Compare Voltage High Society prices across 50+ stores and find the best deal. Developed by Platonic Partnership. Published by Platonic Partnership. Released on 7/27/2022. Available on PC. Genres: Action, Indie, Early Access.

A fist-only first-person Metroidvania set on a cyberpunk prison island. You strip abilities from enemies and punch your way out. No guns, no mercy.

Voltage High Society is a first-person Metroidvania where the entire combat vocabulary is built around your bare hands. No firearms, no ranged fallback. You explore a prison island dense with cybernetic horrors, and the loop is as elegant as it is brutal: find something that wants to kill you, figure out how to kill it first, and walk away with whatever grotesque ability it used to own. The ability-ripping mechanic is the spine of everything here, and it holds up. Each new power reshapes how you move through spaces you thought you already understood, which is the Metroidvania promise kept. The Tetsuo: The Iron Man inspiration is not decorative. There is genuine body-horror atmosphere in the geometry of the enemies and in the sound design, which carries a lot of weight in first-person where you cannot see your own character react. The prison island setting gives the world a claustrophobic logic - corridors that feel deliberately confining, spaces that open up only when you have earned the biological key to open them. For a small indie release from a two-word developer name, the environmental storytelling is more intentional than most games with ten times the budget. It does not explain itself loudly. You piece together what this place is while you are still figuring out how to survive it. Early Access caveats apply, and they are worth naming plainly. At time of writing, Voltage High Society carries its rough edges visibly. Some areas feel undercooked in ways that read as placeholder rather than design choice, and the pacing in the back half is less controlled than the opening. The 90-percent positive rating from over 150 Steam reviews is genuine signal, though - this is a small game with a committed audience that is watching it grow. Platonic Partnership appears to be building something with a real point of view, which is rarer than it should be. Who is this for? Players who liked the fist-combat specificity of something like Neverending Nightmares or the ability-absorption loop of Metroid Fusion but want it delivered through a grittier, more angular lens. People who do not mind that a game is still becoming what it wants to be. If you need a complete, polished experience right now, the Early Access label is a real asterisk. If you are the kind of player who enjoys getting in on the ground floor of something strange and handcrafted, the core loop is already worth the time. The soundtrack deserves its own sentence: it sounds like industrial machinery learning to grieve, and it fits the game's bones exactly. Kai, Scout Team

Voltage High Society
ActionIndieEarly Access

Voltage High Society

Jul 27, 2022Platonic Partnership
GamerScout Says

A fist-only first-person Metroidvania set on a cyberpunk prison island. You strip abilities from enemies and punch your way out. No guns, no mercy.

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About Voltage High Society

Voltage High Society is a first-person Metroidvania where the entire combat vocabulary is built around your bare hands. No firearms, no ranged fallback. You explore a prison island dense with cybernetic horrors, and the loop is as elegant as it is brutal: find something that wants to kill you, figure out how to kill it first, and walk away with whatever grotesque ability it used to own. The ability-ripping mechanic is the spine of everything here, and it holds up. Each new power reshapes how you move through spaces you thought you already understood, which is the Metroidvania promise kept. The Tetsuo: The Iron Man inspiration is not decorative. There is genuine body-horror atmosphere in the geometry of the enemies and in the sound design, which carries a lot of weight in first-person where you cannot see your own character react. The prison island setting gives the world a claustrophobic logic - corridors that feel deliberately confining, spaces that open up only when you have earned the biological key to open them. For a small indie release from a two-word developer name, the environmental storytelling is more intentional than most games with ten times the budget. It does not explain itself loudly. You piece together what this place is while you are still figuring out how to survive it. Early Access caveats apply, and they are worth naming plainly. At time of writing, Voltage High Society carries its rough edges visibly. Some areas feel undercooked in ways that read as placeholder rather than design choice, and the pacing in the back half is less controlled than the opening. The 90-percent positive rating from over 150 Steam reviews is genuine signal, though - this is a small game with a committed audience that is watching it grow. Platonic Partnership appears to be building something with a real point of view, which is rarer than it should be. Who is this for? Players who liked the fist-combat specificity of something like Neverending Nightmares or the ability-absorption loop of Metroid Fusion but want it delivered through a grittier, more angular lens. People who do not mind that a game is still becoming what it wants to be. If you need a complete, polished experience right now, the Early Access label is a real asterisk. If you are the kind of player who enjoys getting in on the ground floor of something strange and handcrafted, the core loop is already worth the time. The soundtrack deserves its own sentence: it sounds like industrial machinery learning to grieve, and it fits the game's bones exactly. Kai, Scout Team

Tags

steamFirst-Person MetroidvaniaAbility AbsorptionMelee-Only CombatBody HorrorPrison SettingCyberpunkAtmosphericEarly Access Underdog

System Requirements

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Reviews & Ratings

Steam
90%(151)

Game Info

Developer
Platonic Partnership
Publisher
Platonic Partnership
Release Date
Jul 27, 2022

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