Compare Vessel prices across trusted key stores and find the best deal. Developed by Strange Loop Games. Published by IndiePub. Released on 3/1/2012. Available on PC. Genres: Action, Indie, Strategy. Metacritic score: 81/100.

Push past a rough first hour of floaty platforming and you get one of the smartest physics puzzle games on PC, provided you can forgive its difficulty spikes.

The first hour of Vessel is a bait and switch on your muscle memory. You are handed a liquid pump, a fairly floaty jump and a factory full of ladders, and the platforming is easily the weakest component in the box. Arkwright moves like a man carrying a filing cabinet, ledge grabs miss by a pixel, and you will lose more lives to a two-tile gap than to any actual puzzle. My honest advice is to push through it anyway. Somewhere around the ninety minute mark the game quietly stops asking you to jump accurately and starts asking you to think in systems instead, and that transition is why an 81 on Metacritic and a Very Positive rating from over eight hundred players are both fair. Here is the shape of the thing. You play the inventor whose liquid automata, the Fluros, have escaped their intended function and taken over an industrial world running on unstoppable progress. Your toolkit is a pump that draws, carries and sprays fluid, plus seeds that turn a puddle into a living creature. The crucial design decision is that you never command those creatures. Each liquid type produces a Fluro with fixed, legible behaviour: the water ones chase water, the flammable ones set things alight and run at heat, the glowing ones are drawn to light. You solve rooms by arranging the environment so that predictable behaviour does your work for you. Bait one into a pressure plate, drown it into a drain, lead a burning one along a fuse it does not know it is lighting. If you have ever laid out a factory line and then stepped back to watch the throughput sort itself out, you already know the pleasure loop here. It is a puzzle game built on the logic of a small automation sim. What genuinely works is the depth of the decision space, and it comes from the fluid being simulated rather than scripted. Water actually pools, drains, splits around obstacles and sloshes when a container tips. That means most rooms have two or three solutions, one of which is clean and intended and the rest of which are ugly improvisations that still count. Very few puzzle games of this era let you brute force with volume, and the ones that do usually punish you for it. Vessel does not care how you got the plate pressed. The other quiet strength is pacing of mechanics: each new liquid arrives as one clear rule, gets three or four rooms of practice, then gets combined with everything before it. That is a tutorial structure that respects newcomers without a wall of tooltips, and I wish more sims built their onboarding this way. Full controller support is in, and I would use it, since analogue aiming for the pump beats mouse aiming in the tight vertical shafts. Where it disappoints is consistency. The difficulty curve is not a curve, it is a staircase with a couple of missing steps. You will clear six rooms in twenty minutes and then sit on a single boiler puzzle for forty, usually because the solution depends on a physical interaction the game never demonstrated. There is no hint system and no in-game reference for what each Fluro type does, so if you put the game down for a week you will come back cold. The simulation also costs you: on older hardware the frame rate sags in the busiest fluid rooms, which matters precisely when you need a timing-sensitive jump. Backtracking through hub areas gets tedious. And it is single-player only with no Workshop, so once the campaign closes there is no mod ecosystem or community content to extend it. This is a finite experience, short by the standards of anything I usually review, and it ends without much of a late game to master. So who should buy it. Anyone who likes deterministic systems, reads a room before touching a control, and enjoys being outsmarted by their own machine. Anyone who needs tight platforming or a hint button should stay away, because the friction never fully disappears. Treat it the way you would treat a good short strategy campaign: sit down for a couple of long sessions rather than fifteen minute pokes, keep a mental note of each liquid's rules, and accept that two or three puzzles will beat you until you stop looking for a clever answer and start looking at what the water is physically doing. Approached like that, it holds up well over a decade after release. Diego, Scout Team

Vessel

Vessel

Mar 1, 2012Strange Loop GamesIndiePub
GamerScout Says

Push past a rough first hour of floaty platforming and you get one of the smartest physics puzzle games on PC, provided you can forgive its difficulty spikes.

PC
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GamerScout Verdict

Best for puzzle solvers who think in systems and can tolerate mushy platforming between the good ideas.

