Compare Warhammer 40,000: Battlesector - Blood Angels Elites prices across trusted key stores and find the best deal. Developed by Slitherine Ltd.. Published by Slitherine Ltd.. Released on 7/22/2021. Available on PC. Genres: Strategy.

Two high-ceiling units that reward Blood Angels players who already understand the Momentum-Surge loop. Narrow in scope, but precisely targeted.

My spreadsheet brain lights up when a DLC drops exactly two units and asks you to figure out how to break the game with them. That is the Blood Angels Elites pack in a sentence. This is not a faction overhaul or a campaign expansion. It slots the Assault Terminators and the Sanguinary Guard into an already solid turn-based tactics framework and asks you to rethink your army composition from the point budget up. If you have not played the base game, pause here. Battlesector's core is a skirmish-scale, isometric tactics experience built around a Momentum-Surge system where units charge up to 100 Momentum points and then enter a Surge state, unlocking bonus moves or empowered abilities. Blood Angels earn Momentum through kills and proximity to the enemy, which means the faction already wants to close distance fast and stay aggressive. The two DLC units slot into that identity without friction, and that design coherence matters more than raw unit count. Assault Terminators are the slower, bulldozer half of the pack. They use Deep Strike to land directly on high-value targets and carry a weapon-choice system between Lightning Claws for swarm clearing and the Thunder Hammer plus Storm Shield combination for absorbing punishment while hunting elite enemies. Point for point, they are expensive, slow, and absolutely correct for late-campaign missions where Tyranid chaff threatens to screen out your priority targets. The Sanguinary Guard play a completely different role. Their Jump Packs give them repositioning flexibility that most Blood Angels infantry lacks, and the wargear loadout options, Angelus Boltguns, Inferno Pistols, Encarmine Swords, and Encarmine Axes, let you tune them for either anti-armor shooting or melee pressure. The Heirs of Azkaellon ability scales their output when they are stacked adjacent to your HQ Commander, which is the kind of positional requirement that turns a good player into an excellent one. The honest criticism is scope. Two units is two units. If you are the type who wants a dramatic roster shakeup, this pack will feel thin. The base game's skirmish mode already hands you complete armies rather than letting you draft from scratch, which reviewers noted as a customization gap even without DLC in the picture. Adding two powerful units to that pool is meaningful for players who plan army lists around point budgets, but it does not fix the structural ceiling on pre-battle customization. The AI, while functional, is also not the territory where Battlesector earns its praise. It is the tactical puzzle of the player side that carries the experience. For the right buyer, though, this is a clean, well-scoped addition. If you are already running the Blood Angels campaign on higher difficulties and finding the roster a bit thin for dealing with elite Tyranid targets like the Hive Tyrant, both Terminators and Sanguinary Guard address real gaps. The Momentum loop gives both units enough mechanical identity to feel distinct from what you already own rather than being palette swaps. With Steam sitting at 87 percent positive across a substantial review count for the base game, the foundation under this DLC is trustworthy. The question is just whether two high-ceiling units justifies the ask, and for min-maxers building around specific threat responses, the answer is yes. Diego, Scout Team

Warhammer 40,000: Battlesector - Blood Angels Elites

Warhammer 40,000: Battlesector - Blood Angels Elites

Jul 22, 2021Slitherine Ltd.
GamerScout Says

Two high-ceiling units that reward Blood Angels players who already understand the Momentum-Surge loop. Narrow in scope, but precisely targeted.

PC
Best Price Available
€1.22-23%
at YuPlay
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GamerScout Verdict

Worth it for Blood Angels players who min-max army lists on higher difficulties. Too narrow for anyone else.

