026, the cheapest in-stock offer for Warhammer 40,000: Battlesector - Tyranid Elites is €2.23 at GameBillet, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Warhammer 40,000: Battlesector - Tyranid Elites cheapest?

The lowest in-stock price we track for Warhammer 40,000: Battlesector - Tyranid Elites is €2.23 at GameBillet (8 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Warhammer 40,000: Battlesector - Tyranid Elites available on?

Warhammer 40,000: Battlesector - Tyranid Elites is available on PC.

When was Warhammer 40,000: Battlesector - Tyranid Elites released?

Warhammer 40,000: Battlesector - Tyranid Elites was released on 22 July 2021.

Who developed Warhammer 40,000: Battlesector - Tyranid Elites?

Warhammer 40,000: Battlesector - Tyranid Elites was developed by Slitherine Ltd..