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Screenshots & Media

About Vessel

The first hour of Vessel is a bait and switch on your muscle memory. You are handed a liquid pump, a fairly floaty jump and a factory full of ladders, and the platforming is easily the weakest component in the box. Arkwright moves like a man carrying a filing cabinet, ledge grabs miss by a pixel, and you will lose more lives to a two-tile gap than to any actual puzzle. My honest advice is to push through it anyway. Somewhere around the ninety minute mark the game quietly stops asking you to jump accurately and starts asking you to think in systems instead, and that transition is why an 81 on Metacritic and a Very Positive rating from over eight hundred players are both fair. Here is the shape of the thing. You play the inventor whose liquid automata, the Fluros, have escaped their intended function and taken over an industrial world running on unstoppable progress. Your toolkit is a pump that draws, carries and sprays fluid, plus seeds that turn a puddle into a living creature. The crucial design decision is that you never command those creatures. Each liquid type produces a Fluro with fixed, legible behaviour: the water ones chase water, the flammable ones set things alight and run at heat, the glowing ones are drawn to light. You solve rooms by arranging the environment so that predictable behaviour does your work for you. Bait one into a pressure plate, drown it into a drain, lead a burning one along a fuse it does not know it is lighting. If you have ever laid out a factory line and then stepped back to watch the throughput sort itself out, you already know the pleasure loop here. It is a puzzle game built on the logic of a small automation sim. What genuinely works is the depth of the decision space, and it comes from the fluid being simulated rather than scripted. Water actually pools, drains, splits around obstacles and sloshes when a container tips. That means most rooms have two or three solutions, one of which is clean and intended and the rest of which are ugly improvisations that still count. Very few puzzle games of this era let you brute force with volume, and the ones that do usually punish you for it. Vessel does not care how you got the plate pressed. The other quiet strength is pacing of mechanics: each new liquid arrives as one clear rule, gets three or four rooms of practice, then gets combined with everything before it. That is a tutorial structure that respects newcomers without a wall of tooltips, and I wish more sims built their onboarding this way. Full controller support is in, and I would use it, since analogue aiming for the pump beats mouse aiming in the tight vertical shafts. Where it disappoints is consistency. The difficulty curve is not a curve, it is a staircase with a couple of missing steps. You will clear six rooms in twenty minutes and then sit on a single boiler puzzle for forty, usually because the solution depends on a physical interaction the game never demonstrated. There is no hint system and no in-game reference for what each Fluro type does, so if you put the game down for a week you will come back cold. The simulation also costs you: on older hardware the frame rate sags in the busiest fluid rooms, which matters precisely when you need a timing-sensitive jump. Backtracking through hub areas gets tedious. And it is single-player only with no Workshop, so once the campaign closes there is no mod ecosystem or community content to extend it. This is a finite experience, short by the standards of anything I usually review, and it ends without much of a late game to master. So who should buy it. Anyone who likes deterministic systems, reads a room before touching a control, and enjoys being outsmarted by their own machine. Anyone who needs tight platforming or a hint button should stay away, because the friction never fully disappears. Treat it the way you would treat a good short strategy campaign: sit down for a couple of long sessions rather than fifteen minute pokes, keep a mental note of each liquid's rules, and accept that two or three puzzles will beat you until you stop looking for a clever answer and start looking at what the water is physically doing. Approached like that, it holds up well over a decade after release.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedPhysics PuzzleFluid SimulationEmergent SolutionsPuzzle PlatformerSteampunkSystems ThinkingSingle Session CampaignDifficulty Spikes

System Requirements

Minimum

Processor
Dual Core 2.0GHz or equivalent processor
Memory
2GB System RAM Hard Disk Space: 1.5GB Video Card: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better (Shader Model 3.0 needs to b…

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Reviews & Ratings

Metacritic
81
Steam
88%(834)

Game Info

Developer
Strange Loop Games
Publisher
IndiePub
Release Date
Mar 1, 2012

Features

Single-playerSteam AchievementsFull controller supportFamily Sharing

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Frequently asked questions about Vessel

How much does Vessel cost?

As of 7 September 2026, the cheapest in-stock offer for Vessel is €0.95 at Gamivo, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Vessel cheapest?

The lowest in-stock price we track for Vessel is €0.95 at Gamivo (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Vessel available on?

Vessel is available on PC.

When was Vessel released?

Vessel was released on 1 March 2012.

Who developed Vessel?

Vessel was developed by Strange Loop Games and published by IndiePub.

Is Vessel worth buying?

Vessel holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.