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€1.22-23%
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€2.23-6%
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€2.38
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About Warhammer 40,000: Battlesector - Blood Angels Elites

My spreadsheet brain lights up when a DLC drops exactly two units and asks you to figure out how to break the game with them. That is the Blood Angels Elites pack in a sentence. This is not a faction overhaul or a campaign expansion. It slots the Assault Terminators and the Sanguinary Guard into an already solid turn-based tactics framework and asks you to rethink your army composition from the point budget up. If you have not played the base game, pause here. Battlesector's core is a skirmish-scale, isometric tactics experience built around a Momentum-Surge system where units charge up to 100 Momentum points and then enter a Surge state, unlocking bonus moves or empowered abilities. Blood Angels earn Momentum through kills and proximity to the enemy, which means the faction already wants to close distance fast and stay aggressive. The two DLC units slot into that identity without friction, and that design coherence matters more than raw unit count. Assault Terminators are the slower, bulldozer half of the pack. They use Deep Strike to land directly on high-value targets and carry a weapon-choice system between Lightning Claws for swarm clearing and the Thunder Hammer plus Storm Shield combination for absorbing punishment while hunting elite enemies. Point for point, they are expensive, slow, and absolutely correct for late-campaign missions where Tyranid chaff threatens to screen out your priority targets. The Sanguinary Guard play a completely different role. Their Jump Packs give them repositioning flexibility that most Blood Angels infantry lacks, and the wargear loadout options, Angelus Boltguns, Inferno Pistols, Encarmine Swords, and Encarmine Axes, let you tune them for either anti-armor shooting or melee pressure. The Heirs of Azkaellon ability scales their output when they are stacked adjacent to your HQ Commander, which is the kind of positional requirement that turns a good player into an excellent one. The honest criticism is scope. Two units is two units. If you are the type who wants a dramatic roster shakeup, this pack will feel thin. The base game's skirmish mode already hands you complete armies rather than letting you draft from scratch, which reviewers noted as a customization gap even without DLC in the picture. Adding two powerful units to that pool is meaningful for players who plan army lists around point budgets, but it does not fix the structural ceiling on pre-battle customization. The AI, while functional, is also not the territory where Battlesector earns its praise. It is the tactical puzzle of the player side that carries the experience. For the right buyer, though, this is a clean, well-scoped addition. If you are already running the Blood Angels campaign on higher difficulties and finding the roster a bit thin for dealing with elite Tyranid targets like the Hive Tyrant, both Terminators and Sanguinary Guard address real gaps. The Momentum loop gives both units enough mechanical identity to feel distinct from what you already own rather than being palette swaps. With Steam sitting at 87 percent positive across a substantial review count for the base game, the foundation under this DLC is trustworthy. The question is just whether two high-ceiling units justifies the ask, and for min-maxers building around specific threat responses, the answer is yes.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedMomentum-Surge SystemDeep Strike MechanicUnit Wargear LoadoutsPoint-Budget Army BuildingJump Pack InfantryMelee-Focused DLCHigh-Difficulty Scaling

System Requirements

Minimum

OS
64-bit Windows 10
Processor
i5-4460 (or equivalent)
Memory
4 GB RAM
Graphics
Geforce GTX 750 (2GB VRAM)
DirectX
Version 11
Sound Card
DirectX Comp…

Recommended

OS
64-bit Windows 10
Processor
i5-6400 (or equivalent)
Memory
8 GB RAM
Graphics
Geforce GTX 950 (2GB VRAM)
DirectX
Version 11
Sound Card
DirectX…

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Reviews & Ratings

Steam
87%(6,812)

Game Info

Developer
Slitherine Ltd.
Publisher
Slitherine Ltd.
Release Date
Jul 22, 2021

Features

Single-playerMultiplayerPvPOnline PvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsPartial Controller Support+3 more

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Frequently asked questions about Warhammer 40,000: Battlesector - Blood Angels Elites

How much does Warhammer 40,000: Battlesector - Blood Angels Elites cost?

As of 17 August 2026, the cheapest in-stock offer for Warhammer 40,000: Battlesector - Blood Angels Elites is €1.22 at YuPlay, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Warhammer 40,000: Battlesector - Blood Angels Elites cheapest?

The lowest in-stock price we track for Warhammer 40,000: Battlesector - Blood Angels Elites is €1.22 at YuPlay (17 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Warhammer 40,000: Battlesector - Blood Angels Elites available on?

Warhammer 40,000: Battlesector - Blood Angels Elites is available on PC.

When was Warhammer 40,000: Battlesector - Blood Angels Elites released?

Warhammer 40,000: Battlesector - Blood Angels Elites was released on 22 July 2021.

Who developed Warhammer 40,000: Battlesector - Blood Angels Elites?

Warhammer 40,000: Battlesector - Blood Angels Elites was developed by Slitherine Ltd..