Compare Wands [VR] prices across trusted key stores and find the best deal. Developed by Cortopia Studios. Published by Cortopia Studios. Released on 12/19/2017. Available on PC. Genres: Action, Strategy.

A VR magic dueling game that pits you against real players in first-person spell combat. Promising concept, thin execution.

Wands is a first-person VR multiplayer dueling game from Cortopia Studios, built around the simple fantasy of flinging spells at opponents in real time. You equip a wand, pick a loadout of magical abilities, and then drop into online matches where both you and your opponent are trying to outplay each other through positioning, ability timing, and spell selection. On paper, that loop sounds genuinely satisfying, and in short bursts it occasionally is. The strategic layer here is narrower than the genre label implies. Loadout building before a match is the closest thing to a decision tree you will find. You slot in a handful of spells from the available pool, and then commit to that kit for the duel. There is some real variance in how you can approach a fight: defensive shields versus aggressive burst damage, movement spells versus area denial. If you are the kind of player who likes theorycrafting small, tight ability combinations, you will find a few hours of genuine tinkering available. The problem is that the meta resolves quickly, and the spell roster does not have enough depth to sustain prolonged optimization. For a strategy-minded player like me, the AI situation is worth flagging. There is no meaningful single-player mode with bot opponents to practice against or learn through. The entire game leans on its online population, which is where things get uncomfortable given that Mixed reviews at 54% positive from a small review pool suggest the game has struggled to hold a healthy player base. Matchmaking with a thin community is a real friction point in a game that lives or dies by live opponents showing up. If you hit a session where no one is online, there is very little else to do. The VR implementation is functional. Tracking works, the physicality of pointing your wand to direct spells adds some genuinely fun immersion, and the visual style is stylized enough to look reasonable even by current standards. The tutorial is brief and gets you into a real match fast, which I will actually credit as a reasonable choice for a simple game with a short learning curve. You do not need a long onboarding ramp because the mechanical ceiling is not that high. That is both a selling point and a ceiling. If you are a VR owner who has a friend who also owns a VR headset and you want something casual and easy to jump into for a few duels, Wands has a specific narrow window where it works. As a long-term strategy or competitive game, it does not have the roster depth, ranked infrastructure, or active population to sustain that. Released in 2017, it is showing its age in several dimensions, and the community numbers have not recovered to a point where I would confidently recommend buying in for the multiplayer alone. Diego, Scout Team

Wands [VR]

Wands [VR]

Dec 19, 2017Cortopia Studios
GamerScout Says

A VR magic dueling game that pits you against real players in first-person spell combat. Promising concept, thin execution.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.55

GamerScout Verdict

A fun VR curiosity for casual magic duels, but a shrinking player base and shallow meta limit its staying power.

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About Wands [VR]

Wands is a first-person VR multiplayer dueling game from Cortopia Studios, built around the simple fantasy of flinging spells at opponents in real time. You equip a wand, pick a loadout of magical abilities, and then drop into online matches where both you and your opponent are trying to outplay each other through positioning, ability timing, and spell selection. On paper, that loop sounds genuinely satisfying, and in short bursts it occasionally is. The strategic layer here is narrower than the genre label implies. Loadout building before a match is the closest thing to a decision tree you will find. You slot in a handful of spells from the available pool, and then commit to that kit for the duel. There is some real variance in how you can approach a fight: defensive shields versus aggressive burst damage, movement spells versus area denial. If you are the kind of player who likes theorycrafting small, tight ability combinations, you will find a few hours of genuine tinkering available. The problem is that the meta resolves quickly, and the spell roster does not have enough depth to sustain prolonged optimization. For a strategy-minded player like me, the AI situation is worth flagging. There is no meaningful single-player mode with bot opponents to practice against or learn through. The entire game leans on its online population, which is where things get uncomfortable given that Mixed reviews at 54% positive from a small review pool suggest the game has struggled to hold a healthy player base. Matchmaking with a thin community is a real friction point in a game that lives or dies by live opponents showing up. If you hit a session where no one is online, there is very little else to do. The VR implementation is functional. Tracking works, the physicality of pointing your wand to direct spells adds some genuinely fun immersion, and the visual style is stylized enough to look reasonable even by current standards. The tutorial is brief and gets you into a real match fast, which I will actually credit as a reasonable choice for a simple game with a short learning curve. You do not need a long onboarding ramp because the mechanical ceiling is not that high. That is both a selling point and a ceiling. If you are a VR owner who has a friend who also owns a VR headset and you want something casual and easy to jump into for a few duels, Wands has a specific narrow window where it works. As a long-term strategy or competitive game, it does not have the roster depth, ranked infrastructure, or active population to sustain that. Released in 2017, it is showing its age in several dimensions, and the community numbers have not recovered to a point where I would confidently recommend buying in for the multiplayer alone.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamVR MultiplayerMagic CombatSpell LoadoutsDuelingShort SessionOnline PvPVR Exclusive

System Requirements

Minimum

OS
Windows 10 or newer
Processor
Intel Core i5-4590 or AMD FX 8350 (equivalent or better)
Memory
4 GB RAM
Graphics
NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
DirectX
Version 11 Network…

Recommended

OS
Windows 10 or newer
Processor
Intel Core i5-4590 or AMD FX 8350 (equivalent or better)
Memory
4 GB RAM
Graphics
NVIDIA GTX 1060 or AMD Radeon RX 480 (equivalent or better)
DirectX
Version 11 Ne…

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Reviews & Ratings

Steam
54%(76)

Game Info

Developer
Cortopia Studios
Publisher
Cortopia Studios
Release Date
Dec 19, 2017

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Frequently asked questions about Wands [VR]

How much does Wands [VR] cost?

Wands [VR] pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Wands [VR] available on?

Wands [VR] is available on PC.

When was Wands [VR] released?

Wands [VR] was released on 19 December 2017.

Who developed Wands [VR]?

Wands [VR] was developed by Cortopia Studios.