
Uno
Bring your own friends and it settles every stacking argument your group has ever had. Go in hoping for smooth pickup games with strangers and the lobbies will test your patience.
GamerScout Verdict
Worth it if you have a standing group and Remote Play Together; a frustrating pick if you're relying on random online lobbies.
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About Uno
The store page pitch is simple: this is Uno, on a screen, with the arguments settled by a menu. That part is honest, and I'd rather lead with it than bury it, because the card game underneath is intact and it plays fast. Ubisoft's version arrived in January 2017 and has quietly accumulated tens of thousands of Steam reviews since, which tells you people keep coming back to it. What the page is quieter about is the other half of the arrangement. This is a party game that only works if you bring the party, and the plumbing that connects those parties has always been the shaky part. Around seven in ten reviewers land positive, and most of the gap between that and a better number is about lobbies and disconnects rather than anything to do with the cards. Start with what works. The house rule toggles are the single best thing here. Every group that has ever played Uno at a kitchen table has fought about whether you can stack a Draw Two onto a Draw Two, whether a Draw Four can be challenged, whether you draw once or keep drawing until something playable turns up, and whether forgetting to call Uno actually costs you. All of that is a switch in a menu before the match starts, and once it's set, nobody gets to relitigate it mid-hand. Reasonable, and it removes the one genuinely annoying thing about the physical game. The 2v2 team mode is the other quiet standout: playing off a partner, dumping a color they can follow, holding a Wild to bail them out, adds a layer of real decision-making to a game that is otherwise mostly luck with a light steering wheel. It's built sensibly for how people actually play card games. Matches run short, so it slots into a lunch break or the tail end of a longer night. Full controller support means it works fine on a TV, split-screen and shared-screen play covers the couch, and Remote Play Together lets friends without a copy join from a phone, tablet or their own TV. That last one matters more than it sounds. It turns a game you own into a game a whole room can play, and it's the setup I'd point anyone toward if they're buying this on purpose. Now the disappointments, because there are real ones. Playing with strangers online is a coin flip. Matchmaking can take longer than the match itself, sessions drop, and quitters are common enough that finishing a full game with randoms feels like a small win. That complaint runs through years of user reviews and it has never fully gone away. The presentation is thin too: card animations play at a fixed pace you can't really rush, and after fifty hands the same flourish on every Wild starts to grate. Single-player against the AI exists, but it's a way to test the rules, not a mode anyone should buy this for. The bots play competently and joylessly, and the whole thing collapses without human voices attached to the other hands. Treat the solo option as a tutorial and nothing more. So who is this actually for? People with a standing group and a voice channel. If you have three or four friends who will reliably show up, the rule toggles end your oldest argument, the team mode gives you something to strategize about, and Remote Play Together solves the who-owns-a-copy problem in one step. If you're buying it hoping to find clean pickup games with strangers whenever the mood strikes, expect to spend a lot of time staring at loading screens and half-finished hands. The card game is fine. The service wrapped around it is the gamble.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Intel Core 2 Quad Q9550 | AMD Phenom II X4 945 or equivalent
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTS 450 | AMD Radeon HD 5670 or equivalent Dire…
Recommended
- Processor
- Intel Core i3 530
- Memory
- 4 GB RAM
- Graphics
- N…
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Game Info
- Developer
- Ubisoft Entertainment
- Publisher
- Ubisoft Entertainment
- Release Date
- Jan 3, 2017

