Compare Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) prices across trusted key stores and find the best deal. Developed by Slitherine Ltd.. Published by Slitherine Ltd.. Released on 7/22/2021. Available on PC. Genres: Strategy.

Elite Blood Angels units land in Battlesector's turn-based grid combat, adding heavier firepower and new tactical wrinkles to an already sharp 40K strategy game.

Battlesector is a turn-based tactics game built around the Blood Angels chapter of Space Marines, and this DLC slots additional elite-tier units into that framework. If you already own the base game, the pitch is simple: more roster options, more ways to construct a force, and a handful of units that open up build paths that the vanilla lineup does not support. For a tactics game that lives or dies on list-building decisions, that is a meaningful expansion of the decision space. The base game earns its Very Positive Steam rating for a reason. Battlesector moves faster than most 40K digital adaptations, keeps momentum going with its Momentum mechanic that rewards aggression, and presents a clean action economy that rewards players who think two turns ahead rather than one. The elites added here sit at the heavier end of the Blood Angels roster and bring the kind of firepower that changes how you approach enemy positioning. When your front line can threaten multiple target types simultaneously, flanking routes that were previously irrelevant become priority considerations. From a build-order perspective, the interesting thing about elite units in any tactics game is how they shift your resource allocation early. You are not fielding these models turn one, which means the DLC rewards players who have already internalized the base game's economy. Newcomers should treat this as a later purchase, after they understand why a specific gap in their Blood Angels lineup actually hurts them. Veterans who have bounced off the late-game difficulty curve because their roster felt thin will get the most immediate value here. What the DLC does not do is fix any structural issues with the base game. AI behavior at higher difficulty tiers remains the same, and the mod ecosystem around Battlesector is modest compared to Slitherine's deeper catalog. If your criticism of Battlesector was about map variety, campaign length, or opponent quality, these units do not address any of that. This is purely a lateral expansion of the tactical toolkit, not a vertical upgrade to the overall experience. For players who are already invested in Battlesector and want more variation in how they build a Blood Angels force, the DLC delivers exactly what it advertises. No surprises in either direction. It is a content pack for people who want more unit types, evaluated on whether those unit types are distinct enough to matter strategically, and in this case they are. Diego, Scout Team

Warhammer 40,000: Battlesector - Blood Angels Elites (DLC)

Warhammer 40,000: Battlesector - Blood Angels Elites (DLC)

Add-on / DLC for Warhammer 40,000: Battlesector — view full game
Jul 22, 2021Slitherine Ltd.
GamerScout Says

Elite Blood Angels units land in Battlesector's turn-based grid combat, adding heavier firepower and new tactical wrinkles to an already sharp 40K strategy game.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.21

GamerScout Verdict

Worth it for Battlesector veterans who feel their Blood Angels roster has a tactical gap - skip it if you are still learning the base game.

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Price History

Historical low
€0.215 Jun 2026
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€0.21€0.22€0.24€0.255 Jun15 Jun25 Jun5 Jul15 Jul
5 Jun — 15 Jul
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About Warhammer 40,000: Battlesector - Blood Angels Elites (DLC)

Battlesector is a turn-based tactics game built around the Blood Angels chapter of Space Marines, and this DLC slots additional elite-tier units into that framework. If you already own the base game, the pitch is simple: more roster options, more ways to construct a force, and a handful of units that open up build paths that the vanilla lineup does not support. For a tactics game that lives or dies on list-building decisions, that is a meaningful expansion of the decision space. The base game earns its Very Positive Steam rating for a reason. Battlesector moves faster than most 40K digital adaptations, keeps momentum going with its Momentum mechanic that rewards aggression, and presents a clean action economy that rewards players who think two turns ahead rather than one. The elites added here sit at the heavier end of the Blood Angels roster and bring the kind of firepower that changes how you approach enemy positioning. When your front line can threaten multiple target types simultaneously, flanking routes that were previously irrelevant become priority considerations. From a build-order perspective, the interesting thing about elite units in any tactics game is how they shift your resource allocation early. You are not fielding these models turn one, which means the DLC rewards players who have already internalized the base game's economy. Newcomers should treat this as a later purchase, after they understand why a specific gap in their Blood Angels lineup actually hurts them. Veterans who have bounced off the late-game difficulty curve because their roster felt thin will get the most immediate value here. What the DLC does not do is fix any structural issues with the base game. AI behavior at higher difficulty tiers remains the same, and the mod ecosystem around Battlesector is modest compared to Slitherine's deeper catalog. If your criticism of Battlesector was about map variety, campaign length, or opponent quality, these units do not address any of that. This is purely a lateral expansion of the tactical toolkit, not a vertical upgrade to the overall experience. For players who are already invested in Battlesector and want more variation in how they build a Blood Angels force, the DLC delivers exactly what it advertises. No surprises in either direction. It is a content pack for people who want more unit types, evaluated on whether those unit types are distinct enough to matter strategically, and in this case they are.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTurn-Based TacticsList BuildingUnit VarietyDLC Content Pack40K UniverseSquad CustomizationLate-Game Depth

System Requirements

Minimum

OS
64-bit Windows 10
Processor
i5-4460 (or equivalent)
Memory
4 GB RAM
Graphics
Geforce GTX 750 (2GB VRAM)
DirectX
Version 11
Storage
25 GB available…

Recommended

OS
64-bit Windows 10
Processor
i5-6400 (or equivalent)
Memory
8 GB RAM
Graphics
Geforce GTX 950 (2GB VRAM)
DirectX
Version 11
Storage
25 GB avail…

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Reviews & Ratings

Steam
88%(6,505)

Game Info

Developer
Slitherine Ltd.
Publisher
Slitherine Ltd.
Release Date
Jul 22, 2021

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Frequently asked questions about Warhammer 40,000: Battlesector - Blood Angels Elites (DLC)

How much does Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) cost?

Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) cheapest?

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What platforms is Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) available on?

Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) is available on PC.

When was Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) released?

Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) was released on 22 July 2021.

Who developed Warhammer 40,000: Battlesector - Blood Angels Elites (DLC)?

Warhammer 40,000: Battlesector - Blood Angels Elites (DLC) was developed by Slitherine Ltd..