Compare Vindictive Drive prices across 50+ stores and find the best deal. Developed by Secret Society Games. Published by Sometimes You. Released on 5/15/2017. Available on PC. Genres: Violent, Action, Indie.

A 3-to-4-hour RPG Maker revenge thriller that does something most games are too cautious to attempt: hands you a protagonist who is genuinely, consistently cruel and never apologizes for it.

I have a soft spot for the kind of game that lives in one corner of the RPG Maker ecosystem and quietly does something bolder than most studio productions dare. Vindictive Drive is that game. You step into the shoes of Arris Fern, a 22-year-old whose entire psychological architecture is built around one goal, and the writing never flinches from how ugly that goal makes her. She is not a reluctant killer, not a misunderstood hero, just a cold, methodical person working through a list. That consistency of characterization is rarer than it should be, and it is the clearest reason to give this game your time. The stealth-action system sits on top of the RPG Maker VX Ace engine, which means the combat philosophy is less twitch and more puzzle. You outsmart security cameras, jam alarms, use a hacking device to create distractions, and treat your pistol as a last-resort tool rather than a primary one. Get greedy with the gun and you will die. The approach rewards patience and observation in a way that feels genuinely designed rather than accidental. Boss encounters shift the tension up noticeably, and the game occasionally switches your playable character entirely, letting you control Liz Barrett, a direct-offense assassin with a machine gun and anti-tank rifle, as well as robot units Ophelia and Amaranth, each with distinct kits that change how you move through a level. That roster variety is one of Vindictive Drive's quiet pleasures. The rough edges are real, though, and worth naming. The RPG Maker engine enforces a small default resolution that you will want to fix immediately with Alt+Enter for full screen. Hotkeys for gadgets like the remote-grab device are not explained clearly enough early on, and a few players have reported movement key mapping issues. The music is genuinely split: some tracks land with atmosphere and weight, others feel monotone and out of place. Certain animations look handcrafted and expressive; others do not. These are the scars of a small solo-developer project, and if you go in knowing that, they diminish rather than break the experience. What earns the game its reputation is its writing. Arris's arc across the multiple endings ranges from fully unrepentant to something quietly heartbreaking depending on your choices, and side characters get enough page time to feel like people rather than obstacles. The Definitive Edition update released in 2018 improved the art, patched bugs, and added a bonus prequel scenario focused on the character Eureka, set ten years before the main story. That added content gives the lore more texture and is included in current copies. The whole run clocks in at three to four hours, which is exactly the right length for the story it is telling. It knows when to stop. This is not a game for everyone. The themes include child abuse, psychological trauma, and a worldview where moral victories are hard to locate. But if you have the stomach for dark narrative fiction presented through the specific, slightly strange lens of a hand-illustrated RPG Maker action game, Vindictive Drive is a small thing that earns its place. Kai, Scout Team

Vindictive Drive
ViolentActionIndie

Vindictive Drive

May 15, 2017Secret Society GamesSometimes You
GamerScout Says

A 3-to-4-hour RPG Maker revenge thriller that does something most games are too cautious to attempt: hands you a protagonist who is genuinely, consistently cruel and never apologizes for it.

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About Vindictive Drive

I have a soft spot for the kind of game that lives in one corner of the RPG Maker ecosystem and quietly does something bolder than most studio productions dare. Vindictive Drive is that game. You step into the shoes of Arris Fern, a 22-year-old whose entire psychological architecture is built around one goal, and the writing never flinches from how ugly that goal makes her. She is not a reluctant killer, not a misunderstood hero, just a cold, methodical person working through a list. That consistency of characterization is rarer than it should be, and it is the clearest reason to give this game your time. The stealth-action system sits on top of the RPG Maker VX Ace engine, which means the combat philosophy is less twitch and more puzzle. You outsmart security cameras, jam alarms, use a hacking device to create distractions, and treat your pistol as a last-resort tool rather than a primary one. Get greedy with the gun and you will die. The approach rewards patience and observation in a way that feels genuinely designed rather than accidental. Boss encounters shift the tension up noticeably, and the game occasionally switches your playable character entirely, letting you control Liz Barrett, a direct-offense assassin with a machine gun and anti-tank rifle, as well as robot units Ophelia and Amaranth, each with distinct kits that change how you move through a level. That roster variety is one of Vindictive Drive's quiet pleasures. The rough edges are real, though, and worth naming. The RPG Maker engine enforces a small default resolution that you will want to fix immediately with Alt+Enter for full screen. Hotkeys for gadgets like the remote-grab device are not explained clearly enough early on, and a few players have reported movement key mapping issues. The music is genuinely split: some tracks land with atmosphere and weight, others feel monotone and out of place. Certain animations look handcrafted and expressive; others do not. These are the scars of a small solo-developer project, and if you go in knowing that, they diminish rather than break the experience. What earns the game its reputation is its writing. Arris's arc across the multiple endings ranges from fully unrepentant to something quietly heartbreaking depending on your choices, and side characters get enough page time to feel like people rather than obstacles. The Definitive Edition update released in 2018 improved the art, patched bugs, and added a bonus prequel scenario focused on the character Eureka, set ten years before the main story. That added content gives the lore more texture and is included in current copies. The whole run clocks in at three to four hours, which is exactly the right length for the story it is telling. It knows when to stop. This is not a game for everyone. The themes include child abuse, psychological trauma, and a worldview where moral victories are hard to locate. But if you have the stomach for dark narrative fiction presented through the specific, slightly strange lens of a hand-illustrated RPG Maker action game, Vindictive Drive is a small thing that earns its place. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Villain ProtagonistMultiple EndingsRPG MakerCyberpunk ElementsStealth-PuzzleKarma SystemCharacter SwitchingBoss BattlesDark ThemesShort Playtime

Steam Deck & Linux

ProtonDB Bronze

Runs on Linux but with crashes or issues. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft Windows 2000 / XP / Vista
Memory
256 MB RAM
Storage
585 MB available space
Graphics
1024x768 video resolution
Processor
1.0 GHz Intel Pentium III equivalent

Recommended

OS
Microsoft Windows XP / Vista / 7
Memory
512 MB RAM
Storage
585 MB available space
Graphics
1024x768 video resolution
Processor
2.0 GHz Intel Pentium 4 equivalent

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Game Info

Developer
Secret Society Games
Publisher
Sometimes You
Release Date
May 15, 2017

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What platforms is Vindictive Drive available on?

Vindictive Drive is available on PC.

When was Vindictive Drive released?

Vindictive Drive was released on 15 May 2017.

Who developed Vindictive Drive?

Vindictive Drive was developed by Secret Society Games and published by Sometimes You.