
VR Furballs - Demolition
Angry Birds finally made sense in VR, and a solo dev from a small French studio figured that out years ago. Charming, surprisingly deep, and worth your headset time.
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About VR Furballs - Demolition
My first thought strapping in was that I already knew what this was: a cute physics-puzzle game wearing the Angry Birds formula like a costume. What I did not expect was how much Gamily Studios, reportedly a single developer working for nearly two years, had packed underneath that fluffy exterior. The craft here is genuinely touching when you know the context. Unreal Engine 4 physics, hand-tuned across 54 levels, five distinct environments, and a progression system that keeps unlocking new toys well after you think you have seen everything. The slingshot is your starting point, and it works exactly as well as you hope it will in VR. Pulling back with tracked controllers, lining up a shot against a wobbling tower of blocks, and sending a little furball careening into a Baddy hideout has a satisfying, physical weight that a flat screen simply cannot replicate. But the game earns its complexity through the roster of nine Furballs, each with different abilities tied to material types. Icy furballs shatter ice blocks cleanly but bounce off stone; grey concrete furballs punch through masonry. Levels hand you a fixed set in a fixed order, so the puzzle layer is about sequencing shots and reading the structure before you fire. Some later stages are genuinely demanding, and a handful lean a touch too hard on explosion placement luck, which can feel arbitrary on replays. The unlock loop layers on six weapons beyond the slingshot, including a tennis racket, baseball bat, golf club, and a gun for the final stretch. Accessories add a radar to spot hidden Baddies, a drone for precision pre-placement, and a bullet-time toggle that slows everything down for a few seconds before it needs to recharge. There is also a size-scaling mechanic letting you play as a giant or tiny furball, which is exactly as delightful as it sounds. Six minigames offer quick breaks from the campaign, and a full level editor gives dedicated players the tools the developer used to build the campaign itself. A party mode rounds things out for living-room pass-around sessions. The one real friction point is that almost all of this content is gated behind campaign progression. If you want the minigames or extra weapons early, you are working for them, which some players will find motivating and others will find tedious. There are also a few reports of controller mapping confusion for newer headsets, since the tutorial UI was designed around Vive and Rift layouts. If you are running a Quest 2 or later hardware via PC link, expect a small amount of cross-referencing to figure out button prompts. Cosmetically, the cartoon cell-shaded style has aged gracefully, and the audio design punches above what you would expect from a solo project: the soundscape is bubbly and warm in a way that matches the mood without becoming irritating over long sessions. This one flew under the radar when it launched in 2018 and has stayed quiet since. That is a small injustice. For VR owners who want something polished, tactile, and genuinely fun to hand to a sceptical non-gamer friend, there is very little else on PC VR that does this job as well or as honestly. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 650 MB available space
- Graphics
- NVIDIA GTX 970 or AMD Radeon R9 290
- Processor
- Intel Core i5-4590 or AMD FX 8350
- VR Support
- SteamVR
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Game Info
- Developer
- Gamily Studios
- Publisher
- Gamily Studios
- Release Date
- Nov 9, 2018